MAP18: The Golden Palace (Interception II)

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Revision as of 14:08, 1 January 2021 by Getsu Fune (talk | contribs) (Secrets)


Interception II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret map: 31

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18: The Golden Palace is the eighteenth map of Interception II. It was designed by Matthew D. (The Mysterious Moustachio) and uses the music track " ".

Walkthrough

Map of The Golden Palace
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. After you get the blue key, go back to the west side of the map and go back to the switch that lowered a mancubus. You can jump northwest to a closet that had cacodemons, collecting an energy cell pack. (sector 15)
  2. Take the lift in Secret #3 up, then jump through the opening with a candle to find a BFG9000 and an energy cell. (sector 277)
  3. In the area just northeast of the rocket launcher hall, go to the south window, face southwest, and shoot the switch. Go back to the area with bookshelves and head behind the northern one where some steps have lowered. The hall has shotgun shells, medikits, and a box of ammo, as well as a lift going up. (sector 443)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Statistics

Map data

Things 873
Vertices 3973*
Linedefs 3841
Sidedefs 5938
Sectors 561
* The vertex count without the effect of node building is 3322.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links