MAP19: Castle Frostgard (Project Einherjar)

Project Einherjar maps
The Gaulheim Hit

01 02 03 04 05 06 07

Deep Into White Hell

08 09 10 11 12 13 14

The Scourge of Mordin

22 23 24 25 26 27 28

Return to Jotunheim

29 30 31 32 33 34 35

This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.

MAP19: Castle Frostgard is the nineteenth map of Project Einherjar. It was designed by Mike MacDee (Impie) and uses the music track "".

Contents

WalkthroughEdit

Map of Castle Frostgard
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

You can see the red key on a balcony pedestal dead ahead: the switch to lower it is on the balcony to your left, behind the yellow door. You can't enter Frodtgard's quarters without the red key.

Like with the harbor, start with a perimeter sweep to clear the halls of enemies. Beware entering the dining room: the Baron is waiting to take another shot at you on the balcony. Gather all the supplies you can, then descend into the icy basement laboratory accessed from the dining room. It is a labyrinth of tunnels filled with worgs and Juggernaut tubes that burst open as you delve deeper into the maze. Once you get the yellow key, leg it back to the labyrinth entrance and deal with the stampeding Juggernauts there. Kill them all so they don't sneak up on you later.

Lower the red key pedestal and head into the Baron's quarters. You can go outside first if you want, to open the balcony door leading to the medical backpack in view from the window. When you approach the opened door, Baron Frostgard bursts out of his room guns blazing.

Boss: Baron FrostgardEdit

The Baron's sudden ambush can startle the unwary player, as can his devastating arsenal: a gatling gun that shreds your armor, and a highly lethal Gauss cannon. When he is at half health, he drops the machine gun in favor of a second Gauss cannon, and goes John Woo on you with both until you break line of sight or collapse in a pile of strawberry jam.

You are not restricted to the Baron's quarters when the fight begins: he will follow you anywhere in the castle if you flee from him. Don't lead him outdoors, as there is very little cover there and his Gauss cannon attacks can strip your health very quickly. Kill him for the key to his personal harbor and the exit.

Other points of interestEdit

SecretsEdit

  1. In the small harbor, jump onto the group of crates to find a hidden missile pod. (sector 4)
  2. In the same harbor is an additional secret behind some rubble. (sector 283)
  3. From the red key balcony you can jump through the left Jotun sigil for a hidden medical backpack. (sector 57)
  4. The refrigerator in the lounge (where you find the yellow door) has a hidden closet with a super stim (and a Juggernaut ambush). (sector 297)
  5. The statue in the hall outside Frostgard's quarters hides a switch, which lowers the dining room bookcase to reveal a hidden Dessler frag cannon. (sector 269)
  6. Go to the white (medical) room and interact with the different block (it sticks out) from the counter. A wall will lift and reveal a small room with healing items. This will also trigger an ambush. (sector 191)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demosEdit

Run Time Player Date File Notes

StatisticsEdit

Map dataEdit

Things 513
Vertices 1606
Linedefs 1969
Sidedefs 2985
Sectors 376

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit