Difference between revisions of "MAP18: Illuminati Revealed (Ancient Aliens)"

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===Routes and tricks===
 
===Routes and tricks===
  
=== Current records ===
+
===Current records===
The records for the map at the [http://doomedsda.us Doomed Speed Demos Archive] are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Run||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]|| || || || ||
+
|[[UV speed]]||1:38.14||{{dsda2user|id=overmind|title=Overmind|linkonly=1}}||2021-01-16||{{dsda2ftp|aaliens/51138/aa18-138.zip|aa18-138.zip}}||
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]||05:18||GarrettChan||2017-11-30||{{dsdaftp|2798/1/aa18-518.zip|aa18-518.zip}}||
+
|[[UV max]]||4:53.80||{{dsda2user|id=visitorq|title=VisitorQ|linkonly=1}}||2018-04-17||{{dsda2ftp|aaliens/4849/aa18-453.zip|aa18-453.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || || ||
+
|[[NM 100S]]|| || || || ||
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
 
|-
 
|-
|[[UV -respawn]]|| || || || ||
+
|[[UV -respawn]]||2:41.49||{{dsda2user|id=visitorq|title=VisitorQ|linkonly=1}}||2018-04-17||{{dsda2ftp|aaliens/4857/aa18r241.zip|aa18r241.zip}}||
 
|-
 
|-
 
|[[UV Tyson]]|| || || || ||
 
|[[UV Tyson]]|| || || || ||
 
|-
 
|-
|[[UV pacifist]]|| || || || ||
+
|[[UV pacifist]]||1:58.49||{{dsda2user|id=overmind|title=Overmind|linkonly=1}}||2021-01-16||{{dsda2ftp|aaliens/51136/aa18p158.zip|aa18p158.zip}}||
|}
 
 
 
===Miscellaneous demos===
 
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
 
|-
 
|-
| || || || || ||  
+
|[[NoMo]] 100S||1:14.71||{{dsda2user|id=inuk|title=Inuk|linkonly=1}}||2022-12-17||{{dsda2ftp|aaliens/70385/aa18o114.zip|aa18o114.zip}}||
 
|}
 
|}
  
''This information was last verified in its entirety on January 16, 2018.
+
''The data was last verified in its entirety on July 10, 2023.''
  
 
== Statistics ==
 
== Statistics ==
Line 107: Line 102:
 
|-
 
|-
 
|style="text-align: left;"|[[Spawn spot]]||colspan="3"|6
 
|style="text-align: left;"|[[Spawn spot]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Ancient Aliens#New monsters|Stealth plasma alien]]||5||23||25
 +
|-
 +
|style="text-align: left;"|Alien guardian||2||8||13
 
|-
 
|-
 
![[Weapon|Weapons]]!!1-2!!3!!4-5
 
![[Weapon|Weapons]]!!1-2!!3!!4-5
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|-
 
|-
 
|style="text-align: left;"|Spawn spot||colspan="3"|6
 
|style="text-align: left;"|Spawn spot||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Stealth plasma alien||5||23||25
 +
|-
 +
|style="text-align: left;"|Alien guardian||2||8||13
 
|-
 
|-
 
!Weapons!!1-2!!3!!4-5
 
!Weapons!!1-2!!3!!4-5
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== Trivia ==
 
== Trivia ==
 +
* The Illuminati Building's speech is, "This pattern is irrefutable proof for ancient machining." in reverse.
 +
* In the comment section under the playthrough of this map on [[decino]]'s {{wp|YouTube}} [https://www.youtube.com/@decino channel], [[Paul DeBruyne (skillsaw)|skillsaw]] shared the following information about this level:
 +
{{Extquote|Episode 2 needed a big climactic ender so one Saturday morning I drew up the giant pyramid as a visual setpiece but had no idea what to do with it. After thinking about it for a bit I decided to try my hand at a surprise [[Icon of Sin]] map since it seemed like the right kind of centerpiece for one.<p>The out of bounds setup with the monster spawner is to hide "stuck" monsters from the player due to the missing map30 telefrag behavior. Only one monster will activate a teleport line at a time, so the teleport lines effectively "unstuck" monsters as they cross. That said, the monster closets probably jam up eventually but it seems to take long enough to not cause problems.</p>[[UV max|UV-max]] rules definitely weren't taken into consideration for this map, which I'm sure has been annoying to many ... If I ever do a map like this again I'll try to use [[MBF21]] [[DeHackEd|dehacked]] to make the kill counter accurate, or maybe make the fake monsters clear somehow? I know folks like Daerik have done [[Doom_community_jargon#D|D2All]] max runs of Ancient Aliens and I have no idea what their strategy was to make this map doable. Anyways, I'm glad your UV-max run worked out, but for me the map is a lot more fun to blaze through like a theme park ride.|Paul DeBruyne (skillsaw)|{{cite web text|author=[[Paul DeBruyne (skillsaw)]]|title=Comment on ''Ancient Aliens - MAP18: Illuminati Revealed (Ultra-Violence 100%)''|url=https://www.youtube.com/watch?v=040wXnsq0u0&lc=UgzIA9zlbTpTDnAP8MZ4AaABAg|publishdate=1 July 2023|publication={{wp|YouTube}}|accessdate=3 July 2023}}}}
  
