Difference between revisions of "MAP19: The Citadel (Doom II)"

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{{map|slot=MAP19}}
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{{Doom II 12-20|consolever=MAP47: The Citadel (PlayStation Doom)|platform=psx}}
{{Doom II 11-20}}
+
{{map|slot=MAP19|name=Citadel (Doom II)}}
'''MAP19: The Citadel''' is the nineteenth map of [[Doom II]]. It was designed by [[Sandy Petersen]] and uses the [[Doom II music|music]] track "Shawn's Got The Shotgun".
+
'''MAP19: The Citadel''' is the nineteenth map of [[Doom II]]. It was designed by [[Sandy Petersen]] and uses the [[Doom II music|music]] track "Shawn's Got The Shotgun". The [[par time]] is 3:30.
  
==Strategy==
+
== Walkthrough ==
[[Image:MAP19 map.png|thumb|300px|Map of MAP19]] <br clear="left"/>
+
[[File:MAP19 map.png|thumb|300x300px|Map of The Citadel]]
 +
{{map spots}}
  
===Walkthrough===
+
===Essentials===
At the start, open the door in front of you. In here, kill the [[Shotgun Guy]]s, and hit the switch to the right (it is a door). In here, kill the [[Imp]]s, and hit the switch in this room. Now leave this room, and in here, open the door to the right. Out here, go straight and open the door across from you.
+
Head into the building in front of you (north), and from here head into the room to your right (east) and flip the switch on the southern wall. From here head back out into the centre room of this small building, and head out the door to your right (north) and over the bridge to the Citadel. Enter the Citadel from this door in front of you, then head up the stairs on the left (west) side and open the door with the demon face on it. In this room, flip the switch in front of you, then turn around and go through this door that has just opened (north). After going through this door, head down the first right (east) and through the door. As soon as you try pick up the [[soul sphere]], you will be teleported to the southeast corner of the Citadel. After you shoot the back wall of the western nook with a hitscan projectile, a platform will start to rise. If you are not on it, then you will need to wait for it to raise fully so you can activate the switch on it. This will cause the platform you teleported to to come down to your level, so you can use it to jump across. After you head through this door, continue down to the end of this hallway to pick up the Red skull card.
  
In here, kill the [[Lost Soul]]s, get the armor and ammo here, and from where you entered this room, head up the staircase to the left. Up here, open the door to your left. In here, go straight and hit the switch on the pedestal across from you. When you hit the switch, a door across from you will open. Go through.
+
From the opening of the courtyard, head left (south) to the only door exit. Once back in this entrance way, head right (west) and back into this room with the switch. Flip it again and head through the same door behind you (north). Head straight through this hallway until you see an opening to the outside. Do not go out it, but instead open the secret door just before it. There will be green armor in here, and behind it is a lift that you will need to activate. Once at the top of this lift, continue down this hallway until you get to the opening. Aiming at the centre of it, you will need to sprint out this window and hopefully onto the ledge. Drop down into the water, and head into the entrance way in the corner (north) of the building in front of you. Being careful of the crusher, you will need to get past it and left (south) up the little tower in the corner. Activate the switch in here, which will cause lots of [[imp]]s to spawn, and then head north through either of the new door openings. You will now see 5 [[teleporter]]s, of which you will need to head into the far right (north east) one.
 +
From this room, head straight out the only opening and down again to where the Blue skull card sits.
  
In here, walk up to the door across from you (touch it). When you touch it, you should hear another door open. Turn around and leave this room (if the door closes on you, turn around and open the door we walked up to, kill the [[Imp]]s in here, and hit the switch to the right, the door will open again). Back in here,
+
You will now be back in the central court yard. Head straight (south) out the only door again, and then from the entrance way continue heading out of the Citadel out the south door. Head left (east) and continue around the Citadel to the north side until you get to a grey building. Head into this building and around to the back (north side) of it, and from here open the Blue and Red poles. Head towards the Lava pit and you will finish.
go through the new opening to the left (if this one shuts, walk up to the same door again).
 
