MAP20: The Starport (Scythe)

Scythe maps
First Episode

01 02 03 04 05 06 07 08 09 10

Second Episode
Third Episode

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.

MAP20: The Starport is the twentieth map of Scythe. It was designed by Erik Alm, and uses the music track "Castle Center" from Castlevania 64. A screenshot from this particular map is used as the megawad's intermission screen background, as well as in the title screen.

Contents

WalkthroughEdit

Map of The Starport
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

A lot of enemies will attack you at the start. Grab weapons and head to the area with crates to the south, where the arachnotron came from. You will find the red keycard and a berserk pack here. Now go through the red door, and fend off monsters as you head down the hall. Flip the switch next to the yellow door, then quickly go back to the door you came in from to find a lift has lowered. Take it to reach a small room with a couple of Hell knights and the yellow keycard. You can use it on the yellow door now, and with it, go up to the next level. Kill the monsters, and you will need to make a running jump to reach the blue keycard. A barrier will lower to the east where you will find a helipad with an 'S' symbol, as well as a rocket launcher and several rocket boxes. When you go east, to a small area with two arachnotrons attacking you from cages and a switch, a cyberdemon will appear on the helipad. Make sure to get rid of him, and then press the switch to open the nearby wall. There are a lot of monsters inside. Make your way to the end of this big area and find the switch on the northern wall. This allows you to leave the helipad area, so do so, and fall into the hellish pit to find the exit.

Other points of interestEdit

SecretsEdit

  1. At the start, head up the steps and head south. Jump through the window to get the soul sphere. (sector 157)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current Compet-n recordsEdit

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 4, 2020.

Current DSDA recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:48.49 Artem Safronov (SAV88) 2012-12-21 sc20p048.zip Cross-listed from Pacifist
NM speed 0:45.97 Artem Safronov (SAV88) 2010-03-14 sc20n045.zip
UV max 1:38.74 KineticBeverage 2024-01-30 sc_max.zip
NM 100S 0:57.20 megasphere308 2021-05-25 sc20ns057.zip
UV -fast 1:58.17 Artem Safronov (SAV88) 2010-10-15 sc20f158.zip
UV -respawn 1:15.14 Andrea Rovenski (Cyberdemon531) 2015-01-18 sc20r115.zip
UV Tyson 4:29.54 Artem Safronov (SAV88) 2007-05-25 sc20t429.zip
UV pacifist 0:48.49 Artem Safronov (SAV88) 2012-12-21 sc20p048.zip
NoMo 0:33.97 aconfusedhuman 2021-11-30 sc20o033.zip

The data was last verified in its entirety on March 8, 2024.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing south. (thing 168)
  2. facing north. (thing 169)
  3. facing east. (thing 170)
  4. facing west. (thing 171)

StatisticsEdit

Map dataEdit

Things 184
Vertices 904*
Linedefs 893
Sidedefs 1354
Sectors 160
* The vertex count without the effect of node building is 753.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit