MAP18: Outer Mines (Number One Kill The Next Generation)

#1 Kill Next Gen maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
Secret maps: 31 32

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18: Outer Mines is the eighteenth map of Number One Kill The Next Generation. It was designed by Angelo Jefferson and uses the music track "Cold Subtleness" by Jonathan El-Bizri (Biz), from TNT: Evilution.

Contents

WalkthroughEdit

Map of Outer Mines
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. In the red key area, take the hall to the south a bit and open the east wall. Get past the former humans to a room with a box of rockets. (sector 51)
  2. Enter the teleporter near Secret #1 to get to the other room with another box of rockets. (sector 53)
  3. At the northwest part of the map, head to the northeast side. You can lower the platform with the chaingunners and box of ammo by using the wall behind the central red torch. (sector 147)
  4. At the northwest part of the map, head to the northwest side. You can lower the platform with the chaingunners and box of ammo by using the wall behind the central red torch. (sector 148)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 2:36.40 Doomy__Doom 2023-03-01 1k18-236.zip
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on March 4, 2023.

DeathmatchEdit

Player spawnsEdit

This level contains six spawn points:

  1. facing south. (thing 6)
  2. facing north-west. (thing 7)
  3. facing south-west. (thing 8)
  4. facing north. (thing 9)
  5. facing north. (thing 10)
  6. facing north-east. (thing 11)

StatisticsEdit

Map dataEdit

Things 370
Vertices 1503*
Linedefs 1526
Sidedefs 2135
Sectors 309
* The vertex count without the effect of node building is 1196.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit