MAP18: First We Rush Then We Crush (32in24-7)

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32in24-7 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18: First We Rush Then We Crush is the eighteenth map of 32in24-7, a Capture the Flag megawad. It was designed by Nes and Death-Destiny, and uses the music track "".

Analysis[edit]

Spawn pointsUnmarked
Map of First We Rush Then We Crush

Map layout[edit]

Player spawns[edit]

This level contains eight Team Blue spawn points:

  1. facing west. (thing 4)
  2. facing west. (thing 5)
  3. facing west. (thing 6)
  4. facing north-east. (thing 7)
  5. facing north-west. (thing 8)
  6. facing north-east. (thing 9)
  7. facing north-east. (thing 45)
  8. facing north-west. (thing 47)

And it contains eight Team Red spawn points:

  1. facing east. (thing 50)
  2. facing east. (thing 51)
  3. facing east. (thing 52)
  4. facing south-west. (thing 53)
  5. facing south-east. (thing 54)
  6. facing south-west. (thing 55)
  7. facing south-west. (thing 90)
  8. facing south-east. (thing 92)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 93
Vertices 1942*
Linedefs 1986
Sidedefs 3026
Sectors 313
* The vertex count without the effect of node building is 1674.

Things[edit]

Multiplayer
Weapons 1-2 3 4-5
Shotgun 14
Super shotgun 4
Chaingun 2
Ammunition 1-2 3 4-5
Box of bullets 4
4 shotgun shells 12
Health & Armor 1-2 3 4-5
Stimpack 12
Armor 2
Items 1-2 3 4-5
Health bonus 14
Backpack 4
Miscellaneous 1-2 3 4-5
Deathmatch start 2
Team Blue start 8
Team Red start 8
Blue flag spot 1
Red flag spot 1
Teleport landing 4

See also[edit]

External links[edit]