MAP18: Buried Alive (Going Down)

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Revision as of 13:46, 3 April 2022 by XymphBot (talk | contribs) (Speedrunning: Automated edit - Update DSDA map records)


Going Down maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.

MAP18: Buried Alive is the eighteenth map of Going Down. It was designed by Cyriak Harris (mouldy), who also composed the music track, "Hiding from the Robo-Zombies."

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Buried Alive
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. After flipping the detonator switch, go to the southeast part of the area to find a cave with revenants, medikits, and lots of ammo. (sector 162)
  2. Past the hordes of Hell knights and barons of Hell that come pouring after pressing the detonator switch, you can find a small cave with a berserk pack and an invulnerability tucked away. (sector 544)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:02.09 Billa 2021-09-20 gd18p102.zip Cross-listed from Pacifist
NM speed 0:59.69 Billa 2021-10-14 gd18n059.zip
UV max 3:36.20 Daerik 2021-08-14 gd18m336.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 1:02.09 Billa 2021-09-20 gd18p102.zip
NoMo 0:17.60 Billa 2021-10-08 gd18o017.zip
Stroller 1:48.17 Billa 2021-11-22 gd18str148.zip

The data was last verified in its entirety on April 3, 2022.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing east. (thing 423)
  2. facing north-east. (thing 424)
  3. facing east. (thing 425)
  4. facing north-west. (thing 426)

Statistics

Map data

Things 427
Vertices 3869*
Linedefs 3756
Sidedefs 6665
Sectors 586
* The vertex count without the effect of node building is 3208.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links