Difference between revisions of "MAP19: The Spiral (Doom 64)"

From DoomWiki.org

[checked revision][checked revision]
(Strategy: Adding bugs section)
Line 15: Line 15:
 
====Items====
 
====Items====
 
====Secrets====
 
====Secrets====
 +
===Bugs===
 +
The map has three unused [[macro]]s and even if whatever object or [[Linedef|line]] cause any of them nothing actually happens:
 +
# The first macro would raise the ceiling of a [[sector]] with [[tag]] assigned to 2. Then, after a short delay, lowers floor of that sector along with a sector tagged to 1 to the somewhat far distance down. None of the sectors in the level have these tags, so the purpose of the macro remains unknown.
 +
# The second instantly lowers a sector with a tag number 3 by 124 units. There is no sector having tag number three in this level. At least, intuitively one cannot guess an apparent purpose of this.
 +
# Used for spawning things tagged with 5. None of [[thing]]s have this number as a tag data. The fifth tag was likely a typo while original source code of the macro was written.
  
 
==Speedrunning==
 
==Speedrunning==

Revision as of 16:15, 6 July 2018

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Information icon.svgThis article or section needs to be cleaned up. Please edit it to conform to a higher standard of article quality.
This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.
Doom 64 maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 28
Secret maps: 29 30 31 32
Fun levels: 25 26 27
Title map: 33
The Lost Levels: 34 35 36 37 38 39
Fun level: 40

MAP19: The Spiral is the nineteenth map of Doom 64, designed by Tim Heydelaar. The level basically is killing loads of monsters in a large room which has a large staircase in it. If you look at the map from your automap, the level appears as a spiral. All you have to do is grab a red key and kill all the monsters that teleport in. Then you can go into the red door room and kill the last baron of Hell and exit. It uses the music track "Collision Course".

Strategy

Walkthrough

Map of MAP19

100% Completion

Enemies

Items

Secrets

Bugs

The map has three unused macros and even if whatever object or line cause any of them nothing actually happens:

  1. The first macro would raise the ceiling of a sector with tag assigned to 2. Then, after a short delay, lowers floor of that sector along with a sector tagged to 1 to the somewhat far distance down. None of the sectors in the level have these tags, so the purpose of the macro remains unknown.
  2. The second instantly lowers a sector with a tag number 3 by 124 units. There is no sector having tag number three in this level. At least, intuitively one cannot guess an apparent purpose of this.
  3. Used for spawning things tagged with 5. None of things have this number as a tag data. The fifth tag was likely a typo while original source code of the macro was written.

Speedrunning

Routes and tricks

Records

Statistics

Map data

Things

Monsters BG and BIO IOD WMD
Demons
Imps
Sergeants
Troopers
Powerups BG and BIO IOD WMD
Stim packs
Medikits
Berserks
Health bonuses
Armor bonuses
Green armors
Blue armors
Soulspheres
Weapons BG and BIO IOD WMD
Shotguns
Chainsaws
Ammunition BG and BIO IOD WMD
Ammo clips
Shells
Box of bullets
Box of shells

External links