Difference between revisions of "MAP18: Silent Hour (Speed of Doom)"
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− | + | {{map|slot=MAP18}} | |
− | + | {{Speed of Doom 11-20}} | |
− | + | '''Silent Hour''' is the eighteenth map of [[Speed of Doom]]. It was designed by [[Darkwave0000]] and uses Fearspell, an original track by [[Darkwave0000]]. The [[par time]] is unknown. | |
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− | ''' ''' is the | ||
== Walkthrough == | == Walkthrough == | ||
− | [[Image: |thumb|300px|Map of **]] | + | <!--[[Image: |thumb|300px|Map of **]] |
− | : Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. | + | : Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].--> |
===Essentials=== | ===Essentials=== | ||
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===Secrets=== | ===Secrets=== | ||
− | # | + | # Back from the start, you can go inside where a [[Mancubus]] is trapped, open a secret wall (linedef #1917) and grab a [[backpack]] |
+ | # Down in the metallic zone, use a blue border (linedef #3239) and enter. | ||
+ | # In the secret room that you could see from outside, use a gray zone on a brown crate (linedef #3113 and #3114), enter a T-shaped corridor. From there, you can bypass the big elevator to the yellow key zone, or enter the room on the left of the elevetor. | ||
+ | # Just on the left of the yellow key, jump down on the ledge with [[baron of hell|barons of hell]] and [[hellknight]]s, shoot the switch and grab cells. | ||
+ | # Go down in the large blood river, use the two switches (one per keycard), enter the teleporter (only once). You will activate crushers, and finally telefrag the [[cyberdemon]] and get a [[soulsphere]]. | ||
===Bugs=== | ===Bugs=== | ||
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<gallery> | <gallery> | ||
− | + | Image:SpeedOfDoom-map18-start.png|Start | |
+ | Image:SpeedOfDoom-map18-redkey.png|The red key | ||
+ | Image:SpeedOfDoom-map18-metal.png|Downward | ||
+ | Image:SpeedOfDoom-map18-secret.png|A secret room | ||
+ | Image:SpeedOfDoom-map18-tunnel.png|Way to the yellow key | ||
+ | Image:SpeedOfDoom-map18-end.png|The end | ||
</gallery> | </gallery> | ||
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* | * | ||
+ | [[Category:Levels by name|Silent Hour (Speed of Doom)]] | ||
+ | [[Category:Darkwave0000 levels]] |
Revision as of 12:04, 23 August 2010
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
Template:Speed of Doom 11-20
Silent Hour is the eighteenth map of Speed of Doom. It was designed by Darkwave0000 and uses Fearspell, an original track by Darkwave0000. The par time is unknown.
Contents
Walkthrough
Essentials
Other points of interest
Secrets
- Back from the start, you can go inside where a Mancubus is trapped, open a secret wall (linedef #1917) and grab a backpack
- Down in the metallic zone, use a blue border (linedef #3239) and enter.
- In the secret room that you could see from outside, use a gray zone on a brown crate (linedef #3113 and #3114), enter a T-shaped corridor. From there, you can bypass the big elevator to the yellow key zone, or enter the room on the left of the elevetor.
- Just on the left of the yellow key, jump down on the ledge with barons of hell and hellknights, shoot the switch and grab cells.
- Go down in the large blood river, use the two switches (one per keycard), enter the teleporter (only once). You will activate crushers, and finally telefrag the cyberdemon and get a soulsphere.
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The Compet-n records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | ** | ||||
NM speed | ** | ||||
UV max | ** | ||||
NM100S | ** | ||||
UV -fast | ** | ||||
UV -respawn | ** | ||||
UV Tyson | ** | ||||
UV pacifist | ** |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 0 |
Vertices | 0 |
Linedefs | 0 |
Sidedefs | 0 |
Sectors | 0 |
Things
This level contains the following numbers of things per skill level: