Difference between revisions of "MAP19: The Spiral (Doom 64)"
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====Items==== | ====Items==== | ||
====Secrets==== | ====Secrets==== | ||
+ | ===Bugs=== | ||
+ | The map has three unused [[macro]]s and even if whatever object or [[Linedef|line]] cause any of them nothing actually happens: | ||
+ | # The first macro would raise the ceiling of a [[sector]] with [[tag]] assigned to 2. Then, after a short delay, lowers floor of that sector along with a sector tagged to 1 to the somewhat far distance down. None of the sectors in the level have these tags, so the purpose of the macro remains unknown. | ||
+ | # The second instantly lowers a sector with a tag number 3 by 124 units. There is no sector having tag number three in this level. At least, intuitively one cannot guess an apparent purpose of this. | ||
+ | # Used for spawning things tagged with 5. None of [[thing]]s have this number as a tag data. The fifth tag was likely a typo while original source code of the macro was written. | ||
==Speedrunning== | ==Speedrunning== |
Revision as of 16:15, 6 July 2018
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This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.
Doom 64 maps 11-20 |
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01
02
03
04
05
06
07
08
09
10 |
MAP19: The Spiral is the nineteenth map of Doom 64, designed by Tim Heydelaar. The level basically is killing loads of monsters in a large room which has a large staircase in it. If you look at the map from your automap, the level appears as a spiral. All you have to do is grab a red key and kill all the monsters that teleport in. Then you can go into the red door room and kill the last baron of Hell and exit. It uses the music track "Collision Course".
Contents
Strategy
Walkthrough
100% Completion
Enemies
Items
Secrets
Bugs
The map has three unused macros and even if whatever object or line cause any of them nothing actually happens:
- The first macro would raise the ceiling of a sector with tag assigned to 2. Then, after a short delay, lowers floor of that sector along with a sector tagged to 1 to the somewhat far distance down. None of the sectors in the level have these tags, so the purpose of the macro remains unknown.
- The second instantly lowers a sector with a tag number 3 by 124 units. There is no sector having tag number three in this level. At least, intuitively one cannot guess an apparent purpose of this.
- Used for spawning things tagged with 5. None of things have this number as a tag data. The fifth tag was likely a typo while original source code of the macro was written.
Speedrunning
Routes and tricks
Records
Statistics
Map data
Things
Monsters | BG and BIO | IOD | WMD |
---|---|---|---|
Demons | |||
Imps | |||
Sergeants | |||
Troopers | |||
Powerups | BG and BIO | IOD | WMD |
Stim packs | |||
Medikits | |||
Berserks | |||
Health bonuses | |||
Armor bonuses | |||
Green armors | |||
Blue armors | |||
Soulspheres | |||
Weapons | BG and BIO | IOD | WMD |
Shotguns | |||
Chainsaws | |||
Ammunition | BG and BIO | IOD | WMD |
Ammo clips | |||
Shells | |||
Box of bullets | |||
Box of shells |