Difference between revisions of "MAP21: Ant Hill (Doom 2 Unleashed)"

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{{Doom 2 Unleashed 21-30}}
 
{{Doom 2 Unleashed 21-30}}
 
{{map|slot=MAP21}}
 
{{map|slot=MAP21}}
{{Level stub}}
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'''MAP21: Ant Hill''' is the twenty-first map of [[Doom 2 Unleashed]]. It was designed by [[Chris Harriman (Impboy)]] and uses the [[Doom music|music]] track "Untitled" from [[Doom]]'s [[E2M9: Fortress of Mystery (Doom)|E2M9: Fortress of Mystery]], composed by [[Robert Prince]].
'''MAP21: Ant Hill''' is the twenty-first map of [[Doom 2 Unleashed]]. It was designed by [[Chris Harriman (Impboy)]] and uses the [[music]] track " ".
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When using the music [[WAD]] included with this [[megawad]], this level instead uses the music track "Depression" by [[Paul Corfiatis]].
  
 
== Walkthrough ==
 
== Walkthrough ==
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===Essentials===
 
===Essentials===
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Take the [[shotgun]] and [[berserk]] pack in front of you then open the door ahead to confront two [[spectre]]s and a [[revenant]]. Go through the door and turn right to kill some [[imp]]s, then follow the tunnel through some [[Damaging floor|damaging blood]] to a room with two red torches. Head straight forwards to a staircase and follow it down, killing a spectre halfway down (replaced with a [[cacodemon]] on Ultra-Violence (UV) and Nightmare (NM) [[Skill level#Doom and Doom II skill levels|skill levels]]), until you reach a room guarded by two revenants on Hurt Me Plenty (HMP) skill level or an [[arch-vile]] on UV and NM. Open the wooden door and kill two [[demon]]s waiting behind it, then go down either staircase to find a cacodemon guarding an [[armor]] pickup. Go into the marble tunnel and pass a revenant and one or two [[Hell knight]]s to find a door guarded by imps.
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Open the door and kill two approaching demons, then climb the stairs behind them to confront another knight (replaced by a [[baron of Hell]] on UV and NM) guarding a [[red skull key]]. Take the key then backtrack through the marble tunnel to confront one or two knights that teleport in, then return to the room with two red torches and head south up another staircase to a door requiring the red key. Open it and kill the monsters visible through the candlelit windows if you wish, then press the skull [[switch]] under the exit sign to finish the level.
  
 
===Other points of interest===
 
===Other points of interest===
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A [[chaingun]] can be found in the room with two red torches on UV and NM.
  
 
===Secrets===
 
===Secrets===
# In the area with two torches, go behind the pentagram wall to get a [[rocket launcher]] (not available on [[Skill level|Hey, Not Too Rough or lower]]). ('''sector 29''')
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# In the room with two red torches, go behind the pentagram wall to find a [[rocket launcher]] (only available on HMP or higher). ('''sector 29''')
  
 
===Bugs===
 
===Bugs===

Revision as of 09:17, 11 May 2021

Doom 2 Unleashed maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

No Hope For Peace

33 34 35 36 37 38 39 40

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.

MAP21: Ant Hill is the twenty-first map of Doom 2 Unleashed. It was designed by Chris Harriman (Impboy) and uses the music track "Untitled" from Doom's E2M9: Fortress of Mystery, composed by Robert Prince.

When using the music WAD included with this megawad, this level instead uses the music track "Depression" by Paul Corfiatis.

Walkthrough

Map of Ant Hill
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Take the shotgun and berserk pack in front of you then open the door ahead to confront two spectres and a revenant. Go through the door and turn right to kill some imps, then follow the tunnel through some damaging blood to a room with two red torches. Head straight forwards to a staircase and follow it down, killing a spectre halfway down (replaced with a cacodemon on Ultra-Violence (UV) and Nightmare (NM) skill levels), until you reach a room guarded by two revenants on Hurt Me Plenty (HMP) skill level or an arch-vile on UV and NM. Open the wooden door and kill two demons waiting behind it, then go down either staircase to find a cacodemon guarding an armor pickup. Go into the marble tunnel and pass a revenant and one or two Hell knights to find a door guarded by imps.

Open the door and kill two approaching demons, then climb the stairs behind them to confront another knight (replaced by a baron of Hell on UV and NM) guarding a red skull key. Take the key then backtrack through the marble tunnel to confront one or two knights that teleport in, then return to the room with two red torches and head south up another staircase to a door requiring the red key. Open it and kill the monsters visible through the candlelit windows if you wish, then press the skull switch under the exit sign to finish the level.

Other points of interest

A chaingun can be found in the room with two red torches on UV and NM.

Secrets

  1. In the room with two red torches, go behind the pentagram wall to find a rocket launcher (only available on HMP or higher). (sector 29)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Statistics

Map data

Things 207
Vertices 1177*
Linedefs 1196
Sidedefs 1963
Sectors 219
* The vertex count without the effect of node building is 992.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links