MAP20: Level Name (Doomworld Mega Project 2016)

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Revision as of 06:39, 24 January 2022 by XymphBot (talk | contribs) (Speedrunning: Automated edit - Update DSDA map records; rm empty Misc section)


DMP 2016 maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50

This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.
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MAP20: Level Name is the twentieth map of Doomworld Mega Project 2016. It was designed by Du Mhan Yhu.

Walkthrough

Map of Level Name
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the southwest part of the map, head into the blood pit with the two hanging corpses on the wall. Press the gargoyle switch, then leave the blood pool. In the room with the smaller pool, turn west and head through, where a wall will lower revealing Hell knights and a revenant (who will teleport away) guarding a medikit and shotgun shells. (sector 1385)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:08.43 Revved 2020-02-03 mp1620-008.zip
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 24, 2022.

Statistics

Map data

Things 855
Vertices 11107*
Linedefs 10579
Sidedefs 16764
Sectors 1665
* The vertex count without the effect of node building is 8947.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links