Difference between revisions of "MAP18: Silent Hour (Speed of Doom)"

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{{Level stub}}
 
{{Level stub}}
 +
{{Speed of Doom 12-20}}
 
{{map|slot=MAP18}}
 
{{map|slot=MAP18}}
{{Speed of Doom 11-20}}
+
'''MAP18: Silent Hour''' is the eighteenth map of [[Speed of Doom]]. It was designed by [[Darkwave0000]] and uses Fearspell, an original track by [[Darkwave0000]].
'''Silent Hour''' is the eighteenth map of [[Speed of Doom]]. It was designed by [[Darkwave0000]] and uses Fearspell, an original track by [[Darkwave0000]]. The [[par time]] is unknown.
 
  
 
== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:Speed of Doom MAP18 map.png|thumb|300x300px|Map of Silent Hour]]
<!--[[Image: |thumb|300px|Map of **]]
+
{{Map spots}}
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].-->
 
  
 
===Essentials===
 
===Essentials===
Line 14: Line 13:
  
 
===Secrets===
 
===Secrets===
# Back from the start, you can go inside where a [[Mancubus]] is trapped, open a secret wall (linedef #1917) and grab a [[backpack]]
+
# Back from the start, you can go inside where a [[mancubus]] is trapped, open a secret wall (linedef #1917) and grab a [[backpack]]. ('''sector 225''')
# Down in the metallic zone, use a blue border (linedef #3239) and enter.
+
# Down in the metallic zone, use a blue border (linedef #3239) and enter. ('''sector 249''')
# In the secret room that you could see from outside, use a gray zone on a brown crate (linedef #3113 and #3114), enter a T-shaped corridor. From there, you can bypass the big elevator to the yellow key zone, or enter the room on the left of the elevetor.
+
# In the secret room that you could see from outside, use a gray zone on a brown crate (linedef #3113 and #3114), enter a T-shaped corridor. ('''sector 576''') From there, you can bypass the big elevator to the yellow key zone, or enter the room on the left of the elevator.
# Just on the left of the yellow key, jump down on the ledge with [[baron of hell|barons of hell]] and [[hellknight]]s, shoot the switch and grab cells.
+
# Just on the left of the yellow key, jump down on the ledge with [[Baron of Hell|barons of Hell]] and [[Hell knight]]s, shoot the switch and grab cells. ('''sector 724''')
# Go down in the large blood river, use the two switches (one per keycard), enter the teleporter (only once). You will activate crushers, and finally telefrag the [[cyberdemon]] and get a [[soulsphere]].
+
# Go down in the large blood river, use the two switches (one per keycard), enter the teleporter (only once). You will activate crushers, and finally telefrag the [[cyberdemon]] and get a [[soulsphere]]. ('''sector 168''')
  
 
===Bugs===
 
===Bugs===
  
 
===Demo files===
 
===Demo files===
*  
+
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery>
+
SpeedOfDoom-map18-start.png|Start
Image:SpeedOfDoom-map18-start.png|Start
+
SpeedOfDoom-map18-redkey.png|The red key
Image:SpeedOfDoom-map18-redkey.png|The red key
+
SpeedOfDoom-map18-metal.png|Downward
Image:SpeedOfDoom-map18-metal.png|Downward
+
SpeedOfDoom-map18-secret.png|A secret room
Image:SpeedOfDoom-map18-secret.png|A secret room
+
SpeedOfDoom-map18-tunnel.png|Way to the yellow key
Image:SpeedOfDoom-map18-tunnel.png|Way to the yellow key
+
SpeedOfDoom-map18-end.png|The end
Image:SpeedOfDoom-map18-end.png|The end
 
 
</gallery>
 
</gallery>
  
Line 41: Line 39:
  
 
===Current records===
 
===Current records===
The [[Compet-n]] records for the map are:
+
The records for this map at the [http://doomedsda.us Doomed Speed Demos Archive] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Run||Time||Player||Date||File||Notes
+
!|Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]|| || || ||{{competnftp|**|**}}||
+
|[[UV speed]]||00:18||[[Boris Klimeš (dew)]]||2011-03-28||[http://doomedsda.us/lmps/1258/2/sd18-018.zip sd18-018.zip]||
 
|-
 
|-
|[[NM speed]]|| || || ||{{competnftp|**|**}}||
+
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]|| || || ||{{competnftp|**|**}}||
+
|[[UV max]]||08:35||[[Nevanos]]||2010-08-08||[http://doomedsda.us/lmps/1258/1/sd18-835.zip sd18-835.zip]||
 
|-
 
|-
|[[NM100S]]|| || || ||{{competnftp|**|**}}||
+
|[[NM100S]]|| || || || ||
 
|-
 
|-
|[[UV -fast]]|| || || ||{{competnftp|**|**}}||
+
|[[UV -fast]]|| || || || ||
 
|-
 
|-
|[[UV -respawn]]|| || || ||{{competnftp|**|**}}||
+
|[[UV -respawn]]|| || || || ||
 
|-
 
|-
|[[UV Tyson]]|| || || ||{{competnftp|**|**}}||
+
|[[UV Tyson]]|| || || || ||
 +
|-
 +
|[[UV pacifist]]|| || || || ||
 +
|}
 +
''Last updated on June 19, 2013.''
 +
 
 +
===Multiplayer records===
 +
{| {{prettytable}}
 +
!|Run||Time||Players||Date||File||Notes
 
|-
 
|-
|[[UV pacifist]]|| || || ||{{competnftp|**|**}}||
+
| || || || || ||
 
|}
 
|}
 +
''Last updated on June 19, 2013.''
  
 
===Miscellaneous demos===
 
===Miscellaneous demos===
 
{| {{prettytable}}
 
{| {{prettytable}}
!Run||Time||Player||Date||File||Notes
+
!|Run||Time||Player||Date||File||Notes
 
|-
 
|-
| || || || ||[ftp://.zip .zip]||  
+
|First Demo Attempt||01:04:37||[[Nikolay Kamnev (Heretic)]]||2010-03-19||[http://doomedsda.us/lmps/collections/sod-hrt.zip sod-hrt.zip]||{{ref|1}}
 
|}
 
|}
  
== Deathmatch ==
+
{{note|1}}Final time of 23:14.
 +
 
 +
''Last updated on June 19, 2013.''
  
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
{{Mapdata}}
+
{{mapdata|
 +
  things=594|
 +
  vertexes=4499|
 +
  linedefs=4349|
 +
  sidedefs=6781|
 +
  sectors=779|
 +
  vertexbefore=3722}}
  
 
===Things===
 
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
This level contains the following numbers of things per [[skill level]]:
+
{{col-begin}}
 
+
{{col-break|width=33%}}
{{Things}}
+
{| {{prettytable|style=text-align: center;}}
<!---I recommend to start using these templates, as they are more simple than actually typing a full table--->
+
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||11||14||17
 +
|-
 +
|style="text-align: left;"|[[Imp]]||64||81||97
 +
|-
 +
|style="text-align: left;"|[[Demon]]||5||5||9
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||2||4||7
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||17||26||46
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||2||1||3
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||28||26||29
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||1||7||11
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||12||16||24
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||13||16||22
 +
|-
 +
|style="text-align: left;"|[[Spiderdemon]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||4||4||5
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|47
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|45
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||20||20||26
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|14
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|25
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|18
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|20
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Invulnerability]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|16
 +
|-
 +
|style="text-align: left;"|[[Voodoo doll]]||colspan="3"|7
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||11||14||17
 +
|-
 +
|style="text-align: left;"|Imp||64||81||97
 +
|-
 +
|style="text-align: left;"|Demon||5||5||9
 +
|-
 +
|style="text-align: left;"|Spectre||2||4||7
 +
|-
 +
|style="text-align: left;"|Revenant||26||35||55
 +
|-
 +
|style="text-align: left;"|Pain elemental||4||3||5
 +
|-
 +
|style="text-align: left;"|Hell knight||30||28||31
 +
|-
 +
|style="text-align: left;"|Baron of Hell||2||8||12
 +
|-
 +
|style="text-align: left;"|Arachnotron||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Mancubus||12||16||24
 +
|-
 +
|style="text-align: left;"|Arch-vile||18||21||27
 +
|-
 +
|style="text-align: left;"|Spiderdemon||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Cyberdemon||4||4||5
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Plasma gun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|BFG9000||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||colspan="3"|47
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|Rocket||colspan="3"|45
 +
|-
 +
|style="text-align: left;"|Box of rockets||20||20||26
 +
|-
 +
|style="text-align: left;"|Energy cell pack||colspan="3"|14
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||colspan="3"|25
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|18
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Megaarmor||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Armor bonus||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|Health bonus||colspan="3"|20
 +
|-
 +
|style="text-align: left;"|Supercharge||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Backpack||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Berserk||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Invulnerability||colspan="3"|1
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|16
 +
|-
 +
|style="text-align: left;"|Voodoo doll||colspan="3"|7
 +
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 91: Line 290:
  
 
== See also ==
 
== See also ==
 
+
*
*  
 
  
 
== Sources ==
 
== Sources ==
 
+
*
*  
 
  
 
== External links ==
 
== External links ==
 +
* {{dsda|id=1258|title=Speed of Doom demos}}
  
*
 
[[Category:Levels by name|Silent Hour (Speed of Doom)]]
 
 
[[Category:Darkwave0000 levels]]
 
[[Category:Darkwave0000 levels]]
 +
[[Category:Levels with extra monsters in co-op]]

Revision as of 08:45, 1 July 2019

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Speed of Doom maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.

MAP18: Silent Hour is the eighteenth map of Speed of Doom. It was designed by Darkwave0000 and uses Fearspell, an original track by Darkwave0000.

Walkthrough

Map of Silent Hour
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Back from the start, you can go inside where a mancubus is trapped, open a secret wall (linedef #1917) and grab a backpack. (sector 225)
  2. Down in the metallic zone, use a blue border (linedef #3239) and enter. (sector 249)
  3. In the secret room that you could see from outside, use a gray zone on a brown crate (linedef #3113 and #3114), enter a T-shaped corridor. (sector 576) From there, you can bypass the big elevator to the yellow key zone, or enter the room on the left of the elevator.
  4. Just on the left of the yellow key, jump down on the ledge with barons of Hell and Hell knights, shoot the switch and grab cells. (sector 724)
  5. Go down in the large blood river, use the two switches (one per keycard), enter the teleporter (only once). You will activate crushers, and finally telefrag the cyberdemon and get a soulsphere. (sector 168)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:18 Boris Klimeš (dew) 2011-03-28 sd18-018.zip
NM speed
UV max 08:35 Nevanos 2010-08-08 sd18-835.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on June 19, 2013.

Multiplayer records

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos

Run Time Player Date File Notes
First Demo Attempt 01:04:37 Nikolay Kamnev (Heretic) 2010-03-19 sod-hrt.zip 1

1. ^ Final time of 23:14.

Last updated on June 19, 2013.

Statistics

Map data

Things 594
Vertices 4499*
Linedefs 4349
Sidedefs 6781
Sectors 779
* The vertex count without the effect of node building is 3722.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links