Difference between revisions of "MAP18: Illuminati Revealed (Ancient Aliens)"
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===Routes and tricks=== | ===Routes and tricks=== | ||
− | === Current records === | + | ===Current records=== |
− | The records for the map at the [ | + | The records for the map at the [[Doom Speed Demo Archive]] are: |
{| {{prettytable}} | {| {{prettytable}} | ||
− | !Run | + | ! Run !! Time !! Player !! Date !! File !! Notes |
|- | |- | ||
− | |[[UV speed]]|| || || || || | + | |[[UV speed]]||1:38.14||{{dsda2user|id=overmind|title=Overmind|linkonly=1}}||2021-01-16||{{dsda2ftp|aaliens/51138/aa18-138.zip|aa18-138.zip}}|| |
|- | |- | ||
|[[NM speed]]|| || || || || | |[[NM speed]]|| || || || || | ||
|- | |- | ||
− | |[[UV max]]|| | + | |[[UV max]]||4:53.80||{{dsda2user|id=visitorq|title=VisitorQ|linkonly=1}}||2018-04-17||{{dsda2ftp|aaliens/4849/aa18-453.zip|aa18-453.zip}}|| |
|- | |- | ||
− | |[[ | + | |[[NM 100S]]|| || || || || |
|- | |- | ||
|[[UV -fast]]|| || || || || | |[[UV -fast]]|| || || || || | ||
|- | |- | ||
− | |[[UV -respawn]]|| || || || || | + | |[[UV -respawn]]||2:41.49||{{dsda2user|id=visitorq|title=VisitorQ|linkonly=1}}||2018-04-17||{{dsda2ftp|aaliens/4857/aa18r241.zip|aa18r241.zip}}|| |
|- | |- | ||
|[[UV Tyson]]|| || || || || | |[[UV Tyson]]|| || || || || | ||
|- | |- | ||
− | |[[UV pacifist]]|| || || | | + | |[[UV pacifist]]||1:58.49||{{dsda2user|id=overmind|title=Overmind|linkonly=1}}||2021-01-16||{{dsda2ftp|aaliens/51136/aa18p158.zip|aa18p158.zip}}|| |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | || || || || || | + | |[[NoMo]] 100S||1:14.71||{{dsda2user|id=inuk|title=Inuk|linkonly=1}}||2022-12-17||{{dsda2ftp|aaliens/70385/aa18o114.zip|aa18o114.zip}}|| |
|} | |} | ||
− | '' | + | ''The data was last verified in its entirety on July 10, 2023.'' |
== Statistics == | == Statistics == | ||
Line 107: | Line 102: | ||
|- | |- | ||
|style="text-align: left;"|[[Spawn spot]]||colspan="3"|6 | |style="text-align: left;"|[[Spawn spot]]||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Ancient Aliens#New monsters|Stealth plasma alien]]||5||23||25 | ||
+ | |- | ||
+ | |style="text-align: left;"|Alien guardian||2||8||13 | ||
|- | |- | ||
![[Weapon|Weapons]]!!1-2!!3!!4-5 | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
Line 201: | Line 200: | ||
|- | |- | ||
|style="text-align: left;"|Spawn spot||colspan="3"|6 | |style="text-align: left;"|Spawn spot||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|Stealth plasma alien||5||23||25 | ||
+ | |- | ||
+ | |style="text-align: left;"|Alien guardian||2||8||13 | ||
|- | |- | ||
!Weapons!!1-2!!3!!4-5 | !Weapons!!1-2!!3!!4-5 | ||
Line 271: | Line 274: | ||
== Trivia == | == Trivia == | ||
+ | * The Illuminati Building's speech is, "This pattern is irrefutable proof for ancient machining." in reverse. | ||
+ | * In the comment section under the playthrough of this map on [[decino]]'s {{wp|YouTube}} [https://www.youtube.com/@decino channel], [[Paul DeBruyne (skillsaw)|skillsaw]] shared the following information about this level: | ||
+ | {{Extquote|Episode 2 needed a big climactic ender so one Saturday morning I drew up the giant pyramid as a visual setpiece but had no idea what to do with it. After thinking about it for a bit I decided to try my hand at a surprise [[Icon of Sin]] map since it seemed like the right kind of centerpiece for one.<p>The out of bounds setup with the monster spawner is to hide "stuck" monsters from the player due to the missing map30 telefrag behavior. Only one monster will activate a teleport line at a time, so the teleport lines effectively "unstuck" monsters as they cross. That said, the monster closets probably jam up eventually but it seems to take long enough to not cause problems.