  
Kill the [[Imp]]s in this hall. Now follow this hallway to a wall. It will lower. Kill the [[Imp]]s and [[Spectre]]s in front of you, and when they're dead, go through  
+
===Secrets===
the only other opening in here. Follow it to the Yellow Key. When you pick it up, turn around, go straight, and drop down to the floor below you.
+
# After entering the citadel, climb the stairs and enter the lion-faced door on the right. Flip the switch in the next room to raise a staircase. Proceed up them and open the grey brick wall between the two satyr faces on the left wall (''A''). Go up the stairs in the next room and walk up to the switch on the wall to your left (not the one in the adjacent alcove). Pressing this switch causes a platform in the pit ahead to rise gradually. Flip this switch 2-7 times and jump onto the platform. Straight ahead will be a glowing triangular platform in the corner of the pit. Drop down onto this platform and go through the [[teleporter]]. On the other side is a [[soul sphere]] (''B''). ('''sector 38''')
 +
# Upon retrieving the soul sphere in secret #1, walk towards the door in front of you, but instead of going through, start walking backwards. You will be teleported onto a platform surrounded by an inescapable pit (''C''). There are two nooks in the wall containing enemies. Shoot the back wall of the smaller of the two nooks to raise a platform leading to the [[red skull key]] (''D''). ('''sector 52''')
 +
# Return to the first room in the citadel. Instead of going through the lion-faced door on the right, go through the left one (''E''). Flip the switch in the center of the next room to open two doors in the same room. Go through the southern one and continue along the hall until you hear the noise of a door opening behind. Quickly run back through the door you came through before it shuts and go through the newly opened wall before it closes too. Follow the spiraling stairway upward to the [[yellow skull key]] (''F''). ('''sector 126''')
 +
# Return to the room with the switch in the center and press it again. This time, go through the northern door. There will be a three-way fork in the path almost immediately (''G''). Go left and through the door at the end to get a not-so-secret [[blur sphere]] (''H''). ('''sector 43''')
 +
# Go back to the previous fork in the path and go straight. Follow the corridor until you reach a branch in the path that leads outside to the left. Do not drop outside yet. Instead, open the grey brick wall (the one that isn't tinted green) between the two silver strips on the wall that is immediately left of this pathway. This reveals a secret area with a [[security armor|security armor vest]] inside (''I''). ('''sector 97''')
 +
# Press the use key on the back wall of secret #5 to lower a lift (''J''). Ride it up to another secret area leading outside (''K''). ('''sector 95''')
 +
# In secret #6, face the hole leading outside and run out as fast as you can. You should land on the "fence" lining the moat (''L''). Drop into the moat to gain access to the otherwise unreachable red brick building. ('''sector 100''')
 +
# There are two doorways leading into the red brick building from secret #7 (''M''). Take the doorway on the left. Flip the switch at the end of the hall and go through the door. Pick up the [[ammo]] in this next room and then return outside (''N''). A new area will have opened, releasing some enemies. Pick up the [[computer map]] inside (''O''). ('''sector 85''')
 +
# Now take the doorway on the right side of the red brick building (''P''). Once inside, go up into the small wooden watchtower in the corner and flip the switch there (''Q''). This opens another secret passage at the north end of this room, revealing a set of five teleporters which take you to corresponding parts of the citadel (''R''). Take the northeast teleport to reach an otherwise unreachable secret area in the northeast "turret" of the fortress (''S''). ('''sector 33''')
  
Down here again, hit the switch on the pedestal, and turn around (it opens up another door too). Now go through the new opening. In this room, go through the opening to the right, and open the door. In this room, walk up to the [[Soulsphere]]. When you walk up to it, you will teleport (and you don't get the
+
===Bugs===
[[Soulsphere]].
+
There is a switch near the blue [[key]] to lower a lift, but the height of the sector associated with this switch is already the same as the lowest adjacent sector.
When you teleport, there will be an [[Imp]] cage to the left and right of you. Shoot the [[Imp]] cage to the
 
left of you (kill the [[Imps]] too, and do this with the other [[Imp]] cage). Once you shoot the [[Imp]] cage to the left, a platform will rise to the door across from
 
you in this room (you can see it when you first teleport here).
 
