Difference between revisions of "MAP18: Lake Poison (Alien Vendetta)"
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===Secrets=== | ===Secrets=== | ||
+ | ====Official==== | ||
#Behind the BFG on the east side of the map is a computer panel. Open it and follow the path up and around to get a soul sphere. | #Behind the BFG on the east side of the map is a computer panel. Open it and follow the path up and around to get a soul sphere. | ||
#In the room with the yellow keycard, there are three red alcoves in the north wall. Run from the walkway into the leftmost alcove and open the back wall. Follow the path around and open the dead-end wall to get the soul sphere in the rightmost alcove. | #In the room with the yellow keycard, there are three red alcoves in the north wall. Run from the walkway into the leftmost alcove and open the back wall. Follow the path around and open the dead-end wall to get the soul sphere in the rightmost alcove. | ||
+ | |||
+ | ====Non-official==== | ||
+ | After having collected your three hard-earned keys and now able to access the elevator which leads to the western portions of the map, do not push forward immediately. Lower the elevator as usual, but do not leave it and ride it to the top instead. There, you will discover a niche with a tempting [[soul sphere]] inside to claim; mind the [[chaingunner]] that will ambush you though. Because of his isolated placement, you will certainly want to visit this place if you are aiming for 100% [[Intermission screen|kills percentage]] on this level. | ||
== Speedrunning == | == Speedrunning == |
Revision as of 17:38, 15 August 2013
Alien Vendetta maps 11-20 |
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01
02
03
04
05
06
07
08
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MAP18: Lake Poison is the eighteenth map of Alien Vendetta. It was designed by Anders Johnsen and uses the music track "Death's Bells", from TNT: Evilution's MAP04: Wormhole.
Contents
Strategy
Walkthrough
Lake Poison is a large map with intimidating fights that would be a lot trickier but for the extremely generous supply of health and ammo. There are a few traps along the way to gathering the three keys, most notably a hell knight ambush on the bridge near the first spider mastermind, and an army of imps that teleport into the nukage-filled halls at the north-east of the level. Near the end of the map is a huge battle with ten spider masterminds and assorted other monsters, but cells and soul spheres are so plentiful here that the room can be easily cleared by charging around with BFG blazing.
Secrets
Official
- Behind the BFG on the east side of the map is a computer panel. Open it and follow the path up and around to get a soul sphere.
- In the room with the yellow keycard, there are three red alcoves in the north wall. Run from the walkway into the leftmost alcove and open the back wall. Follow the path around and open the dead-end wall to get the soul sphere in the rightmost alcove.
Non-official
After having collected your three hard-earned keys and now able to access the elevator which leads to the western portions of the map, do not push forward immediately. Lower the elevator as usual, but do not leave it and ride it to the top instead. There, you will discover a niche with a tempting soul sphere inside to claim; mind the chaingunner that will ambush you though. Because of his isolated placement, you will certainly want to visit this place if you are aiming for 100% kills percentage on this level.
Speedrunning
Routes and tricks
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 02:21 | Jakub Razák (_MethoD_) | 2003-05-27 | av18-221.zip | |
NM speed | 05:32 | Tatsuya Ito (Tatsurd-cacocaco) | 2010-03-08 | an18s532.zip | |
UV max | 11:20 | Tatsuya Ito (Tatsurd-cacocaco) | 2010-02-23 | av181120.zip | |
NM100S | 05:32 | Tatsuya Ito (Tatsurd-cacocaco) | 2010-03-08 | an18s532.zip | |
UV -fast | 22:30 | Chris Ratcliff (Ryback) | 2003-01-24 | af182230.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
MAP18: Lake Poison (archived 🏛) at the Doomed Speed Demos Archive
Areas / screenshots
Statistics
Map data
Things | 1113 |
Vertices | 5002 |
Linedefs | 4817 |
Sidedefs | 7433 |
Sectors | 428 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Troopers | 6 | 18 | 18 |
Sergeants | 16 | 30 | 36 |
Chaingunners | 27 | 47 | 63 |
Imps | 135 | 244 | 296 |
Demons | 7 | 10 | 12 |
Spectres | 2 | 4 | 6 |
Lost souls | 2 | 6 | 17 |
Cacodemons | 2 | 2 | 3 |
Hell knights | 18 | 38 | 57 |
Revenants | 6 | 26 | 41 |
Arachnotrons | 11 | 34 | 38 |
Pain elementals | 2 | 4 | 4 |
Mancubi | 17 | 21 | 33 |
Arch-viles | 2 | 7 | 8 |
Barons of hell | 0 | 14 | 12 |
Spiderdemons | 5 | 7 | 12 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Medikits | 64 | 71 | 73 |
Soul spheres | 7 | 10 | 10 |
Megaspheres | 2 | 2 | 2 |
Security armors | 3 | 2 | 2 |
Combat armors | 3 | 3 | 3 |
Invisibilities | 4 | 2 | 2 |
Radiation suits | 3 | 3 | 3 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma rifles | 1 | 1 | 1 |
BFG9000s | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 3 | 3 | 3 |
Bullet boxes | 2 | 2 | 2 |
Shells | 0 | 2 | 0 |
Shell boxes | 21 | 30 | 34 |
Rocket boxes | 59 | 79 | 89 |
Energy cells | 4 | 4 | 4 |
Bulk cells | 17 | 32 | 35 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red cards | 1 | 1 | 1 |
Blue cards | 1 | 1 | 1 |
Yellow cards | 1 | 1 | 1 |
External links
- Alien Vendetta at Compet-N
- Alien Vendetta (2nd release) (archived 🏛) at the Doomed Speed Demos Archive
- Alien Vendetta (1st release) (archived 🏛) at the Doomed Speed Demos Archive