Difference between revisions of "MAP18: The Courtyard (Doom II)"

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===Secrets===
 
===Secrets===
# Cuando tu caminas rodeando o tocando el pilar en el área principal, en el centro del mapa, un número de puertas se abren, incluyendo dos paredes en el oeste. La del norte lleva a la BFG9000
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# In the northwest corner of the courtyard is a triangular area of grass between a couple buildings. Walk into the northern corner of the triangle to be teleported an otherwise unreachable ledge in the maze area.
 
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# Inside the maze area are two blue-walled skull switches. The one in the southeast corner of the maze has a secret alcove containing a [[Chaingun]] behind it.
# Cuando caminas rodeando o tocando el pilar como antes, se abrirá una puerta al nordeste con Cacodemons. Al sur de esa posición, hay un botón que debes de pulsar. Corre hacia la puerta que se ha abierto antes para montar en un teletransportador, el cual te llevará a una nueva área secreta con cohetes y Botiquines
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# After passing through the northeast trail of armor/health bonuses radiating from the central pillar in the courtyard, a  door opens on the west side of the yard. Behind it is a spiraling hallway leading to a [[BFG 9000]].
 
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# After passing through the northwest trail of armor/health bonuses radiating from the central pillar in the courtyard, an alcove opens in the northeast corner of the yard. Close to this alcove is a "+"-shaped structure. Press the switch on the back side of this structure to lower a [[teleporter]] back in the alcove you just opened. Go through to be taken to a new secret area.
# En la esquina noroeste del mapa, en hueco entre dos paredes, donde está la tarjeta amarilla, hay un sitio con forma de triángulo y de color más oscuro. Vete ahí, pues es un teletransportador que te llevará a una nueva zona secreta con un Kit Médico y un Ordenador para el mapa
 
 
 
# En la parte este del mapa, hay una habitación con una pared de diferente color. Es una puerta que debes abrir. Entra y, en unos pasillos laberínticos, hallarás dos botones con forma de calavera. Uno abre un complejo secreto, y el otro una puerta secreta que revela una Ametralladora
 
  
 
==Speedrunning==
 
==Speedrunning==

Revision as of 23:16, 6 September 2006

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
Doom II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

MAP18: The Courtyard is the eighteenth map of Doom II. It was designed by Sandy Petersen and uses the music track "Waiting For Romero To Play".

Strategy

Map of MAP18

Walkthrough

To get out of the first room, you must shoot the door. Out of the door, shoot the imps and zombies to proceed. You will see a pillar and you will tempted to grab all the goodies and go but a mancubus will come out of its hiding place to investigate the noise. You can go on to the Secrets now.

Secrets

  1. In the northwest corner of the courtyard is a triangular area of grass between a couple buildings. Walk into the northern corner of the triangle to be teleported an otherwise unreachable ledge in the maze area.
  2. Inside the maze area are two blue-walled skull switches. The one in the southeast corner of the maze has a secret alcove containing a Chaingun behind it.
  3. After passing through the northeast trail of armor/health bonuses radiating from the central pillar in the courtyard, a door opens on the west side of the yard. Behind it is a spiraling hallway leading to a BFG 9000.
  4. After passing through the northwest trail of armor/health bonuses radiating from the central pillar in the courtyard, an alcove opens in the northeast corner of the yard. Close to this alcove is a "+"-shaped structure. Press the switch on the back side of this structure to lower a teleporter back in the alcove you just opened. Go through to be taken to a new secret area.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:21 Juho "ocelot" Ruohonen 2004-01-06 lv18-021.zip
NM speed 00:23 Vincent Catalaá 2000-03-13 nm18-023.zip
UV max 03:11 Radek Pecka 2000-12-21 lv18-311.zip
NM100S 01:53 Radek Pecka 2004-03-29 ns18-153.zip
UV -fast 03:27 Radek Pecka 2000-10-08 fa18-327.zip
UV -respawn 02:37 Radek Pecka 2002-03-17 re18-237.zip
UV Tyson 05:56 Radek Pecka 2003-03-08 ty18-556.zip
UV pacifist 00:21 Juho "ocelot" Ruohonen 2004-01-06 lv18-021.zip

Statistics

Map data

Things 498
Vertices 806
Linedefs 774
Sidedefs 986
Sectors 108

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 21 23 28
Spectres 9 15 21
Imps 28 52 58
Demons 3 17 43
Troopers 1 1 1
Cacodemons 8 14 19
Revenants 0 2 2
Mancubuses 1 1 1
Hell Knights 1 2 5
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 26 26 26
Medikits 10 10 10
Soul spheres 1 1 1
Health bonuses 127 127 127
Armor bonuses 48 48 48
Green armors 1 1 1
Invulnerabilities 2 2 2
Berserks 1 1 1
Invisibilities 2 2 2
Automaps 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
BFG 9000s 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 3 3 3
Ammo clips 1 1 1
Shells 16 16 16
Rockets 10 10 10
Rocket boxes 5 5 5
Energy cells 2 2 2
Ammo boxes 6 6 6
Shell boxes 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Yellow skulls 1 1 1
Blue skulls 1 1 1

External links