Difference between revisions of "MAP18: Troll Fortress (Doomworld Mega Project 2012)"

From DoomWiki.org

[checked revision][checked revision]
m (External links: Automated edit - Update DSDA link)
(Statistics: Automated edit - no Coop/DM tables if no corresponding starts)
Line 74: Line 74:
  
 
{{col-begin}}
 
{{col-begin}}
{{col-break|width=33%}}
+
{{col-break}}
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Single-player
 
!colspan="4"|Single-player
Line 165: Line 165:
 
|-
 
|-
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|7
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|7
|}
 
{{col-break}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Cooperative
 
|-
 
!Monsters!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Zombieman||colspan="3"|4
 
|-
 
|style="text-align: left;"|Shotgun guy||10||9||11
 
|-
 
|style="text-align: left;"|Heavy weapon dude||2||7||9
 
|-
 
|style="text-align: left;"|Imp||16||22||22
 
|-
 
|style="text-align: left;"|Demon||2||4||6
 
|-
 
|style="text-align: left;"|Spectre||0||2||2
 
|-
 
|style="text-align: left;"|Revenant||2||4||4
 
|-
 
|style="text-align: left;"|Cacodemon||0||1||2
 
|-
 
|style="text-align: left;"|Pain elemental||colspan="3"|1
 
|-
 
|style="text-align: left;"|Hell knight||3||3||4
 
|-
 
|style="text-align: left;"|Baron of Hell||3||4||5
 
|-
 
|style="text-align: left;"|Arachnotron||2||2||3
 
|-
 
|style="text-align: left;"|Mancubus||2||4||4
 
|-
 
|style="text-align: left;"|Arch-vile||colspan="3"|1
 
|-
 
!Weapons!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Chainsaw||colspan="3"|1
 
|-
 
|style="text-align: left;"|Shotgun||colspan="3"|1
 
|-
 
|style="text-align: left;"|Super shotgun||colspan="3"|1
 
|-
 
|style="text-align: left;"|Chaingun||colspan="3"|1
 
|-
 
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
!Ammunition!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Clip||2||4||4
 
|-
 
|style="text-align: left;"|Box of bullets||colspan="3"|4
 
|-
 
|style="text-align: left;"|4 shotgun shells||6||8||8
 
|-
 
|style="text-align: left;"|Box of shotgun shells||colspan="3"|4
 
|-
 
|style="text-align: left;"|Rocket||5||7||7
 
|-
 
|style="text-align: left;"|Box of rockets||colspan="3"|5
 
|-
 
|style="text-align: left;"|Energy cell||colspan="3"|4
 
|-
 
|style="text-align: left;"|Energy cell pack||colspan="3"|1
 
|-
 
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Stimpack||13||13||15
 
|-
 
|style="text-align: left;"|Medikit||colspan="3"|5
 
|-
 
|style="text-align: left;"|Armor||colspan="3"|1
 
|-
 
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
!Items!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Armor bonus||colspan="3"|7
 
|-
 
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
!Keys!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|-
 
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Teleport landing||colspan="3"|7
 
|}
 
{{col-break}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Deathmatch
 
|-
 
!Monsters!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Zombieman||colspan="3"|4
 
|-
 
|style="text-align: left;"|Shotgun guy||10||9||11
 
|-
 
|style="text-align: left;"|Heavy weapon dude||2||7||9
 
|-
 
|style="text-align: left;"|Imp||16||22||22
 
|-
 
|style="text-align: left;"|Demon||2||4||6
 
|-
 
|style="text-align: left;"|Spectre||0||2||2
 
|-
 
|style="text-align: left;"|Revenant||2||4||4
 
|-
 
|style="text-align: left;"|Cacodemon||0||1||2
 
|-
 
|style="text-align: left;"|Pain elemental||colspan="3"|1
 
|-
 
|style="text-align: left;"|Hell knight||3||3||4
 
|-
 
|style="text-align: left;"|Baron of Hell||3||4||5
 
|-
 
|style="text-align: left;"|Arachnotron||2||2||3
 
|-
 
|style="text-align: left;"|Mancubus||2||4||4
 
|-
 
|style="text-align: left;"|Arch-vile||colspan="3"|1
 
|-
 
!Weapons!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Chainsaw||colspan="3"|1
 
|-
 
|style="text-align: left;"|Shotgun||colspan="3"|1
 
|-
 
|style="text-align: left;"|Super shotgun||colspan="3"|1
 
|-
 
|style="text-align: left;"|Chaingun||colspan="3"|1
 
|-
 
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
!Ammunition!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Clip||2||4||4
 
|-
 
|style="text-align: left;"|Box of bullets||colspan="3"|4
 
|-
 
|style="text-align: left;"|4 shotgun shells||6||8||8
 
|-
 
|style="text-align: left;"|Box of shotgun shells||colspan="3"|4
 
|-
 
|style="text-align: left;"|Rocket||5||7||7
 
|-
 
|style="text-align: left;"|Box of rockets||colspan="3"|5
 
|-
 
|style="text-align: left;"|Energy cell||colspan="3"|4
 
|-
 
|style="text-align: left;"|Energy cell pack||colspan="3"|1
 
|-
 
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Stimpack||13||13||15
 
|-
 
|style="text-align: left;"|Medikit||colspan="3"|5
 
|-
 
|style="text-align: left;"|Armor||colspan="3"|1
 
|-
 
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
!Items!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Armor bonus||colspan="3"|7
 
|-
 
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Teleport landing||colspan="3"|7
 
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}

Revision as of 07:35, 30 December 2020

DMP 2012 maps 11-18

01 02 03 04 05 06 07 08 09 10
(11 - 18)
19 20 21 22 23 24 25 26 27 28
29 30 33 34 35 36 37 38 39 40

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP18: Troll Fortress is the eighteenth map of Doomworld Mega Project 2012. It was designed by Fiend.

Walkthrough

Map of Troll Fortress
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Open the red door and get on the blood square in the southeast corner. Press the switch there to remove the bars, then head east to where the imps are. Walk through the wall to the north to teleport to a platform with shotgun shells and armor bonuses. (sector 299)
  2. Open the red door and shoot the fire wall near the switch (use a super shotgun to do it). A wall will open on the south end with a megaarmor behind it. (sector 446)
  3. In the blue key room, go to the bright square at the east side and use the wall. You will lower to a box of rockets, a backpack, and stimpacks. (sector 540)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Statistics

Map data

Things 190
Vertices 2809*
Linedefs 2765
Sidedefs 5010
Sectors 676
* The vertex count without the effect of node building is 2130.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links