 
 
Once the platform is finished rising to the door, cross the platform and open the door. In here, follow this hallway to another room, killing any [[Cacodemon]]s in your way. Down here in this room, kill the [[Arachnotron]], and grab the Red
 
Key. Once you have the key, drop down into the floor below you, and down here, go all the way left and open the only door in this room.
 
 
 
Back in here, open the door to the right. In this same room, hit the switch on the pedestal. Now, the two doors will open again. Go through the opening behind you again. In here, go straight until you see an opening to the left (skip the first one that's right next to you when you enter this room). Facing the opening, check the walls to the left of it until a hidden door opens.
 
 
 
When you find the hidden door, go in the room, and pick up the Armor. When you get the armor, check the wall in front of you. It should lower (it's a lift). When it's done lowering, get on it. Now ride it to the top. Up here, follow this hallway to an opening.
 
 
 
Before you go through it, get in center with it, back up, and then *run* straight. Hopefully when you land, you should land on the ledge a little higher than the floor you just ran over. If you land on the ledge, drop down into the water not the floor. Down in the water, head up the stairs. Up here, there are two openings. Take the one on the corner.
 
 
 
In here, follow this hallway to a bigger room, and watch out for the crushing ceiling you'll pass. In this bigger room, head up the only staircase in this room. At the top, hit the switch on the pedestal, then leave this room, going back down the stairs. Down here again, go left, through the opening.
 
 
 
In this hall, go straight, and drop down to the floor below you. You can see five teleporters. Take the one in the northeast part of this room. When you teleport, go straight, and drop down into the room below you. Down here, use a [[BFG]] or a [[Super Shotgun]] to kill all of the [[Demon]]s in this room. When all of the [[Demon]]s are dead, go through the opening to the left of the staircase in this room, and drop down to a lower floor.
 
 
 
Down here, pick up the Blue Key. Once you pick it up, drop down to the floor below you, and go all the way straight, and open the door over here. In here, go straight, and open the door. Out here, go left, and follow this pathway to a staircase leading to the building (you'll see it to the right of the staircase)
 
killing any [[Spectre]]s in your way.  
 
  
Once you get to the stairs leading to a building, cross the stairs to the
+
The [[teleporter]] destination for the southwest teleporter in the teleporter room is tagged to only appear on [[Skill level#Doom and Doom II skill levels|skill levels]] 3-5. Therefore the teleporter does not function on the first two skill levels (though some would believe it would make harder skill levels easier).
building. Over here, take either opening to the other side of this room. Over here is an opening blocked by a Red Bar, a Yellow Bar, and a Blue Bar. Press the Spacebar on each of them to remove them, go through the opening, and step on the exit teleporter.
 
  
===Secrets===
+
Both linedefs 355 and 736 are missing upper textures, though the former is only slightly visible when you are standing on top of the chaingun and the latter only when you are either falling in the nukage (sector 216) or if you walk along to the right edge of sector 194.
# After entering the citadel, climb the stairs and enter the lion-faced door on the right. Flip the switch in the next room to raise a staircase. Proceed up them and open the grey brick wall between the two satyr faces on the left wall (A). Go up the stairs in the next room and walk up to the switch on the wall to your left (not the one in the adjacent alcove). Pressing this switch causes a platform in the pit ahead to rise gradually. Flip this switch 2-7 times and jump onto the platform. Straight ahead will be a glowing triangular platform in the corner of the pit. Drop down onto this platform and go through the [[teleporter]]. On the other side is a [[soul sphere]] (B).
 
