Difference between revisions of "MAP20: Gotcha! (Doom II)"

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{{map|slot=MAP20}}
 
{{map|slot=MAP20}}
 
[[Image:CyberdemonxSpidermastermind.png|thumb|240px|The cyberdemon and spiderdemon face each other in MAP20.]]
 
[[Image:CyberdemonxSpidermastermind.png|thumb|240px|The cyberdemon and spiderdemon face each other in MAP20.]]
'''MAP20: Gotcha!''' is the twentieth map of [[Doom II]]. It was designed by [[John Romero]] and uses the [[Doom II music|music]] track "Message For The Archvile". The [[par time]] is 2:30. It is notable for being able to watch a [[cyberdemon]] and [[spiderdemon|spider mastermind]] fight.
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'''MAP20: Gotcha!''' is the twentieth map of [[Doom II]]. It was designed by [[John Romero]] and uses the [[Doom II music|music]] track "Message For The Archvile". The [[par time]] is 2:30. It is notable for allowing the player to watch a [[cyberdemon]] and [[spiderdemon|spider mastermind]] fight.
  
 
== Walkthrough ==
 
== Walkthrough ==

Revision as of 15:46, 3 June 2020

Doom II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.
The cyberdemon and spiderdemon face each other in MAP20.

MAP20: Gotcha! is the twentieth map of Doom II. It was designed by John Romero and uses the music track "Message For The Archvile". The par time is 2:30. It is notable for allowing the player to watch a cyberdemon and spider mastermind fight.

Walkthrough

Map of Gotcha!
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Go through the door at the start and clear the opposition there. While moving into a larger room, platforms will lower in the center of it revealing the spiderdemon and cyberdemon (A). Try to lure them into a fight (moving in the west of the room behind a raised wall in the western platform). Defeat the remaining enemy using the platform as cover (B).

Hit the switch in the western platform and immediately eliminate the arch-vile and baron of Hell that will come through the door (C). Afterwards, take the lift to go around the walkway and go through the door. Follow a winding stairway (D) down towards the teleporter. Go down another stairway and jump into the dark opening (E). Follow the corridor to the end and hop in the teleporter (F).

You will slowly go down into a small room with zombies and imps (G). Through the opening you will see a section of wall lowering across the lava pool (H). Wait for it to lower completely and jump through the opening. Follow the corridor, climb up the stairs and snatch the plasma rifle (I). Watch out for enemies popping out and run down the stairs towards the walkway and walk through the teleporter (J). In the last room, walking through the narrow walkway until the end and jump in the hole (K). Watch out for commandos and cacodemons.

Secrets

Official

  1. At the very beginning of the level, turn around and face the structure behind you. Walk off the ledge you're on to cause a walkway to rise below you (L). Follow this walkway around to the back of the structure to access its inside. Once you're done exploring, drop into the pit of blood between the walkway and the structure. At either end of the semicircular pit are alcoves. The western alcove contains a radiation suit and a bulk cell and is considered a secret (M). (sector 56) The east alcove teleports you back to the starting point.
  2. In the northeast corner of the level is a large structure (N). Walk around the far side and you'll see a narrow "alley" with a glowing skull decoration at its end (O). Enter this alley to find a passageway leading up to a teleporter (P). Go through to be taken to a circular structure in the northwest of the map (Q). After raising the floor in this building, flip the switch to lower a teleport, but do not go through it yet. The walls immediately to the left and right of the teleporter can be opened as well (R). Both count as individual secrets. (sector 132)
  3. See secret #2. (sector 128)
  4. At the end of either secret #2 or #3, open the wall leading to the area behind the teleporter (S); the right wall in the left alcove; the left wall in the right alcove. This, too, counts as a secret and contains a soul sphere (T). (sector 127)
  5. On the east side of the map is a square building in a sunken pit of lava. Enter this building via the lift in the southwest corner and follow the winding path all the way to the teleporter at the top, but do not go through it (U). Instead, open the wall immediately to its left to reveal a secret path leading to another teleporter (V). (sector 4)
  6. Take the demon-faced teleporter in the area with the circular walkway (after the room with the battling cyberdemon and spider mastermind). Follow the white walkway in front of you and run through the dark hole in the wall (W). Hug the left wall in this dark area and you'll go through a narrow tunnel with a teleport at the end. Go through to be taken to a tall pillar with a megasphere (X). (sector 101)
  7. Return to the dark area containing the passage to secret #6, but take the non-secret teleporter on the opposite end of the room (Y). Once the floor lowers, drop off the ledge straight ahead to lower the wall in front of you. Go through the newly opened hallway until you reach the dark room with a lit staircase in the center. The wall with the lightning symbol on the south end of this room can be opened, and contains a soul sphere (Z). (sector 59)

Non-official

  1. Shooting the left side of the structure above the demon-faced teleporter (this can be done either from the room containing secret #2 or from secret #6) opens a small alcove just to the left of where you find secret #2. It contains a BFG9000 and two energy cells.

Areas / screenshots

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:34 Ian Sabourin 2002-01-07 lv20-034.zip
NM speed 00:39 xepop 2009-12-26 nm20-039.zip
UV max 02:42 Tatsuya Ito (Tatsurd-cacocaco) 2013-08-11 lv20-242.zip
NM100S 01:24 Chris Ratcliff (Ryback) 2009-12-05 ns20-124.zip
UV -fast 04:01 Jakub Razák (method_man) 2003-12-21 fa20-401.zip
UV -respawn 02:47 Jakub Razák (method_man) 2003-12-20 re20-247.zip
UV Tyson 07:54 Jim Leonard (Xit Vono) 2006-02-08 ty20-754.zip
UV pacifist 00:36 Adam Williamson 2003-03-04 pa20-036.zip

The data was last verified in its entirety on October 23, 2012.

Deathmatch

Player spawns

This level contains nine spawn points:

  1. facing east. (thing 133)
  2. facing east. (thing 134)
  3. facing north. (thing 135)
  4. facing east. (thing 136)
  5. facing east. (thing 137)
  6. facing east. (thing 138)
  7. facing east. (thing 139)
  8. facing east. (thing 148)
  9. facing south. (thing 233)

Statistics

Map data

Things 256
Vertices 1024*
Linedefs 1015
Sidedefs 1448
Sectors 191
* The vertex count without the effect of node building is 821.

Things

This level contains the following numbers of things per skill level:

Trivia

The official French name of this level is Je t'ai eu!. Literally, "I got you!"

External links