 
== See also ==
 
== See also ==
Line 280: Line 286:
 
== External links ==
 
== External links ==
 
* {{dsda2|wad=aaliens|title=Ancient Aliens demos}}
 
* {{dsda2|wad=aaliens|title=Ancient Aliens demos}}
 +
 +
== References ==
 +
<references/>
  
 
[[Category:Paul DeBruyne levels]]
 
[[Category:Paul DeBruyne levels]]
 
[[Category:Levels with extra monsters in co-op]]
 
[[Category:Levels with extra monsters in co-op]]
 
[[Category:Levels with extra equipment in co-op]]
 
[[Category:Levels with extra equipment in co-op]]

Latest revision as of 05:55, 10 July 2023

Ancient Aliens maps
One Last Vision Quest

01 02 03 04 05 06 07 08 09 10

Applied Einstein
You're the Alien Now

19 20 21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.

MAP18: Illuminati Revealed is the eighteenth map of Ancient Aliens. It was designed by Paul DeBruyne (skillsaw) and uses the music track "Trapeze," composed by Stuart Rynn (stewboy). The par time is 3:30.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough[edit]

Map of Illuminati Revealed
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. As you are climbing the steps in the northwestern section of the map, look to the north to spot a megasphere. (sector 335)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:38.14 Overmind 2021-01-16 aa18-138.zip
NM speed
UV max 4:53.80 VisitorQ 2018-04-17 aa18-453.zip
NM 100S
UV -fast
UV -respawn 2:41.49 VisitorQ 2018-04-17 aa18r241.zip
UV Tyson
UV pacifist 1:58.49 Overmind 2021-01-16 aa18p158.zip
NoMo 100S 1:14.71 Inuk 2022-12-17 aa18o114.zip

The data was last verified in its entirety on July 10, 2023.

Statistics[edit]

Map data[edit]

Things 1321
Vertices 14420*
Linedefs 16691
Sidedefs 30583
Sectors 2261
* The vertex count without the effect of node building is 14420.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • The Illuminati Building's speech is, "This pattern is irrefutable proof for ancient machining." in reverse.
  • In the comment section under the playthrough of this map on decino's YouTube channel, skillsaw shared the following information about this level:
"Episode 2 needed a big climactic ender so one Saturday morning I drew up the giant pyramid as a visual setpiece but had no idea what to do with it. After thinking about it for a bit I decided to try my hand at a surprise Icon of Sin map since it seemed like the right kind of centerpiece for one.

The out of bounds setup with the monster spawner is to hide "stuck" monsters from the player due to the missing map30 telefrag behavior. Only one monster will activate a teleport line at a time, so the teleport lines effectively "unstuck" monsters as they cross. That said, the monster closets probably jam up eventually but it seems to take long enough to not cause problems.

UV-max rules definitely weren't taken into consideration for this map, which I'm sure has been annoying to many ... If I ever do a map like this again I'll try to use MBF21 dehacked to make the kill counter accurate, or maybe make the fake monsters clear somehow? I know folks like Daerik have done D2All max runs of Ancient Aliens and I have no idea what their strategy was to make this map doable. Anyways, I'm glad your UV-max run worked out, but for me the map is a lot more fun to blaze through like a theme park ride."
―Paul DeBruyne (skillsaw) [1]

See also[edit]

Sources[edit]

External links[edit]

References[edit]

  1. Paul DeBruyne (skillsaw) (1 July 2023). "Comment on Ancient Aliens - MAP18: Illuminati Revealed (Ultra-Violence 100%)." YouTube. Retrieved 3 July 2023.