# Upon retrieving the soul sphere in secret #1, walk towards the door in front of you, but instead of going through, start walking backwards. You will be teleported onto a platform surrounded by an inescapable pit (C). There are two nooks in the wall containing enemies. Shoot the back wall of the smaller of the two nooks to raise a platform leading to the [[red skull key]] (D).
 
# Return to the first room in the citadel. Instead of going through the lion-faced door on the right, go through the left one (E). Flip the switch in the center of the next room to open two doors in the same room. Go through the southern one and continue along the hall until you hear the noise of a door opening behind. Quickly run back through the door you came through before it shuts and go through the newly opened wall before it closes too. Follow the spiraling stairway upward to the yellow skull key (F).
 
# Return to the room with the switch in the center and press it again. This time, go through the northern door. There will be a three-way fork in the path almost immediately (G). Go left and through the door at the end to get a not-so-secret [[blur sphere]] (H).
 
# Go back to the previous fork in the path and go straight. Follow the corridor until you reach a branch in the path that leads outside to the left. Do not drop outside yet. Instead, open the grey brick wall (the one that isn't tinted green) between the two silver strips on the wall that is immediately left of this pathway. This reveals a secret area with a [[security armor|security armor vest]] inside (I).
 
# Press the use key on the back wall of secret #5 to lower a lift (J). Ride it up to another secret area leading outside (K).
 
# In secret #6, face the hole leading outside and run out as fast as you can. You should land on the "fence" lining the moat (L). Drop into the moat to gain access to the otherwise unreachable red brick building.
 
# There are two doorways leading into the red brick building from secret #6 (M). Take the doorway on the left. Flip the switch at the end of the hall and go through the door. Pick up the [[ammo]] in this next room and then return outside (N). A new area will have opened, releasing some enemies. Pick up the [[computer map]] inside (O).
 
# Now take the doorway on the right side of the red brick building (P). Once inside, go up into the small wooden watchtower in the corner and flip the switch there (Q). This opens another secret passage at the north end of this room, revealing a set of five teleporters which take you to corresponding parts of the citadel (R). Take the northeast teleport to reach an otherwise unreachable secret area in the northeast "turret" of the fortress (S).
 
  
===Bugs===
+
== Areas / screenshots ==
#There is a switch near the blue key to lower a lift, but the height of sector associated with this switch is already the same as the lowest adjacent sector.
+
<gallery mode=nolines widths=160px>
 
+
|
==Speedrunning==
+
</gallery>
  
 +
== Speedrunning ==
 
===Routes and tricks===
 
===Routes and tricks===
 
You do not have to obtain all three keys to finish this level.  Opening the blue and red bars in front of the exit portal (or the red and yellow bars) will provide enough space to enter the exit room.
 
You do not have to obtain all three keys to finish this level.  Opening the blue and red bars in front of the exit portal (or the red and yellow bars) will provide enough space to enter the exit room.
  
===Records===
+
===Current records===
The [[Compet-N]] records for the map are:
+
The [[Compet-n]] records for the map are:
 +
 
 
{| {{prettytable}}
 
{| {{prettytable}}
!Run||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]||00:36||[[Marijo "Sedlo" Sedlic]]||2002-07-18||{{competnftp|doom2/speed/lv19-036.zip|lv19-036.zip}}||
+
|[[UV speed]]||00:36||[[Marijo Sedlić (Sedlo)]]||2002-07-18||{{competnftp|doom2/speed/lv19-036.zip|lv19-036.zip}}||
 
|-
 
|-
 
|[[NM speed]]||00:50||[[Ilya Britvich]]||2003-02-03||{{competnftp|doom2/nmare/nm19-050.zip|nm19-050.zip}}||
 
|[[NM speed]]||00:50||[[Ilya Britvich]]||2003-02-03||{{competnftp|doom2/nmare/nm19-050.zip|nm19-050.zip}}||
 
|-
 
|-
|[[UV max]]||05:09||[[Radek Pecka]]||2004-02-16||{{competnftp|doom2/max/lv19-509.zip|lv19-509.zip}}||
+
|[[UV max]]||05:05||[[Jim Leonard (Xit Vono)]]||2006-02-04||{{competnftp|doom2/max/lv19-505.zip|lv19-505.zip}}||
 
