MAP20: Boggy Creek (ZBlood)

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ZBlood maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 31
Deathmatch maps: 40 41

This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.
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MAP20: Boggy Creek is the twentieth map of ZBlood. It was designed by Jeffrey Graham (psyren) and Joseph Otey (Doorhenge), and uses the music track "". The par time defined in MAPINFO is 3:30.

Walkthrough[edit]

Map of Boggy Creek
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south-east. (thing 10)
  2. facing south-east. (thing 20)
  3. facing north. (thing 51)
  4. facing west. (thing 54)
  5. facing south-west. (thing 61)
  6. facing south-east. (thing 71)
  7. facing north-west. (thing 88)
  8. facing south-east. (thing 144)

Statistics[edit]

Map data[edit]

Things 226
Vertices 1972*
Linedefs 1829
Sidedefs 2500
Sectors 246
* The vertex count without the effect of node building is 1619.

Things[edit]

This level contains the following numbers of things per skill level:


Technical information[edit]

Inspiration and development[edit]

The level is based on the original by Robert Travis of Sunstorm Interactive.

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]