MAP20: The Forsaken Hall (Requiem)
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Requiem maps 11-20 |
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01
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MAP20: The Forsaken Hall is the twentieth map of Requiem. It was designed by Adam Windsor, and uses the music track "Take All (I have more)" by Mark Klem. It is the second smallest level in the megawad, unusually small in comparison to most of the other levels.
Contents
Description
According to both the text file and the Requiem info pack:
- This seems to be a quiet, forgotten corner of Hell. You suspect it won't stay forgotten for long.
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- At the start of the level, there is an arrow made of health bonuses in the southwest, pointing at the west side of the southern wall. Open it to find some shells, two rockets, and a backpack. (sector 18)
- On the walkways around where the yellow keycard sits, two walls at the west side of either walkway, near the keycard, are bordered by rsuted metal. Push on them, and they will instantly lower, allowing you to jump down, and obtain a medikit and a box of shells. (sector 105) Use any one of the teleporters to exit.
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:10 | Adam Hegyi | 2001-06-23 | rq20-010.zip | |
NM speed | 00:13 | Radek Pecka | 2001-06-25 | rn20-013.zip | |
UV max | 00:36 | Adam Hegyi | 2001-04-11 | rq20-036.zip | |
NM100S | 00:29 | Casey Alvis | 2004-01-24 | rs20-029.zip | |
UV -fast | 00:53 | Xit Vono | 2001-09-01 | rf20-053.zip | |
UV -respawn | 00:41 | Radek Pecka | 2003-03-05 | rr20-041.zip | |
UV Tyson | 02:54 | Xit Vono | 2001-06-29 | rt20-254.zip | |
UV pacifist | 00:10 | Adam Hegyi | 2001-06-23 | rq20-010.zip |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 148 |
Vertexes | 499 |
Linedefs | 674 |
Sidedefs | 1062 |
Sectors | 171 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Barons of hell | 0 | 1 | |
Demons | 1 | 2 | 0 |
Hell knights | 1 | 0 | 1 |
Imps | 12 | 14 | 17 |
Lost souls | 6 | 8 | 10 |
Pain elementals | 0 | 1 | |
Sergeants | 2 | 1 | |
Spectres | 0 | 2 | |
Troopers | 4 | 6 | |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainguns | 3 | ||
Chainsaws | 1 | ||
Rocket launchers | 3 | ||
Shotguns | 4 | ||
Super shotguns | 2 | ||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | 16 | ||
Backpacks | 1 | ||
Green armors | 1 | ||
Health bonuses | 12 | 10 | 8 |
Medikits | 2 | ||
Stim packs | 7 | 5 | 3 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | 10 | 6 | |
Rockets | 4 | ||
Shell boxes | 1 | ||
Shells | 9 | 8 | 7 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Yellow keycards | 1 |
Technical information
Inspiration and development
This level was originally meant to be MAP26 of the sixth part of Demonfear, Demonfear 6 : The Heart, which was intended to come out in 1996 but was never released. Windsor would eventually create an entirely different "Demonfear 6" in 1999, and he compiled the whole series into one megawad a year later.