MAP21: Passage to Exile (Doom 2 the Way id Did)
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Doom 2 the Way id Did maps 21-30 |
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This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
MAP21: Passage to Exile is the twenty-first map of Doom 2 the Way id Did. It was designed by Brendt Pantley (Megalyth) and Michael Fraize (Marcaek). The par time defined in the DEHACKED lump is 2:30.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- After opening the wall at the beginning, check behind the switch on top of the steps and press the switch there to reveal an alcove with a backpack and a berserk pack. (sector 19)
- After pressing the main switch near #1, go to the west. Step into the toxic pool in front of the blue key bars and press the switch behind the pillar, which will rise a flight of steps and allow you to collect the soul sphere on the other side of the room. (sector 10)
- In the west side of the map, jump into the toxic pool and go in the opening behind the radiation shielding suit. A small elevator (sector 57) will take you to a room containing a rocket launcher, rocket boxes and a computer area map. A wall section will open back to the switch you pressed to reach #2.
Bugs
A hanging leg (Thing 264) in the east has no flags set for any of the three difficulty classes, so it does not actually appear in the level.
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The Compet-n records for the map are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | ** | ||||
NM speed | ** | ||||
UV max | ** | ||||
NM100S | ** | ||||
UV -fast | ** | ||||
UV -respawn | ** | ||||
UV Tyson | ** | ||||
UV pacifist | ** |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Player spawns
This level contains six spawn points:
- facing south. (thing 0)
- facing north. (thing 289)
- facing north. (thing 290)
- facing east. (thing 291)
- facing east. (thing 292)
- facing east. (thing 296)
Statistics
Map data
Things | 299 |
Vertices | 777* |
Linedefs | 871 |
Sidedefs | 1211 |
Sectors | 171 |
Things
This level contains the following numbers of things per skill level:
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Technical information
Inspiration and development
Trivia
See also
Sources
External links
- Doom 2 the Way id Did demos (archived 🏛) at the Doomed Speed Demos Archive