This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
MAP21: Mt. Erebus is the twenty-first level of console versions of Doom, based on the original E3M6: Mt. Erebus with modifications made to adapt to the consoles' limitations. It was converted by American McGee and originally designed by Sandy Petersen. The map first appeared in Atari Jaguar version, and is additionally used in the 3DO, Game Boy Advance, Sony PlayStation, and Sega Saturn versions.
Walkthrough
Essentials
Other points of interest
Secrets
- (sector 67)
- (sector 104)
Bugs
PlayStation only
- One of the walls in the marble building is displayed distorted due to a wrong Y-offset setting (linedef 341).
- (On UV skill level only) In the brick building of the separate east part of the map, a demon and a spectre are stuck due to a wrong thing arrangement (things 73 and 74).
Comparison of versions
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Numerous changes exist in the level as compared to its PC version:
Geometry simplification
New design
Some rooms in the level were redesigned:
Other
PlayStation
Some additional changes were made in the PlayStation port:
Areas / screenshots
Atari Jaguar screenshots
3DO screenshots
PlayStation screenshots
Sega Saturn screenshots
Game Boy Advance screenshots
Music
The map uses the following music tracks:
Port |
Track |
Composer |
Notes
|
Atari Jaguar |
"The Imp's Song" |
Robert Prince |
Only plays in the intermission screen after the map is completed.
|
3DO |
"Untitled" |
Robert Prince |
Re-orchestrated version played by live band
|
Game Boy Advance |
"Sinister" |
Robert Prince |
|
Sony PlayStation |
"Lamentation" |
Aubrey Hodges |
|
Sega Saturn |
"Breath Of Horror" |
Aubrey Hodges |
|
Deathmatch
Player spawns
This level contains six spawn points:
- facing north-west. (thing 215)
- facing north-east. (thing 216)
- facing south. (thing 217)
- facing south. (thing 218)
- facing south-west. (thing 219)
- facing south-east. (thing 226)
Statistics
Map data
* The vertex count without the effect of node building is 479.
Things
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
2 |
7 |
7
|
Shotgun guy |
12 |
16 |
18
|
Imp |
27 |
34 |
36
|
Lost soul |
2 |
6 |
12
|
Demon |
2 |
4 |
7
|
Cacodemon |
2 |
4 |
7
|
Baron of Hell |
0 |
0 |
1
|
Mancubus |
0 |
0 |
1
|
Spectre "3" |
0 |
0 |
4
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
2
|
Box of bullets |
3
|
4 shotgun shells |
4 |
4 |
6
|
Box of shotgun shells |
6
|
Rocket |
2
|
Box of rockets |
2
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
21 |
21 |
22
|
Medikit |
7
|
Armor |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
9
|
Health bonus |
9
|
Supercharge |
1
|
Backpack |
1
|
Berserk |
1
|
Invulnerability |
2
|
Radiation shielding suit |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
2
|
Deathmatch start |
6
|
Teleport landing |
5
|
|
Technical information
Inspiration and development
Trivia
Navigation