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MAP19: Shipping/Respawning (TNT: Evilution)

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Automated edit - Add deathmatch section & spawns
{{TNT: Evilution12-20}}{{map|slot=MAP19}}'''MAP19: Shipping/Respawning''' is the ninteenth nineteenth map of [[TNT: Evilution]].==Overview== It was designed by [[Ty Halderman]] with some touchups and additions by [[Jimmy Sieben]], and uses the music track "Countdown to Death" from [[Doom II]].
==StatisticsWalkthrough ==[[File:TNT MAP19 map.png|thumb|300x300px|Map of Shipping/Respawning]]{{map spots}} ===Essentials===Enter the door ahead of you to enter next room. Take the [[shotgun]] and dispatch the [[imp]]s. Enter another door to the corridor. Turn left (east) and left again (north). Open an [[UAC]] [[door]] at the end of the corridor. In the next room, turn right and open a tan door. From here, proceed all the way south to a green door and a label reading UAC at the top. Enter this door. Turn right here and walk upstairs to a next room. Open a door to a library. Come closer to a table. Notice a drawer with its bottom container drawn out. There is the yellow [[keycard]] right in this container. Take it. Return to the green door (south). Near the green door, take the white door requiring yellow key (east). The blue keycard is ahead of you. Grab it and beware an ambush inside the opening columns. Kill them. Exit via the green door and backtrack north to numerous wall lamps and blue doors. There are four doors in total, open any one to get into a warehouse. There are many things to collect but this is optional. Proceed to the northeastern portion of warehouse. You can see three doors here that cannot be opened manually. Flip the nearby switch on your left to open these doors. Enter an outside place via any of the doors. Enter into a vehicle inside which there is a red keycard. Flip the switch again to open the doors. Reenter the warehouse. Go to the south and open wide door requiring red key. In the next room, turn right and open another door which is also wide. Flip the switch for the ending. ===Secrets=======Official====# From the start of the level, go through the second door, turn left and go along the hallway. In the middle of the hallway's bend, open the right wall where it is lit up by lights on the opposite wall. A lift will take you to a soul sphere. ('''sector 142''')# Next to a dapper cabinet there is a control room with computer desk. Find a fake wall behind the seat to get a backpack. ('''sector 393''')# In the dapper cabinet with a yellow keycard go to the south-west corner and open the south wall. A lift will take you to a megasphere. ('''sector 35''')# The truck is parked next to a ramp. When you return to the ramp a ledge lowers, nearby the gate, where you can find a rocket launcher and some boxes of rockets. ('''sector 416''') ====Non-official====Map data# In the dark room you can press the left button to turn the lights on. After you press a switch, in the north-east corner, run through the door and to the left to jump down to a small niche.# At the end of a hallway from the secret #1 there is a door. Looking south from the door you can notice a corner with a different texture. It contains a hidden switch. Press it and run fast to reach a secret tunnel at the back of the dark room, beneath a ledge with a green armor.# Opposite to the yellow door there is a stairway at the top of which you can notice a lit up part of a left wall. Open it to find a super shotgun with shells. == Areas / screenshots ==<gallery mode=nolines widths=160px>Evilution-map19.png|Find the yellow key.Evilution-map19-truck.png|A truck.Evilution-map19-end.png|The end.</gallery> == Speedrunning == ===Routes and tricks=== ===Current records===The [[Compet-N]] records for the map are:
{| {{prettytable}}
!Run|[[Things]]|Time|302|Player||Date||File||Notes
|-
|[[VerticesUV speed]]||237200:50||[[Vincent Catalaá]]||2001-12-20||{{competnftp|tnt/speed/ev19-050.zip|ev19-050.zip}}||
|-
|[[LinedefsNM speed]]||251601:05||[[Jim Leonard (Xit Vono)]]||2002-08-13||{{competnftp|tnt/nmare/tn19-105.zip|tn19-105.zip}}||
|-
|[[SidedefsUV max]]||154705:22||[[Jim Leonard (Xit Vono)]]||2005-02-10||{{competnftp|tnt/max/ev19-522.zip|ev19-522.zip}}||
|-
|[[SectorsNM100S]]||48901:18||[[Jim Leonard (Xit Vono)]]||2003-02-13||{{competnftp|tnt/nm100s/es19-118.zip|es19-118.zip}}|||-|[[UV -fast]]||07:27||[[Revved]]||2012-07-16||{{competnftp|tnt/fast/ef19-727.zip|ef19-727.zip}}|||-|[[UV -respawn]]||05:03||[[Jim Leonard (Xit Vono)]]||2002-08-17||{{competnftp|tnt/respawn/er19-503.zip|er19-503.zip}}|||-|[[UV Tyson]]||33:04||[[Jim Leonard (Xit Vono)]]||2004-12-16||{{competnftp|tnt/tyson|et193304.zip|et193304.zip}}|||-|[[UV pacifist]]||00:54||[[Adam Williamson]]||2001-11-29||{{competnftp|tnt/pacifist/ep19-054.zip|ep19-054.zip}}||
|}
 
''The data was last verified in its entirety on May 27, 2013.''
 
== Deathmatch ==
 
===Player spawns===
This level contains seven spawn points:
# facing south-east. ('''thing 122''')
# facing south. ('''thing 123''')
# facing south. ('''thing 124''')
# facing north-west. ('''thing 125''')
# facing south-east. ('''thing 126''')
# facing south-west. ('''thing 127''')
# facing south. ('''thing 245''')
 
== Statistics ==
===Map data===
{{mapdata|
things=302|
vertexes=2372|
linedefs=2516|
sidedefs=1547|
sectors=489|
vertexbefore=2058}}
===Things===
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: {{col-begin}}{{col-break|width=33%}}{| {{prettytable|style=text-align: center;}}!colspan="4"|Single-player|-![[Monster|Monsters]]!!1-2!!3!!4-5|-|style="text-align: left;"|[[Zombieman]]||8||6||11|-|style="text-align: left;"|[[Shotgun guy]]||18||40||47|-|style="text-align: left;"|[[Heavy weapon dude]]||1||11||34|-|style="text-align: left;"|[[Imp]]||10||35||37|-|style="text-align: left;"|[[Demon]]||3||7||12|-|style="text-align: left;"|[[Spectre]]||0||1||2|-|style="text-align: left;"|[[Revenant]]||0||1||3|-|style="text-align: left;"|[[Cacodemon]]||0||1||4|-|style="text-align: left;"|[[Pain elemental]]||0||0||1|-|style="text-align: left;"|[[Hell knight]]||colspan="3"|1|-|style="text-align: left;"|[[Mancubus]]||0||1||4|-|style="text-align: left;"|[[Arch-vile]]||0||0||1|-![[Weapon|Weapons]]!!1-2!!3!!4-5|-|style="text-align: left;"|[[I'm Too Young To DieShotgun]]|ITYTD|colspan="3"|1|-|style="text-align: left;"|[[Super shotgun]] and ||colspan="3"|1|-|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1|-![[Ammo|Ammunition]]!!1-2!!3!!4-5|-|style="text-align: left;"|[[Box of bullets]]||colspan="3"|5|-|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|7|-|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|6|-|style="text-align: left;"|[[Box of rockets]]||colspan="3"|3|-|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|1|-![[Hey, Not Too RoughItem#Doom games|Health & Armor]]!!1-2!!3!!4-5|-|HNTRstyle="text-align: left;"|[[Stimpack]]||colspan="3"|10|-|style="text-align: left;"|[[Hurt Me PlentyMedikit]]||12||10||10|-|style="text-align: left;"|HMP[[Armor]]||colspan="3"|1|-!Items!!1-2!!3!!4-5|-|style="text-align: left;"|[[UltraSupercharge]]||colspan="3"|1|-Violence|UVstyle="text-align: left;"|[[Megasphere]] and ||colspan="3"|1|-|style="text-align: left;"|[[NightmareBackpack]]||colspan="3"|1|-![[Key|NMKeys]]!!1-2!!3!!4-5|-|style="text-align: left;"|Blue keycard||colspan="3"|1|-|style="text-align: left;"|Red keycard||colspan="3"|1|-|style="text-align: left;"|Yellow keycard||colspan="3"|1|-!Miscellaneous!!1-2!!3!!4-5|-|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|20|-|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|17|}{{col-break}}{| {{prettytable|style=text-align: center;}}!colspan="4"|Multiplayer|-!Monsters!!1-2!!3!!4-5|-|style="text-align: left;"|Zombieman||8||6||11|-|style="text-align: left;"|Shotgun guy||18||40||47|-|style="text-align: left;"|Heavy weapon dude||1||11||34|-|style="text-align: left;"|Imp||10||35||37
|-
|[[Sergeant]]sstyle="text-align: left;"|Demon|18|3|40|7|47|12
|-
|[[style="text-align: left;"|Spectre]]s||0||1||2
|-
|[[Imp]]sstyle="text-align: left;"|Revenant|10|0|35|1|37|3
|-
|[[Demon]]sstyle="text-align: left;"|Cacodemon|3|0|7|1|12|4
|-
|[[Trooper]]sstyle="text-align: left;"|Pain elemental|8|0|6|0|11|1
|-
|[[Cacodemon]]sstyle="text-align: left;"|Hell knight|0|colspan="3"|1||4
|-
|[[Archstyle="text-Vile]]salign: left;"|Mancubus||0||01||14
|-
|[[Chaingunner]]sstyle="text-align: left;"|Arch-vile|1|0||110||341
|-
|[[Revenant]]s||0||!Weapons!!1||-2!!3!!4-5
|-
|[[Mancubus]]esstyle="text-align: left;"|Shotgun|0|colspan="3"|1||4
|-
|[[Hell Knight]]sstyle="text-align: left;"|Super shotgun|1||1|colspan="3"|1
|-
!Powerups|style="text-align: left;"|ITYTD and HNTRRocket launcher||HMPcolspan="3"||UV and NM1
|-
|[[Backpack]]s||1||1||!Ammunition!!1-2!!3!!4-5
|-
|[[Stim pack]]sstyle="text-align: left;"|Box of bullets|10|colspan="3"|10||105
|-
|[[Medikit]]sstyle="text-align: left;"|4 shotgun shells|12|colspan="3"|10||107
|-
|[[Soul sphere]]sstyle="text-align: left;"|Box of shotgun shells|1|colspan="3"|1||16
|-
|[[Green armor]]sstyle="text-align: left;"|Box of rockets|1|colspan="3"|1||13
|-
|[[Megasphere]]style="text-align: left;"|Energy cell pack|1||1|colspan="3"|1
|-
!Weapons||ITYTD and HNTR||HMP||UV and NMHealth & Armor!!1-2!!3!!4-5
|-
|[[Shotgun]]sstyle="text-align: left;"|Stimpack|1|colspan="3"|1||110
|-
|[[Rocket launcher]]sstyle="text-align: left;"|Medikit|1|12|1|10|1|10
|-
|[[Super shotgun]]sstyle="text-align: left;"|Armor|1||1|colspan="3"|1
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NMItems!!1-2!!3!!4-5
|-
|[[Bulk Cell]]sstyle="text-align: left;"|Supercharge|1||1|colspan="3"|1
|-
|[[Shell]]sstyle="text-align: left;"|Megasphere|7|colspan="3"|7||71
|-
|[[Box of rocketsstyle="text-align: left;"|Rocket boxes]]Backpack||colspan="3"||3||31
|-
|[[Box of ammo|Ammo boxes]]||5||5||!Keys!!1-2!!3!!4-5
|-
|[[Box of shellsstyle="text-align: left;"|Shell boxes]]Blue keycard||6colspan="3"||6||61
|-
!Keys|style="text-align: left;"|ITYTD and HNTRRed keycard||HMPcolspan="3"||UV and NM1
|-
|[[Blue card]]sstyle="text-align: left;"|Yellow keycard|1||1|colspan="3"|1
|-
|[[Yellow card]]s||1||1||!Miscellaneous!!1-2!!3!!4-5
|-
|style="text-align: left;"|[[Red cardMultiplayer#Cooperative|Cooperative start]]s||1||1|colspan="3"|14
|-
!Barrels|style="text-align: left;"|ITYTD and HNTR[[Deathmatch start]]||HMPcolspan="3"||UV and NM7
|-
|[[style="text-align: left;"|Exploding barrel]]s||20||20|colspan="3"|20
|-
|style="text-align: left;"|Teleport landing||colspan="3"|17
|}
==Walkthrough==[[Image:TNT MAP19 map.png|thumb|left|600px|Map of MAP19]] <br clear="left"/> ===Secrets=== ==Speedrunning== ===Routes and tricks=== ===Records==={{col-end}}
==External links =Miscellaneous=* {{competnmap|3|320|MAP19}}* {{dsda|id=944|mapid=219|title=MAP19 demos}}
==External links==* [http[Category://www.doom2.net/compet-n/database/cn.cgi?map:tnt:19 MAP19 demos from the Compet-N databaseTy Halderman levels]][[Category:LevelsJimmy Sieben levels]]
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