MAP20: Hotel Hell (H2H-Xmas)

From DoomWiki.org

Revision as of 18:58, 16 December 2019 by Doomer96 (talk | contribs) (Bugs: It is possible to reach the teleporters to these areas)


H2H-Xmas maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.

MAP20: Hotel Hell is the twentieth map of H2H-Xmas. It was designed by Zack Lawson (Zeek) and uses the music track " ".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Hotel Hell
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

There are no official secrets on this map.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing south-east. (thing 4)
  2. facing north-east. (thing 11)
  3. facing north-west. (thing 12)
  4. facing south-west. (thing 169)
  5. facing north. (thing 180)
  6. facing south. (thing 183)
  7. facing north. (thing 186)
  8. facing south. (thing 189)

Statistics

Map data

Things 491
Vertices 1449*
Linedefs 1604
Sidedefs 2540
Sectors 375
* The vertex count without the effect of node building is 1205.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links