MAP20: Level Name (Doomworld Mega Project 2016)

DMP 2016 maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50

This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.
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MAP20: Level Name is the twentieth map of Doomworld Mega Project 2016. It was designed by Du Mhan Yhu.

Contents

WalkthroughEdit

Map of Level Name
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. In the southwest part of the map, head into the blood pit with the two hanging corpses on the wall. Press the gargoyle switch, then leave the blood pool. In the room with the smaller pool, turn west and head through, where a wall will lower revealing Hell knights and a revenant (who will teleport away) guarding a medikit and shotgun shells. (sector 1385)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:08.17 Human Being 2023-05-11 mp1620-817.zip
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:09.49 Human Being 2023-05-11 mp1620p949.zip
Stroller 0:13.23 Human Being 2023-05-11 mp1620str1323.zip

The data was last verified in its entirety on May 12, 2023.

StatisticsEdit

Map dataEdit

Things 855
Vertices 11107*
Linedefs 10579
Sidedefs 16764
Sectors 1665
* The vertex count without the effect of node building is 8947.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit