MAP19: The Pillars (Vile Flesh)

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Revision as of 02:15, 4 April 2022 by XymphBot (talk | contribs) (Speedrunning: Automated edit - Update DSDA map records)


Vile Flesh maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.

MAP19: The Pillars is the nineteenth map of Vile Flesh. It was designed by Gwyn Williams, who also composed the level's untitled music track, which is also used in MAP05: Outpost.

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Walkthrough

Map of The Pillars
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the start, fall into the lava at the right hand side, then go to the teleporter in the south. Instead of entering it, press on the wall behind it. There are some health and armor bonuses here, as well as a switch for a lift that will take you to a megaarmor. (sector 45)
  2. At the rectangular hub, take the left path. After the bend, press on the south wall to find stimpacks and a box of ammo. Look out for the imp that appears as you get them. (sector 99)
  3. After getting the yellow key, find the satyr switch will yellow bars around it and use it. Another switch is behind that switch. Use that one and leave the yellow key area. At the U-bend in the hallway, the inner bend will be open, revealing a corridor to a teleporter. When you take it, press along the north wall to find a backpack. (sector 227)
  4. Leave Secret #3 (or from the rectangular hub, take the right path) and go to the balcony of the next area. Take the north door, and in the next room, turn right and use the wall to the left of the box of ammo. The passageway has armor bonuses and a box of rockets and eventually leads you to the supplies on the desks in the room. (sector 254)
  5. Leave that room and go down the lift to the lava area with multiple platforms. Cross them (or just simply go to the cave to the south) and head all the way south. Take the lift up and use the skull switch to raise a block going west. At the dead-end cave, use the wall next to the box of ammo for a switch, which reveals a passage to the left, back to the starting area. In this area, go south on the walkway and press on the red wall at the end to get a soul sphere. (sector 296)
  6. In the arena where the rocket launcher is, go towards the west set of steps and use the south wall. A spectre guards a teleporter here. (sector 425)
  7. The teleporter in the previous secret takes you to a ledge southwest of the arena with some ammo clips. To get the next secret, turn to the east and press on the furthest light fixture on the wall. There will be health and armor bonuses, a medikit, boxes of ammo, and a switch here to open the windows at the entrance to the arena. (sector 448)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 5:31.46 Gwyn Williams 2004-01-22 vile_uv.zip
NM speed
UV max 9:21.57 lirui1001 2020-02-10 vf19-921.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 5:00.51 Gwyn Williams 2003-05-23 vile_nomo.zip

The data was last verified in its entirety on April 4, 2022.

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing south-east. (thing 664)
  2. facing west. (thing 665)
  3. facing east. (thing 666)
  4. facing south-west. (thing 667)
  5. facing north. (thing 668)
  6. facing north-west. (thing 669)
  7. facing north. (thing 670)
  8. facing south. (thing 671)

Statistics

Map data

Things 720
Vertices 2908*
Linedefs 2956
Sidedefs 4306
Sectors 513
* The vertex count without the effect of node building is 2489.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links