Difference between revisions of "MAP20: The Starport (Scythe)"

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m (Created page with "{{Scythe 11-20}} {{map|slot=MAP20}} '''MAP20: The Starport''' is the twentieth map of Scythe. It was designed by Erik Alm, and uses the music track "". == Walkthroug...")
 
(music, mapview, tables)
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{{Scythe 11-20}}
 
{{Scythe 11-20}}
 
{{map|slot=MAP20}}
 
{{map|slot=MAP20}}
'''MAP20: The Starport''' is the twentieth map of [[Scythe]]. It was designed by [[Erik Alm]], and uses the [[music]] track "".
+
'''MAP20: The Starport''' is the twentieth map of [[Scythe]]. It was designed by [[Erik Alm]], and uses the [[music]] track "Castle Center" from {{wp|Castlevania 64}}. A screenshot from this particular map is used as the megawad's [[intermission screen]] background.
  
 
== Walkthrough ==
 
== Walkthrough ==
 +
[[Image:Scythe MAP20 map.png|right|thumb|300px|Map view of MAP20]]
 
Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
  
Line 11: Line 12:
  
 
===Secrets===
 
===Secrets===
 +
#'''(sector 157)'''
  
 
===Bugs===
 
===Bugs===
Line 28: Line 30:
  
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
 
{| {{prettytable}}
 
{| {{prettytable}}
|[[Things]]||{{{things|}}}
+
|[[Things]]||184
 
|-
 
|-
|[[Vertices]]||{{{vertexes|}}}
+
|[[Vertices]]||904
 
|-
 
|-
|[[Linedefs]]||{{{linedefs|}}}
+
|[[Linedefs]]||893
 
|-
 
|-
|[[Sidedefs]]||{{{sidedefs|}}}
+
|[[Sidedefs]]||1354
 
|-
 
|-
|[[Sectors]]||{{{sectors|}}}
+
|[[Sectors]]||160
 
|}
 
|}
  
 
===Things===
 
===Things===
 
This level contains the following numbers of things per [[skill level]]:
 
This level contains the following numbers of things per [[skill level]]:
 +
{| {{prettytable}}
 +
![[Monsters]]||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 +
|-
 +
|[[Trooper]]s||16||16||16
 +
|-
 +
|[[Sergeant]]s||1||1||1
 +
|-
 +
|[[Chaingunner]]s||0||2||2
 +
|-
 +
|[[Imp]]s||47||47||47
 +
|-
 +
|[[Demon]]s||2||2||5
 +
|-
 +
|[[Cacodemon]]s||0||0||2
 +
|-
 +
|[[Hell knight]]s||2||3||2
 +
|-
 +
|[[Revenant]]s||0||1||2
 +
|-
 +
|[[Arachnotron]]s||1||3||3
 +
|-
 +
|[[Arch-vile]]s||0||0||1
 +
|-
 +
|[[Baron of hell|Barons of hell]]||0||2||2
 +
|-
 +
|[[Cyberdemon]]s||1||1||1
 +
|-
 +
|[[Romero's head]]s||1||1||1
 +
|-
 +
![[Items|Powerups]]||ITYTD and HNTR||HMP||UV and NM
 +
|-
 +
|[[Medikit]]s||4||4||4
 +
|-
 +
|[[Soul sphere]]s||1||1||1
 +
|-
 +
|[[Megasphere]]s||1||1||1
 +
|-
 +
|[[Security armor]]s||1||1||1
 +
|-
 +
|[[Combat armor]]s||1||1||1
 +
|-
 +
|[[Berserk pack]]s||1||1||1
 +
|-
 +
|[[Blur artifact|Invisibilities]]||1||1||1
 +
|-
 +
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
 +
|-
 +
|[[Shotgun]]s||1||1||1
 +
|-
 +
|[[Super shotgun]]s||1||1||1
 +
|-
 +
|[[Chaingun]]s||1||1||1
 +
|-
 +
|[[Rocket launcher]]s||1||1||1
 +
|-
 +
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 +
|-
 +
|[[Backpack]]s||1||1||1
 +
|-
 +
|[[Box of shotgun shells|Shell boxes]]||6||6||6
 +
|-
 +
|[[Box of rockets|Rocket boxes]]||8||8||8
 +
|-
 +
|[[Barrel|Explosive barrels]]||34||34||34
 +
|-
 +
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
 +
|-
 +
|Red cards||1||1||1
 +
|-
 +
|Blue cards||1||1||1
 +
|-
 +
|Yellow cards||1||1||1
 +
|-
 +
|}
  
 
== Technical information ==
 
== Technical information ==

Revision as of 15:17, 6 October 2012

Scythe maps
First Episode

01 02 03 04 05 06 07 08 09 10

Second Episode
Third Episode

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.

MAP20: The Starport is the twentieth map of Scythe. It was designed by Erik Alm, and uses the music track "Castle Center" from Castlevania 64. A screenshot from this particular map is used as the megawad's intermission screen background.

Walkthrough

Map view of MAP20

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 157)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

Deathmatch

Statistics

Map data

Things 184
Vertices 904
Linedefs 893
Sidedefs 1354
Sectors 160

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM
Troopers 16 16 16
Sergeants 1 1 1
Chaingunners 0 2 2
Imps 47 47 47
Demons 2 2 5
Cacodemons 0 0 2
Hell knights 2 3 2
Revenants 0 1 2
Arachnotrons 1 3 3
Arch-viles 0 0 1
Barons of hell 0 2 2
Cyberdemons 1 1 1
Romero's heads 1 1 1
Powerups ITYTD and HNTR HMP UV and NM
Medikits 4 4 4
Soul spheres 1 1 1
Megaspheres 1 1 1
Security armors 1 1 1
Combat armors 1 1 1
Berserk packs 1 1 1
Invisibilities 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Super shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Shell boxes 6 6 6
Rocket boxes 8 8 8
Explosive barrels 34 34 34
Keys ITYTD and HNTR HMP UV and NM
Red cards 1 1 1
Blue cards 1 1 1
Yellow cards 1 1 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links