Difference between revisions of "MAP19: Shipping/Respawning (TNT: Evilution)"

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[[Image:TNT MAP19 map.png|thumb|300px|Map of MAP19]]
[[Image:TNT MAP19 map.png|thumb|300px|Map of MAP19]]
{{map spots}}
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# Opposite to the yellow door there is a stairway at the top of which you can notice a lit up part of a left wall. Open it to find a super shotgun with shells.
# Opposite to the yellow door there is a stairway at the top of which you can notice a lit up part of a left wall. Open it to find a super shotgun with shells.
==Areas / screenshots==
Image:Evilution-map19.png|Find the yellow key
Image:Evilution-map19.png|Find the yellow key.
Image:Evilution-map19-truck.png|A truck
Image:Evilution-map19-truck.png|A truck.
Image:Evilution-map19-end.png|The end
Image:Evilution-map19-end.png|The end.

Revision as of 11:30, 7 March 2016

This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.
TNT: Evilution maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

MAP19: Shipping/Respawning is the nineteenth map of TNT: Evilution. It was designed by Ty Halderman and Jimmy Sieben jointly, and uses the music track "Countdown to Death" from Doom II.


Map of MAP19
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


  1. Enter the door ahead of you to enter next room. Take the shotgun and dispatch the imps. Enter another door to the corridor. Turn left (east) and left again (north). Open an UAC door at the end of the corridor. In the next room, turn right and open a tan door. From here, proceed all the way south to a green door and a label reading UAC a the top. Enter this door. Turn right here and walk upstairs to a next room. Open a door to a library. Come closer to a table. Notice a drawer with its bottom container drawn out. There is the yellow keycard right in this container. Take it. Return to the green door (south).
  2. Near the green door, take the white door requiring yellow key (east). The blue keycard is ahead of you. Grab it and beware an ambush inside the opening columns. Kill them.
  3. Exit via the green door and backtrack north to numerous wall lamps and blue doors. There are four doors in total, open any one to get into a warehouse. There are many things to collect but this is optional. Proceed to the northeastern portion of warehouse. You can see three doors here that cannot be opened manually. Flip the nearby switch on your left to open these doors. Enter an outside place via any of the doors. Enter into a vehicle inside which there is a red keycard.
  4. Flip the switch again to open the doors. Reenter the warehouse. Go to the south and open wide door requiring red key. In the next room, turn right and open another door which is also wide. Flip the switch for the ending.



  1. From the start of the level, go through the second door, turn left and go along the hallway. In the middle of the hallway's bend, open the right wall where it is lit up by lights on the opposite wall. A lift will take you to a soul sphere.
  2. Next to a dapper cabinet there is a control room with computer desk. Find a fake wall behind the seat to get a backpack.
  3. In the dapper cabinet with a yellow keycard go to the south-west corner and open the south wall. A lift will take you to a megasphere.
  4. The truck is parked next to a ramp. When you return to the ramp a ledge lowers, nearby the gate, where you can find a rocket launcher and some boxes of rockets.


  1. In the dark room you can press the left button to turn the lights on. After you press a switch, in the north-east corner, run through the door and to the left to jump down to a small niche.
  2. At the end of a hallway from the secret #1 there is a door. Looking south from the door you can notice a corner with a different texture. It contains a hidden switch. Press it and run fast to reach a secret tunnel at the back of the dark room, beneath a ledge with a green armor.
  3. Opposite to the yellow door there is a stairway at the top of which you can notice a lit up part of a left wall. Open it to find a super shotgun with shells.

Areas / screenshots


Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:50 Vincent Catalaá 2001-12-20 ev19-050.zip
NM speed 01:05 Jim Leonard (Xit Vono) 2002-08-13 tn19-105.zip
UV max 05:22 Jim Leonard (Xit Vono) 2005-02-10 ev19-522.zip
NM100S 01:18 Jim Leonard (Xit Vono) 2003-02-13 es19-118.zip
UV -fast 07:27 Revved 2012-07-16 ef19-727.zip
UV -respawn 05:03 Jim Leonard (Xit Vono) 2002-08-17 er19-503.zip
UV Tyson 33:04 Jim Leonard (Xit Vono) 2004-12-16 et193304.zip
UV pacifist 00:54 Adam Williamson 2001-11-29 ep19-054.zip

The data was last verified in its entirety on May 27, 2013.


Map data

Things 302
Vertices 2372*
Linedefs 2516
Sidedefs 1547
Sectors 489
* The vertex count without the effect of node building is 2058.


Monsters ITYTD and HNTR HMP UV and NM
Sergeants 18 40 47
Spectres 0 1 2
Imps 10 35 37
Demons 3 7 12
Troopers 8 6 11
Cacodemons 0 1 4
Arch-Viles 0 0 1
Pain Elementals 0 0 1
Chaingunners 1 11 34
Revenants 0 1 3
Mancubi 0 1 4
Hell Knights 1 1 1
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 10 10 10
Medikits 12 10 10
Soul spheres 1 1 1
Green armors 1 1 1
Megasphere 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Rocket launchers 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 1 1 1
Shells 7 7 7
Rocket boxes 3 3 3
Ammo boxes 5 5 5
Shell boxes 6 6 6
Blue cards 1 1 1
Yellow cards 1 1 1
Red cards 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 20 20 20

External links