Difference between revisions of "MAP18: Silent Hour (Speed of Doom)"

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{{map|slot=MAP18}}
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{{Speed of Doom 11-20}}
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'''Silent Hour''' is the eighteenth map of [[Speed of Doom]]. It was designed by [[Darkwave0000]] and uses Fearspell, an original track by [[Darkwave0000]]. The [[par time]] is unknown.
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Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).
 
 
 
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{{*series* **-**}}
 
''' ''' is the map of [[ ]]. It was designed by [[ ]] and uses the [[ music|music]] track " ". The [[par time]] is .
 
  
 
== Walkthrough ==
 
== Walkthrough ==
  
[[Image: |thumb|300px|Map of **]]
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: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
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: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].-->
  
 
===Essentials===
 
===Essentials===
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===Secrets===
 
===Secrets===
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# Back from the start, you can go inside where a [[Mancubus]] is trapped, open a secret wall (linedef #1917) and grab a [[backpack]]
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# Down in the metallic zone, use a blue border (linedef #3239) and enter.
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# In the secret room that you could see from outside, use a gray zone on a brown crate (linedef #3113 and #3114), enter a T-shaped corridor. From there, you can bypass the big elevator to the yellow key zone, or enter the room on the left of the elevetor.
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# Just on the left of the yellow key, jump down on the ledge with [[baron of hell|barons of hell]] and [[hellknight]]s, shoot the switch and grab cells.
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# Go down in the large blood river, use the two switches (one per keycard), enter the teleporter (only once). You will activate crushers, and finally telefrag the [[cyberdemon]] and get a [[soulsphere]].
  
 
===Bugs===
 
===Bugs===
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<gallery>
 
<gallery>
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Image:SpeedOfDoom-map18-start.png|Start
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Image:SpeedOfDoom-map18-redkey.png|The red key
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Image:SpeedOfDoom-map18-metal.png|Downward
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Image:SpeedOfDoom-map18-secret.png|A secret room
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Image:SpeedOfDoom-map18-tunnel.png|Way to the yellow key
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Image:SpeedOfDoom-map18-end.png|The end
 
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[[Category:Levels by name|Silent Hour (Speed of Doom)]]
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[[Category:Darkwave0000 levels]]

Revision as of 12:04, 23 August 2010

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
Template:Speed of Doom 11-20

Silent Hour is the eighteenth map of Speed of Doom. It was designed by Darkwave0000 and uses Fearspell, an original track by Darkwave0000. The par time is unknown.

Walkthrough

Essentials

Other points of interest

Secrets

  1. Back from the start, you can go inside where a Mancubus is trapped, open a secret wall (linedef #1917) and grab a backpack
  2. Down in the metallic zone, use a blue border (linedef #3239) and enter.
  3. In the secret room that you could see from outside, use a gray zone on a brown crate (linedef #3113 and #3114), enter a T-shaped corridor. From there, you can bypass the big elevator to the yellow key zone, or enter the room on the left of the elevetor.
  4. Just on the left of the yellow key, jump down on the ledge with barons of hell and hellknights, shoot the switch and grab cells.
  5. Go down in the large blood river, use the two switches (one per keycard), enter the teleporter (only once). You will activate crushers, and finally telefrag the cyberdemon and get a soulsphere.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 0
Vertices 0
Linedefs 0
Sidedefs 0
Sectors 0

Things

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 0 0 0
Shotgun guy 0 0 0
Heavy weapon dude 0 0 0
Imp 0 0 0
Lost soul 0 0 0
Demon 0 0 0
Spectre 0 0 0
Revenant 0 0 0
Cacodemon 0 0 0
Pain elemental 0 0 0
Hell knight 0 0 0
Baron of Hell 0 0 0
Arachnotron 0 0 0
Mancubus 0 0 0
Arch-vile 0 0 0
Spiderdemon 0 0 0
Cyberdemon 0 0 0
Wolfenstein SS 0 0 0
Commander Keen 0 0 0
Romero's head 0 0 0
Monster spawner 0 0 0
Spawn spot 0 0 0
Weapons 1-2 3 4-5
Chainsaw 0 0 0
Shotgun 0 0 0
Super shotgun 0 0 0
Chaingun 0 0 0
Rocket launcher 0 0 0
Plasma gun 0 0 0
BFG9000 0 0 0
Ammunition 1-2 3 4-5
Clip 0 0 0
Box of bullets 0 0 0
4 shotgun shells 0 0 0
Box of shotgun shells 0 0 0
Rocket 0 0 0
Box of rockets 0 0 0
Energy cell 0 0 0
Energy cell pack 0 0 0
Health & Armor 1-2 3 4-5
Stimpack 0 0 0
Medikit 0 0 0
Armor 0 0 0
Megaarmor 0 0 0
Items 1-2 3 4-5
Armor bonus 0 0 0
Health bonus 0 0 0
Supercharge 0 0 0
Megasphere 0 0 0
Backpack 0 0 0
Berserk 0 0 0
Computer area map 0 0 0
Invulnerability 0 0 0
Light amplification visor 0 0 0
Partial invisibility 0 0 0
Radiation shielding suit 0 0 0
Keys 1-2 3 4-5
Blue keycard 0 0 0
Blue skull key 0 0 0
Red keycard 0 0 0
Red skull key 0 0 0
Yellow keycard 0 0 0
Yellow skull key 0 0 0
Miscellaneous 1-2 3 4-5
Cooperative start 0 0 0
Deathmatch start 0 0 0
Exploding barrel 0 0 0
Teleport landing 0 0 0
Voodoo doll 0 0 0

Technical information

Inspiration and development

Trivia

See also

Sources

External links