Difference between revisions of "MAP21: Cyberbullying: Beyond Earth (Ancient Aliens)"

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{{Ancient Aliens E3 - You're the Alien Now}}
 
{{Ancient Aliens E3 - You're the Alien Now}}
 
{{map|slot=MAP21}}
 
{{map|slot=MAP21}}
'''MAP21: Cyberbullying: Beyond Earth''' is the twenty-first map of [[Ancient Aliens]]. It was designed by [[Paul DeBruyne (skillsaw)]] and uses the [[music]] track "Basement," composed by [[Stuart Rynn (stewboy)]].
+
'''MAP21: Cyberbullying: Beyond Earth''' is the twenty-first map of [[Ancient Aliens]]. It was designed by [[Paul DeBruyne (skillsaw)]] and uses the [[music]] track "Basement," composed by [[Stuart Rynn (stewboy)]]. The [[par time]] is 8:00.
 
{{Level stub}}
 
{{Level stub}}
  
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===Secrets===
 
===Secrets===
# Just east from where you start is a room with a [[damaging floor|lava pit]] in the middle. Southeast of the pit, you can claim a [[soul sphere]]. ('''sector 921''')
+
# Just east from where you start is a room with a [[damaging floor|lava pit]] in the middle, where you see the first [[arachnotron]] in the map. Southeast of the pit, you can claim a [[soul sphere]]. ('''sector 921''')
# From where you see the first [[arachnotron]] in the map, look to the south and try to jump through the southwest wall. You will have to fall at a proper angle if you are to enter the wall, which contains a [[plasma gun]], [[energy cell pack]]s, and a [[megasphere]]. ('''sector 1342''')
+
# From the same starting area as Secret #1, look to the south from the west ledge and try to jump through the southwest brick wall. You will have to fall at a proper angle if you are to enter the fake wall below, which contains a [[plasma gun]], [[energy cell pack]]s, and a [[megasphere]]. ('''sector 1342''')
  
 
===Bugs===
 
===Bugs===
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===Routes and tricks===
 
===Routes and tricks===
  
=== Current records ===
+
===Current records===
The records for the map at the [http://doomedsda.us Doomed Speed Demos Archive] are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Run||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]|| || || || ||
+
|[[UV speed]]||1:14.09||[[Napsalm]]||2021-08-30||{{dsda2ftp|aaliens/54526/aa21p114.zip|aa21p114.zip}}||Cross-listed from Pacifist
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]||07:30||[[William Huber]]||2016-09-25||{{dsdaftp|2798/1/aa22-730.zip|aa22-730.zip}}||
+
|[[UV max]]||3:55.09||{{dsda2user|id=visitorq|title=VisitorQ|linkonly=1}}||2018-05-17||{{dsda2ftp|aaliens/4862/aa21-355.zip|aa21-355.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || || ||
+
|[[NM 100S]]|| || || || ||
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
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|[[UV Tyson]]|| || || || ||
 
|[[UV Tyson]]|| || || || ||
 
|-
 
|-
|[[UV pacifist]]|| || || || ||
+
|[[UV pacifist]]||1:14.09||[[Napsalm]]||2021-08-30||{{dsda2ftp|aaliens/54526/aa21p114.zip|aa21p114.zip}}||
|}
+
|-
 
+
|[[NoMo]]||0:43.71||{{dsda2user|id=inuk|title=Inuk|linkonly=1}}||2022-12-22||{{dsda2ftp|aaliens/70749/aa21o043.zip|aa21o043.zip}}||
===Miscellaneous demos===
 
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
 
|-
 
|-
| || || || || ||  
+
|NoMo 100S||0:46.94||{{dsda2user|id=inuk|title=Inuk|linkonly=1}}||2023-07-04||{{dsda2ftp|aaliens/79963/aa21os046.zip|aa21os046.zip}}||
 
|}
 
|}
  
''This information was last verified in its entirety on January 16, 2018.
+
''The data was last verified in its entirety on July 10, 2023.''
 
 
== Deathmatch ==
 
  
 
== Statistics ==
 
== Statistics ==
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|style="text-align: left;"|[[Cyberdemon]]||colspan="3"|1
 
|style="text-align: left;"|[[Cyberdemon]]||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|[[Commander Keen]]||colspan="3"|6
+
|style="text-align: left;"|[[Ancient Aliens#New monsters|Stealth plasma alien]]||27||37||45
 +
|-
 +
|style="text-align: left;"|Alien guardian||7||12||17
 +
|-
 +
|style="text-align: left;"|Alien guardian 2||colspan="3"|6
 
|-
 
|-
 
![[Weapon|Weapons]]!!1-2!!3!!4-5
 
![[Weapon|Weapons]]!!1-2!!3!!4-5
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|style="text-align: left;"|Cyberdemon||colspan="3"|2
 
|style="text-align: left;"|Cyberdemon||colspan="3"|2
 
|-
 
|-
|style="text-align: left;"|Commander Keen||colspan="3"|6
+
|style="text-align: left;"|Stealth plasma alien||27||37||45
 +
|-
 +
|style="text-align: left;"|Alien guardian||7||12||17
 +
|-
 +
|style="text-align: left;"|Alien guardian 2||colspan="3"|6
 
|-
 
|-
 
!Weapons!!1-2!!3!!4-5
 
!Weapons!!1-2!!3!!4-5
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== Trivia ==
 
== Trivia ==
 +
* In the comment section under the playthrough of this map on [[decino]]'s {{wp|YouTube}} [https://www.youtube.com/@decino channel], [[Paul DeBruyne (skillsaw)|skillsaw]] shared the following information about this level:
 +
{{Extquote|Oh no, my bad on the broken [[cyberdemon|cyber]]. Sorry about that! The cyberdemon was supposed to teleport through all the way to the end, queued behind the other, so you'd fight two cybers at the end in the room with the [[super shotgun|SSG]]/crushers... Meanwhile, he'd be able to harass players who fell behind from the first cage until he was able to teleport to the next.<p>It didn't work because the teleport destination in the final room was blocked by the first cyber, while his destination sector lowered, and so the bonus cyber walked through the teleport line and got out into the hallway, instead of teleporting to the final room. In MP, this is actually kind of funny because he'd end up blocking off the hallway which is going cause some chaos, but in single player he just turned into a sniper without a good line of sight. To make this work reliably, there needs to be a second teleport line/destination from the 2nd cyber cage.</p>Anyways, this was the first E3 completed, before I had figured out exactly what it was going to do. The maps I did after this (namely, 25, 27, and 29) lean way more heavily into the synthwave alien void aesthetic, which I think ended up much more cohesive. The plasma gun secret allows you to cheese the map (with the cells you can easily kill the cyber in the first cage). On the other hand, the SSG starvation was intended to make it harder to kill the cyberdemon early. I'm actually very fond of this map even though I think it's generally one of the less liked maps for most players.|Paul DeBruyne (skillsaw)|{{cite web text|author=[[Paul DeBruyne (skillsaw)]]|title=Comment on ''Ancient Aliens - MAP21: Cyberbullying: Beyond Earth (Ultra-Violence 100%)''|url=https://www.youtube.com/watch?v=UM9XdtuqvNE&lc=UgxbS4zemFMWyyhuj954AaABAg|publishdate=4 July 2023|publication={{wp|YouTube}}|accessdate=27 July 2023}}}}
  
 
== See also ==
 
== See also ==
Line 286: Line 291:
  
 
== External links ==
 
== External links ==
* {{dsda|id=2798|title=Ancient Aliens demos}}
+
* {{dsda2|wad=aaliens|title=Ancient Aliens demos}}
 +
 
 +
== References ==
 +
<references/>
  
 
[[Category:Paul DeBruyne levels]]
 
[[Category:Paul DeBruyne levels]]
 +
[[Category:Levels with extra monsters in co-op]]
 +
[[Category:Levels with extra equipment in co-op]]

Latest revision as of 19:25, 27 July 2023

Ancient Aliens maps
One Last Vision Quest

01 02 03 04 05 06 07 08 09 10

Applied Einstein

11 12 13 14 15 16 17 18 31 32

You're the Alien Now
This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.

MAP21: Cyberbullying: Beyond Earth is the twenty-first map of Ancient Aliens. It was designed by Paul DeBruyne (skillsaw) and uses the music track "Basement," composed by Stuart Rynn (stewboy). The par time is 8:00.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough[edit]

Map of Cyberbullying: Beyond Earth
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Just east from where you start is a room with a lava pit in the middle, where you see the first arachnotron in the map. Southeast of the pit, you can claim a soul sphere. (sector 921)
  2. From the same starting area as Secret #1, look to the south from the west ledge and try to jump through the southwest brick wall. You will have to fall at a proper angle if you are to enter the fake wall below, which contains a plasma gun, energy cell packs, and a megasphere. (sector 1342)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:14.09 Napsalm 2021-08-30 aa21p114.zip Cross-listed from Pacifist
NM speed
UV max 3:55.09 VisitorQ 2018-05-17 aa21-355.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 1:14.09 Napsalm 2021-08-30 aa21p114.zip
NoMo 0:43.71 Inuk 2022-12-22 aa21o043.zip
NoMo 100S 0:46.94 Inuk 2023-07-04 aa21os046.zip

The data was last verified in its entirety on July 10, 2023.

Statistics[edit]

Map data[edit]

Things 503
Vertices 6718*
Linedefs 8068
Sidedefs 12859
Sectors 1366
* The vertex count without the effect of node building is 6718.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • In the comment section under the playthrough of this map on decino's YouTube channel, skillsaw shared the following information about this level:
"Oh no, my bad on the broken cyber. Sorry about that! The cyberdemon was supposed to teleport through all the way to the end, queued behind the other, so you'd fight two cybers at the end in the room with the SSG/crushers... Meanwhile, he'd be able to harass players who fell behind from the first cage until he was able to teleport to the next.

It didn't work because the teleport destination in the final room was blocked by the first cyber, while his destination sector lowered, and so the bonus cyber walked through the teleport line and got out into the hallway, instead of teleporting to the final room. In MP, this is actually kind of funny because he'd end up blocking off the hallway which is going cause some chaos, but in single player he just turned into a sniper without a good line of sight. To make this work reliably, there needs to be a second teleport line/destination from the 2nd cyber cage.

Anyways, this was the first E3 completed, before I had figured out exactly what it was going to do. The maps I did after this (namely, 25, 27, and 29) lean way more heavily into the synthwave alien void aesthetic, which I think ended up much more cohesive. The plasma gun secret allows you to cheese the map (with the cells you can easily kill the cyber in the first cage). On the other hand, the SSG starvation was intended to make it harder to kill the cyberdemon early. I'm actually very fond of this map even though I think it's generally one of the less liked maps for most players."
―Paul DeBruyne (skillsaw) [1]

See also[edit]

Sources[edit]

External links[edit]

References[edit]

  1. Paul DeBruyne (skillsaw) (4 July 2023). "Comment on Ancient Aliens - MAP21: Cyberbullying: Beyond Earth (Ultra-Violence 100%)." YouTube. Retrieved 27 July 2023.