|-
 
|-
|[[NM100S]]||01:34||[[Marijo "Sedlo" Sedlic]]||1999-09-13||{{competnftp|doom2/nm100s/ns19-134.zip|ns19-134.zip}}||
+
|[[NM100S]]||01:34||[[Marijo Sedlić (Sedlo)]]||1999-09-13||{{competnftp|doom2/nm100s/ns19-134.zip|ns19-134.zip}}||
 
|-
 
|-
|[[UV -fast]]||07:24||[[Henning Skogsto]]||1999-04-03||{{competnftp|doom2/fast/fa19-724.zip|fa19-724.zip}}||
+
|[[UV -fast]]||07:24||[[Henning Skogstø]]||1999-04-03||{{competnftp|doom2/fast/fa19-724.zip|fa19-724.zip}}||
 
|-
 
|-
|[[UV -respawn]]||04:32||[[Jakub "method_man" Razak]]||2003-12-06||{{competnftp|doom2/respawn/re19-432.zip|re19-432.zip}}||
+
|[[UV -respawn]]||04:32||[[Jakub Razák (method_man)]]||2003-12-06||{{competnftp|doom2/respawn/re19-432.zip|re19-432.zip}}||
 
|-
 
|-
|[[UV Tyson]]||09:59||[[Radek Pecka]]||2002-11-28||{{competnftp|doom2/tyson/ty19-959.zip|ty19-959.zip}}||
+
|[[UV Tyson]]||09:47||[[Jim Leonard (Xit Vono)]]||2006-02-04||{{competnftp|doom2/tyson/ty19-947.zip|ty19-947.zip}}||
 
|-
 
|-
 
|[[UV pacifist]]||00:41||[[Adam Williamson]]||2000-02-18||{{competnftp|doom2/pacifist/pa19-041.zip|pa19-041.zip}}||
 
|[[UV pacifist]]||00:41||[[Adam Williamson]]||2000-02-18||{{competnftp|doom2/pacifist/pa19-041.zip|pa19-041.zip}}||
 
|}
 
|}
  
==Statistics==
+
''The data was last verified in its entirety on July 5, 2020.''
 +
 
 +
== Deathmatch ==
 +
 
 +
===Player spawns===
 +
This level contains six spawn points:
 +
# facing north. ('''thing 417''')
 +
# facing south. ('''thing 418''')
 +
# facing north-west. ('''thing 419''')
 +
# facing east. ('''thing 420''')
 +
# facing north. ('''thing 421''')
 +
# facing south. ('''thing 422''')
 +
 
 +
== Statistics ==
 
===Map data===
 
===Map data===
{| {{prettytable}}
+
{{mapdata|
|[[Things]]||437
+
  things=437|
 +
  vertexes=1252|
 +
  linedefs=1255|
 +
  sidedefs=1821|
 +
  sectors=251|
 +
  vertexbefore=996}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||colspan="3"|16
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||6||10||10
 +
|-
 +
|style="text-align: left;"|[[Imp]]||53||93||101
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||4||10||10
 +
|-
 +
|style="text-align: left;"|[[Demon]]||17||29||36
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||6||14||27
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||0||1||6
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||1||1||2
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||12||15||15
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||14||15||16
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||4||5||5
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||3||5||5
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|2
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||31||34||34
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||11||13||13
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|43
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Computer area map]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Invulnerability]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|-
 
|-
|[[Vertices]]||1252
+
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|-
|[[Linedefs]]||1255
+
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
|[[Sidedefs]]||1821
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Sectors]]||251
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||5||6||6
 
|}
 
|}
 
+
{{col-break}}
===Things===
+
{| {{prettytable|style=text-align: center;}}
{| {{prettytable}}
+
!colspan="4"|Multiplayer
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||colspan="3"|16
 +
|-
 +
|style="text-align: left;"|Shotgun guy||6||10||10
 +
|-
 +
|style="text-align: left;"|Imp||53||93||101
 +
|-
 +
|style="text-align: left;"|Lost soul||4||10||10
 +
|-
 +
|style="text-align: left;"|Demon||17||29||36
 +
|-
 +
|style="text-align: left;"|Spectre||6||14||27
 +
|-
 +
|style="text-align: left;"|Cacodemon||0||1||6
 +
|-
 +
|style="text-align: left;"|Arachnotron||1||1||2
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||0||1||1
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Sergeant]]s||6||10||10
+
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 
|-
 
|-
|[[Spectre]]s||6||14||27
+
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 
|-
 
|-
|[[Imp]]s||53||93||101
+
|style="text-align: left;"|Super shotgun||colspan="3"|1
 
|-
 
|-
|[[Demon]]s||17||29||36
+
|style="text-align: left;"|Chaingun||colspan="3"|1
 
|-
 
|-
|[[Trooper]]s||16||16||16
+
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|-
|[[Cacodemon]]s||0||1||6
+
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 
|-
 
|-
|[[Lost Soul]]s||4||10||10
+
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 
|-
 
|-
|[[Arachnotron]]s||1||1||2
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Clip||12||15||15
 
|-
 
|-
|[[Backpack]]s||1||1||1
+
|style="text-align: left;"|Box of bullets||colspan="3"|7
 
|-
 
|-
|[[Stim pack]]s||31||34||34
+
|style="text-align: left;"|4 shotgun shells||14||15||16
 
|-
 
|-
|[[Medikit]]s||11||13||13
+
|style="text-align: left;"|Box of shotgun shells||4||5||5
 
|-
 
|-
|[[Soul sphere]]s||1||1||1
+
|style="text-align: left;"|Rocket||3||5||5
 
|-
 
|-
|[[Health bonus]]es||43||43||43
+
|style="text-align: left;"|Box of rockets||colspan="3"|2
 
|-
 
|-
|[[Armor bonus]]es||10||10||10
+
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|2
 
|-
 
|-
|[[Green armor]]s||2||2||2
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Blue armor]]s||1||1||1
+
|style="text-align: left;"|Stimpack||31||34||34
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]||0||1||1
+
|style="text-align: left;"|Medikit||11||13||13
 
|-
 
|-
|[[Berserk]]s||1||1||1
+
|style="text-align: left;"|Armor||colspan="3"|2
 
|-
 
|-
|[[Invisibility|Invisibilities]]||1||1||1
+
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
|-
|[[Automap]]s||1||1||1
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Armor bonus||colspan="3"|10
 
|-
 
|-
|[[Chaingun]]s||1||1||1
+
|style="text-align: left;"|Health bonus||colspan="3"|43
 
|-
 
|-
|[[Rocket launcher]]s||1||1||1
+
|style="text-align: left;"|Supercharge||colspan="3"|1
 
|-
 
|-
|[[Super shotgun]]s||1||1||1
+
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Berserk||colspan="3"|1
 
|-
 
|-
|[[Ammo clip]]s||12||15||15
+
|style="text-align: left;"|Computer area map||colspan="3"|1
 
|-
 
|-
|[[Shell]]s||14||15||16
+
|style="text-align: left;"|Invulnerability||0||1||1
 
|-
 
|-
|[[Rocket]]s||3||5||5
+
|style="text-align: left;"|Partial invisibility||colspan="3"|1
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]||2||2||2
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of ammo|Ammo boxes]]||7||7||7
+
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|-
 
|-
|[[Box of shells|Shell boxes]]||4||5||5
+
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|-
!Keys||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
|[[Red skull]]s||1||1||1
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Yellow skull]]s||1||1||1
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|[[Blue skull]]s||1||1||1
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|6
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||5||6||6
 
|}
 
|}
 +
{{col-end}}
 +
 +
== Trivia ==
 +
{{French level name|La Citadelle}}
  
==External links==
+
== External links ==
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:doom2:19 MAP19 demos from the Compet-N database]
+
* {{competnmap|2|220|MAP19}}
 +
* {{dsda2|wad=doom2|map=Map+19|title=MAP19 demos}}
 +
* [http://ian-albert.com/games/doom_2_maps/ Top-down perspective view of all Doom II levels] by Ian Albert
  
[[Category:Levels by name|Citadel (Doom II)]]
 
 
[[Category:Sandy Petersen levels]]
 
[[Category:Sandy Petersen levels]]
 +
[[Category:Levels with extra monsters in co-op]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 16:15, 15 November 2020

Doom II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

Sony-PlayStation-5501-Console-FL.png

This level has a
console version.

This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.

MAP19: The Citadel is the nineteenth map of Doom II. It was designed by Sandy Petersen and uses the music track "Shawn's Got The Shotgun". The par time is 3:30.

Walkthrough

Map of The Citadel
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Head into the building in front of you (north), and from here head into the room to your right (east) and flip the switch on the southern wall. From here head back out into the centre room of this small building, and head out the door to your right (north) and over the bridge to the Citadel. Enter the Citadel from this door in front of you, then head up the stairs on the left (west) side and open the door with the demon face on it. In this room, flip the switch in front of you, then turn around and go through this door that has just opened (north). After going through this door, head down the first right (east) and through the door. As soon as you try pick up the soul sphere, you will be teleported to the southeast corner of the Citadel. After you shoot the back wall of the western nook with a hitscan projectile, a platform will start to rise. If you are not on it, then you will need to wait for it to raise fully so you can activate the switch on it. This will cause the platform you teleported to to come down to your level, so you can use it to jump across. After you head through this door, continue down to the end of this hallway to pick up the Red skull card.

From the opening of the courtyard, head left (south) to the only door exit. Once back in this entrance way, head right (west) and back into this room with the switch. Flip it again and head through the same door behind you (north). Head straight through this hallway until you see an opening to the outside. Do not go out it, but instead open the secret door just before it. There will be green armor in here, and behind it is a lift that you will need to activate. Once at the top of this lift, continue down this hallway until you get to the opening. Aiming at the centre of it, you will need to sprint out this window and hopefully onto the ledge. Drop down into the water, and head into the entrance way in the corner (north) of the building in front of you. Being careful of the crusher, you will need to get past it and left (south) up the little tower in the corner. Activate the switch in here, which will cause lots of imps to spawn, and then head north through either of the new door openings. You will now see 5 teleporters, of which you will need to head into the far right (north east) one. From this room, head straight out the only opening and down again to where the Blue skull card sits.

You will now be back in the central court yard. Head straight (south) out the only door again, and then from the entrance way continue heading out of the Citadel out the south door. Head left (east) and continue around the Citadel to the north side until you get to a grey building. Head into this building and around to the back (north side) of it, and from here open the Blue and Red poles. Head towards the Lava pit and you will finish.

Secrets

  1. After entering the citadel, climb the stairs and enter the lion-faced door on the right. Flip the switch in the next room to raise a staircase. Proceed up them and open the grey brick wall between the two satyr faces on the left wall (A). Go up the stairs in the next room and walk up to the switch on the wall to your left (not the one in the adjacent alcove). Pressing this switch causes a platform in the pit ahead to rise gradually. Flip this switch 2-7 times and jump onto the platform. Straight ahead will be a glowing triangular platform in the corner of the pit. Drop down onto this platform and go through the teleporter. On the other side is a soul sphere (B). (sector 38)
  2. Upon retrieving the soul sphere in secret #1, walk towards the door in front of you, but instead of going through, start walking backwards. You will be teleported onto a platform surrounded by an inescapable pit (C). There are two nooks in the wall containing enemies. Shoot the back wall of the smaller of the two nooks to raise a platform leading to the red skull key (D). (sector 52)
  3. Return to the first room in the citadel. Instead of going through the lion-faced door on the right, go through the left one (E). Flip the switch in the center of the next room to open two doors in the same room. Go through the southern one and continue along the hall until you hear the noise of a door opening behind. Quickly run back through the door you came through before it shuts and go through the newly opened wall before it closes too. Follow the spiraling stairway upward to the yellow skull key (F). (sector 126)
  4. Return to the room with the switch in the center and press it again. This time, go through the northern door. There will be a three-way fork in the path almost immediately (G). Go left and through the door at the end to get a not-so-secret blur sphere (H). (sector 43)
  5. Go back to the previous fork in the path and go straight. Follow the corridor until you reach a branch in the path that leads outside to the left. Do not drop outside yet. Instead, open the grey brick wall (the one that isn't tinted green) between the two silver strips on the wall that is immediately left of this pathway. This reveals a secret area with a security armor vest inside (I). (sector 97)
  6. Press the use key on the back wall of secret #5 to lower a lift (J). Ride it up to another secret area leading outside (K). (sector 95)
  7. In secret #6, face the hole leading outside and run out as fast as you can. You should land on the "fence" lining the moat (L). Drop into the moat to gain access to the otherwise unreachable red brick building. (sector 100)
  8. There are two doorways leading into the red brick building from secret #7 (M). Take the doorway on the left. Flip the switch at the end of the hall and go through the door. Pick up the ammo in this next room and then return outside (N). A new area will have opened, releasing some enemies. Pick up the computer map inside (O). (sector 85)
  9. Now take the doorway on the right side of the red brick building (P). Once inside, go up into the small wooden watchtower in the corner and flip the switch there (Q). This opens another secret passage at the north end of this room, revealing a set of five teleporters which take you to corresponding parts of the citadel (R). Take the northeast teleport to reach an otherwise unreachable secret area in the northeast "turret" of the fortress (S). (sector 33)

Bugs

There is a switch near the blue key to lower a lift, but the height of the sector associated with this switch is already the same as the lowest adjacent sector.

The teleporter destination for the southwest teleporter in the teleporter room is tagged to only appear on skill levels 3-5. Therefore the teleporter does not function on the first two skill levels (though some would believe it would make harder skill levels easier).

Both linedefs 355 and 736 are missing upper textures, though the former is only slightly visible when you are standing on top of the chaingun and the latter only when you are either falling in the nukage (sector 216) or if you walk along to the right edge of sector 194.

Areas / screenshots

Speedrunning

Routes and tricks

You do not have to obtain all three keys to finish this level. Opening the blue and red bars in front of the exit portal (or the red and yellow bars) will provide enough space to enter the exit room.

Current records

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:36 Marijo Sedlić (Sedlo) 2002-07-18 lv19-036.zip
NM speed 00:50 Ilya Britvich 2003-02-03 nm19-050.zip
UV max 05:05 Jim Leonard (Xit Vono) 2006-02-04 lv19-505.zip
NM100S 01:34 Marijo Sedlić (Sedlo) 1999-09-13 ns19-134.zip
UV -fast 07:24 Henning Skogstø 1999-04-03 fa19-724.zip
UV -respawn 04:32 Jakub Razák (method_man) 2003-12-06 re19-432.zip
UV Tyson 09:47 Jim Leonard (Xit Vono) 2006-02-04 ty19-947.zip
UV pacifist 00:41 Adam Williamson 2000-02-18 pa19-041.zip

The data was last verified in its entirety on July 5, 2020.

Deathmatch

Player spawns

This level contains six spawn points:

  1. facing north. (thing 417)
  2. facing south. (thing 418)
  3. facing north-west. (thing 419)
  4. facing east. (thing 420)
  5. facing north. (thing 421)
  6. facing south. (thing 422)

Statistics

Map data

Things 437
Vertices 1252*
Linedefs 1255
Sidedefs 1821
Sectors 251
* The vertex count without the effect of node building is 996.

Things

This level contains the following numbers of things per skill level:

Trivia

The official French name of this level is La Citadelle.

External links