Difference between revisions of "MAP18: Weather Station (Claustrophobia 1024)"

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'''MAP18: Weather Station''' is the eighteenth map of [[Claustrophobia 1024]].  It was designed by [[Ryan Malec (InsanityBringer)]] and [[Steve Muller (Kyka)]], with edits by [[Joonas Äijälä (Jodwin)]], and uses the music track "Lamneth's Ground" by [[David "Tolwyn" Shaw]].
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'''MAP18: Weather Station''' is the eighteenth map of [[Claustrophobia 1024]].  It was designed by [[InsanityBringer]] and [[Steve Muller (Kyka)]], with edits by [[Joonas Äijälä (Jodwin)]], and uses the music track "Lamneth's Ground" by [[David "Tolwyn" Shaw]].
  
 
== Walkthrough ==
 
== Walkthrough ==
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* {{dsda|id=1115|title=Claustrophobia 1024 demos}}
 
* {{dsda|id=1115|title=Claustrophobia 1024 demos}}
  
[[Category:Ryan Malec levels]]
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[[Category:InsanityBringer levels]]
 
[[Category:Steve Muller levels]]
 
[[Category:Steve Muller levels]]
 
[[Category:Joonas Äijälä levels]]
 
[[Category:Joonas Äijälä levels]]

Revision as of 12:43, 8 February 2020

Claustrophobia 1024 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33 34

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP18: Weather Station is the eighteenth map of Claustrophobia 1024. It was designed by InsanityBringer and Steve Muller (Kyka), with edits by Joonas Äijälä (Jodwin), and uses the music track "Lamneth's Ground" by David "Tolwyn" Shaw.

Walkthrough

Map of Weather Station
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. After grabbing the blue card, in the heavy weapon dude's alcove, there is a red light. Press it, and it will turn green. After this, a red light will appear between the two green lights in the east side of the room where the yellow card is found. Push that light to turn it green as well. Following this, another red light will appear in the northern side of the room containing the red card. Touch that light to make it green. Once all of this is done, an alcove will open to the north of the exit switch, revealing megaarmor. (sector 339)

Bugs

Because the exit door will only open following the off-screen deaths of three Commander Keens (after activating the three power cores), this level cannot be completed in no monsters mode.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:55 Boris Klimeš (dew) 2009-06-27 2c18-155.zip
NM speed
UV max 03:01 Vladimir Monakhov (skepticist) 2009-06-28 2c18-301.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes

This information was last verified in its entirety on January 21, 2018.

Statistics

Map data

Things 187
Vertices 2215*
Linedefs 2066
Sidedefs 3229
Sectors 353
* The vertex count without the effect of node building is 1691.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

The original title of this level was Checkpoint.[1] It was renamed by Steve Muller when he revamped the level.[2]

Trivia

See also

Sources

External links