MAP18: Silent Hour (Speed of Doom)

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This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
Template:Speed of Doom 11-20

MAP18: Silent Hour is the eighteenth map of Speed of Doom. It was designed by Darkwave0000 and uses Fearspell, an original track by Darkwave0000. The par time is unknown.

Walkthrough

Map of Silent Hour
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Back from the start, you can go inside where a mancubus is trapped, open a secret wall (linedef #1917) and grab a backpack. (sector 225)
  2. Down in the metallic zone, use a blue border (linedef #3239) and enter. (sector 249)
  3. In the secret room that you could see from outside, use a gray zone on a brown crate (linedef #3113 and #3114), enter a T-shaped corridor. (sector 576) From there, you can bypass the big elevator to the yellow key zone, or enter the room on the left of the elevator.
  4. Just on the left of the yellow key, jump down on the ledge with barons of Hell and Hell knights, shoot the switch and grab cells. (sector 724)
  5. Go down in the large blood river, use the two switches (one per keycard), enter the teleporter (only once). You will activate crushers, and finally telefrag the cyberdemon and get a soulsphere. (sector 168)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:18 Boris Klimeš (dew) 2011-03-28 sd18-018.zip
NM speed
UV max 08:35 Nevan 2010-08-08 sd18-835.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on June 19, 2013.

Multiplayer records

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos

Run Time Player Date File Notes
First Demo Attempt 01:04:37 Nikolay Kamnev (Heretic) 2010-03-19 sod-hrt.zip 1

1. ^ Final time of 23:14.

Last updated on June 19, 2013.

Deathmatch

Statistics

Map data

Things 0
Vertices 0
Linedefs 0
Sidedefs 0
Sectors 0

Things

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 0 0 0
Shotgun guy 0 0 0
Heavy weapon dude 0 0 0
Imp 0 0 0
Lost soul 0 0 0
Demon 0 0 0
Spectre 0 0 0
Revenant 0 0 0
Cacodemon 0 0 0
Pain elemental 0 0 0
Hell knight 0 0 0
Baron of Hell 0 0 0
Arachnotron 0 0 0
Mancubus 0 0 0
Arch-vile 0 0 0
Spiderdemon 0 0 0
Cyberdemon 0 0 0
Wolfenstein SS 0 0 0
Commander Keen 0 0 0
Romero's head 0 0 0
Monster spawner 0 0 0
Spawn spot 0 0 0
Weapons 1-2 3 4-5
Chainsaw 0 0 0
Shotgun 0 0 0
Super shotgun 0 0 0
Chaingun 0 0 0
Rocket launcher 0 0 0
Plasma gun 0 0 0
BFG9000 0 0 0
Ammunition 1-2 3 4-5
Clip 0 0 0
Box of bullets 0 0 0
4 shotgun shells 0 0 0
Box of shotgun shells 0 0 0
Rocket 0 0 0
Box of rockets 0 0 0
Energy cell 0 0 0
Energy cell pack 0 0 0
Health & Armor 1-2 3 4-5
Stimpack 0 0 0
Medikit 0 0 0
Armor 0 0 0
Megaarmor 0 0 0
Items 1-2 3 4-5
Armor bonus 0 0 0
Health bonus 0 0 0
Supercharge 0 0 0
Megasphere 0 0 0
Backpack 0 0 0
Berserk 0 0 0
Computer area map 0 0 0
Invulnerability 0 0 0
Light amplification visor 0 0 0
Partial invisibility 0 0 0
Radiation shielding suit 0 0 0
Keys 1-2 3 4-5
Blue keycard 0 0 0
Blue skull key 0 0 0
Red keycard 0 0 0
Red skull key 0 0 0
Yellow keycard 0 0 0
Yellow skull key 0 0 0
Miscellaneous 1-2 3 4-5
Cooperative start 0 0 0
Deathmatch start 0 0 0
Exploding barrel 0 0 0
Teleport landing 0 0 0
Voodoo doll 0 0 0

Technical information

Inspiration and development

Trivia

See also

Sources

External links