MAP19: Bedlam (Doom 2 the Way id Did)


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Doom 2 the Way id Did maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Easter-egg map: 33

This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.

MAP19: Bedlam is the nineteenth map of Doom 2 the Way id Did. It was designed by Gus Knezevich (Alfonzo) and uses the music track "Shawn's got the Shotgun". The par time is 2:15.

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Map of Bedlam
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the southwest building, after pressing the switch guarded by the Hell knight to raise the walkway around the toxic pool, walk across it and touch the lit area in front of the elevator to lower it, then quickly run back and to the south to find a lowered white wall, and press the switch in the corner there: it will open a path to a room with health bonus items, cells and a backpack. A teleporter there will take you to the middle of the map, lowering the pillar with the soul sphere and allowing you to collect it. (sector 29)
  2. Past the yellow key door, take the teleporter at the end of the lava pool path and go through the door. Go through the corridor, down the small elevator and clear all monsters in the room, then press the green switch in the southwest corner. When you go back the way you came, you'll see a wall section in the corridor opened to reveal a teleporter back to the yellow key door. Enter it again, and this time you'll see a walkway raised in the room, giving you access to an elevator to the south. Go up to collect a bulk cell. (sector 124)
  3. After reaching #2, go out the yellow key door and around the wall to the north, walk underneath the arch and drop down to where you see the lava pool from earlier. Just beneath the wall is a raised platform with a plasma gun, a backpack and another bulk cell. (sector 188)
  4. In the southeast building, coming in from the small door, a teleporter atop a short staircase will take you to a toxic pool elsewhere in the building. Press the skull switch to rise out of it, drop out the window and enter the small door again. This time you can open the door behind the teleporter, giving you access to a room containing imps, rockets and shotgun shells. (sector 190)
  5. To the north of the map, on top of the brick platform with the mancubus, drop down the dark opening and open the small door with the demon effigy, and press the skull switch to reach the platform with the computer area map. Face the teleporter next to it, then turn around and press the wall in front of you to reveal a second teleporter to a room with barrels, demons, rocket boxes and cells. Be careful, because an arch-vile will appear when you press the switch in this room. (sector 280)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes



Map data[edit]

Things 506
Vertices 1419*
Linedefs 1524
Sidedefs 2134
Sectors 293
* The vertex count without the effect of node building is 1209.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]