MAP18: Knight Zone (Baculus)

Baculus maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18: Knight Zone is the eighteenth map of Baculus. It was designed by Glen Christie (Crunchynut44), who also composed the level's music track, "The Devil's Riff".

Contents

WalkthroughEdit

Map of Knight Zone
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. Flip the switch at the southeast end and take the lift up. Go on the walkway outside to the northwest corner, then look west and shoot at the faraway switch. Head back east and into the area that was barred off to get health bonuses and a berserk pack. (sector 161)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on October 19, 2023.

StatisticsEdit

Map dataEdit

Things 191
Vertices 1221*
Linedefs 1287
Sidedefs 2056
Sectors 211
* The vertex count without the effect of node building is 1005.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit