MAP19: The Citadel (Doom II)

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Revision as of 09:06, 3 December 2007 by 62.31.184.12 (talk) (Secrets)


This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.
Doom II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

MAP19: The Citadel is the nineteenth map of Doom II. It was designed by Sandy Petersen and uses the music track "Shawn's Got The Shotgun".

Strategy

Map of MAP19

Walkthrough

Secrets

  1. After entering the citadel, climb the stairs and enter the lion-faced door on the right. Flip the switch in the next room to raise a staircase. Proceed up them and open the grey brick wall between the two satyr faces on the left wall (A). Go up the stairs in the next room and walk up to the switch on the wall to your left (not the one in the adjacent alcove). Pressing this switch causes a platform in the pit ahead to rise gradually. Flip this switch 2-7 times and jump onto the platform. Straight ahead will be a glowing triangular platform in the corner of the pit. Drop down onto this platform and go through the teleporter. On the other side is a soul sphere (B).
  2. Upon retrieving the soul sphere in secret #1, walk towards the door in front of you, but instead of going through, start walking backwards. You will be teleported onto a platform surrounded by an inescapable pit (C). There are two nooks in the wall containing enemies. Shoot the back wall of the smaller of the two nooks to raise a platform leading to the red skull key (D).
  3. Return to the first room in the citadel. Instead of going through the lion-faced door on the right, go through the left one (E). Flip the switch in the center of the next room to open two doors in the same room. Go through the southern one and continue along the hall until you hear the noise of a door opening behind. Quickly run back through the door you came through before it shuts and go through the newly opened wall before it closes too. Follow the spiraling stairway upward to the yellow skull key (F).
  4. Return to the room with the switch in the center and press it again. This time, go through the northern door. There will be a three-way fork in the path almost immediately (G). Go left and through the door at the end to get a not-so-secret blur sphere (H).
  5. Go back to the previous fork in the path and go straight. Follow the corridor until you reach a branch in the path that leads outside to the left. Do not drop outside yet. Instead, open the grey brick wall (the one that isn't tinted green) between the two silver strips on the wall that is immediately left of this pathway. This reveals a secret area with a security armor vest inside (I).
  6. Press the use key on the back wall of secret #5 to lower a lift (J). Ride it up to another secret area leading outside (K).
  7. In secret #5, face the hole leading outside and run out as fast as you can. You should land on the "fence" lining the moat (L). Drop into the moat to gain access to the otherwise unreachable red brick building.
  8. There are two doorways leading into the red brick building from secret #6 (M). Take the doorway on the left. Flip the switch at the end of the hall and go through the door. Pick up the ammo in this next room and then return outside (N). A new area will have opened, releasing some enemies. Pick up the computer map inside (O).
  9. Now take the doorway on the right side of the red brick building (P). Once inside, go up into the small wooden watchtower in the corner and flip the switch there (Q). This opens another secret passage at the north end of this room, revealing a set of five teleporters which take you to corresponding parts of the citadel (R). Take the northeast teleport to reach an otherwise unreachable secret area in the northeast "turret" of the fortress (S).

Bugs

  1. There is a switch near the blue key to lower a lift, but the height of sector associated with this switch is already the same as the lowest adjacent sector.

Speedrunning

Routes and tricks

You do not have to obtain all three keys to finish this level. Opening the blue and red bars in front of the exit portal (or the red and yellow bars) will provide enough space to enter the exit room.

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:36 Marijo "Sedlo" Sedlic 2002-07-18 lv19-036.zip
NM speed 00:50 Ilya Britvich 2003-02-03 nm19-050.zip
UV max 05:09 Radek Pecka 2004-02-16 lv19-509.zip
NM100S 01:34 Marijo "Sedlo" Sedlic 1999-09-13 ns19-134.zip
UV -fast 07:24 Henning Skogsto 1999-04-03 fa19-724.zip
UV -respawn 04:32 Jakub "method_man" Razak 2003-12-06 re19-432.zip
UV Tyson 09:59 Radek Pecka 2002-11-28 ty19-959.zip
UV pacifist 00:41 Adam Williamson 2000-02-18 pa19-041.zip

Statistics

Map data

Things 437
Vertices 1252
Linedefs 1255
Sidedefs 1821
Sectors 251

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 6 10 10
Spectres 6 14 27
Imps 53 93 101
Demons 17 29 36
Troopers 16 16 16
Cacodemons 0 1 6
Lost Souls 4 10 10
Arachnotrons 1 1 2
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 31 34 34
Medikits 11 13 13
Soul spheres 1 1 1
Health bonuses 43 43 43
Armor bonuses 10 10 10
Green armors 2 2 2
Blue armors 1 1 1
Invulnerabilities 0 1 1
Berserks 1 1 1
Invisibilities 1 1 1
Automaps 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Chainguns 1 1 1
Rocket launchers 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 12 15 15
Shells 14 15 16
Rockets 3 5 5
Rocket boxes 2 2 2
Ammo boxes 7 7 7
Shell boxes 4 5 5
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Yellow skulls 1 1 1
Blue skulls 1 1 1

External links