</p>[[UV max|UV-max]] rules definitely weren't taken into consideration for this map, which I'm sure has been annoying to many ... If I ever do a map like this again I'll try to use [[MBF21]] [[DeHackEd|dehacked]] to make the kill counter accurate, or maybe make the fake monsters clear somehow? I know folks like Daerik have done [[Doom_community_jargon#D|D2All]] max runs of Ancient Aliens and I have no idea what their strategy was to make this map doable. Anyways, I'm glad your UV-max run worked out, but for me the map is a lot more fun to blaze through like a theme park ride.|Paul DeBruyne (skillsaw)|{{cite web text|author=[[Paul DeBruyne (skillsaw)]]|title=Comment on ''Ancient Aliens - MAP18: Illuminati Revealed (Ultra-Violence 100%)''|url=https://www.youtube.com/watch?v=040wXnsq0u0&lc=UgzIA9zlbTpTDnAP8MZ4AaABAg|publishdate=1 July 2023|publication={{wp|YouTube}}|accessdate=3 July 2023}}}} | ||
== See also == | == See also == | ||
Line 280: | Line 286: | ||
== External links == | == External links == | ||
* {{dsda2|wad=aaliens|title=Ancient Aliens demos}} | * {{dsda2|wad=aaliens|title=Ancient Aliens demos}} | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
[[Category:Paul DeBruyne levels]] | [[Category:Paul DeBruyne levels]] | ||
[[Category:Levels with extra monsters in co-op]] | [[Category:Levels with extra monsters in co-op]] | ||
[[Category:Levels with extra equipment in co-op]] | [[Category:Levels with extra equipment in co-op]] |
Latest revision as of 05:55, 10 July 2023
Ancient Aliens maps |
---|
One Last Vision Quest |
Applied Einstein
|
You're the Alien Now |
MAP18: Illuminati Revealed is the eighteenth map of Ancient Aliens. It was designed by Paul DeBruyne (skillsaw) and uses the music track "Trapeze," composed by Stuart Rynn (stewboy). The par time is 3:30.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- As you are climbing the steps in the northwestern section of the map, look to the north to spot a megasphere. (sector 335)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 1:38.14 | Overmind | 2021-01-16 | aa18-138.zip | |
NM speed | |||||
UV max | 4:53.80 | VisitorQ | 2018-04-17 | aa18-453.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | 2:41.49 | VisitorQ | 2018-04-17 | aa18r241.zip | |
UV Tyson | |||||
UV pacifist | 1:58.49 | Overmind | 2021-01-16 | aa18p158.zip | |
NoMo 100S | 1:14.71 | Inuk | 2022-12-17 | aa18o114.zip |
The data was last verified in its entirety on July 10, 2023.
Statistics[edit]
Map data[edit]
Things | 1321 |
Vertices | 14420* |
Linedefs | 16691 |
Sidedefs | 30583 |
Sectors | 2261 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|
Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- The Illuminati Building's speech is, "This pattern is irrefutable proof for ancient machining." in reverse.
- In the comment section under the playthrough of this map on decino's YouTube channel, skillsaw shared the following information about this level:
The out of bounds setup with the monster spawner is to hide "stuck" monsters from the player due to the missing map30 telefrag behavior. Only one monster will activate a teleport line at a time, so the teleport lines effectively "unstuck" monsters as they cross. That said, the monster closets probably jam up eventually but it seems to take long enough to not cause problems.
UV-max rules definitely weren't taken into consideration for this map, which I'm sure has been annoying to many ... If I ever do a map like this again I'll try to use MBF21 dehacked to make the kill counter accurate, or maybe make the fake monsters clear somehow? I know folks like Daerik have done D2All max runs of Ancient Aliens and I have no idea what their strategy was to make this map doable. Anyways, I'm glad your UV-max run worked out, but for me the map is a lot more fun to blaze through like a theme park ride."See also[edit]
Sources[edit]
External links[edit]
References[edit]
- ↑ Paul DeBruyne (skillsaw) (1 July 2023). "Comment on Ancient Aliens - MAP18: Illuminati Revealed (Ultra-Violence 100%)." YouTube. Retrieved 3 July 2023.