Difference between revisions of "MAP21: Sanctuary (Memento Mori II)"
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# In the room where you lower the green pillars blocking the yellow skull key room, you can walk through the eastern door, upon which an alcove will open in the southeast. Head to this alcove, and look to the south to find that a section of the brick wall is not worn out. Open this to find a [[clip]], a [[computer map]], and a switch. ('''sector 333''') | # In the room where you lower the green pillars blocking the yellow skull key room, you can walk through the eastern door, upon which an alcove will open in the southeast. Head to this alcove, and look to the south to find that a section of the brick wall is not worn out. Open this to find a [[clip]], a [[computer map]], and a switch. ('''sector 333''') | ||
# Flip the switch in secret #4, and return to the hallway where the green pillars are or were to find that you can now access the multiplayer portion of the level. ('''sector 331''') Here, you can obtain four medikits, two [[box of shells|boxes of shells]], two boxes of rockets, and a [[bulk cell]]. | # Flip the switch in secret #4, and return to the hallway where the green pillars are or were to find that you can now access the multiplayer portion of the level. ('''sector 331''') Here, you can obtain four medikits, two [[box of shells|boxes of shells]], two boxes of rockets, and a [[bulk cell]]. | ||
− | # In the yellow skull key room's elevator, there is a recess in the north. Open it when the elevator is lowered to find a [[soul sphere]]. ('''sector 386''') | + | # In the [[yellow skull]] key room's elevator, there is a recess in the north. Open it when the elevator is lowered to find a [[soul sphere]]. ('''sector 386''') |
===Bugs=== | ===Bugs=== | ||
+ | The platform with 4 sets of [[shell]]s and, more importantly, the blue skull key can be lowered by pressing a satyr switch available after completing the first part of the level ([[linedef]] 316), but also by pressing 'use' on the eastern part of one of the metal pillars supporting the ceiling (linedef 28). | ||
===Demo files=== | ===Demo files=== | ||
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![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]] | ![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]] | ||
|- | |- | ||
− | |[[ | + | |[[Arch-Vile]]s||3||4||4 |
|- | |- | ||
− | |[[ | + | |[[Baron of Hell|Barons of Hell]]||2||9||13 |
|- | |- | ||
− | |[[ | + | |[[Cacodemon]]s||20||25||28 |
|- | |- | ||
− | |[[ | + | |[[Chaingunner]]s||9||22||29 |
|- | |- | ||
− | |[[ | + | |[[Cyberdemon]]s||2||2||2 |
|- | |- | ||
− | |[[ | + | |[[Demon]]s||17||19||19 |
|- | |- | ||
− | |[[ | + | |[[Hell Knight]]s||9||8||10 |
|- | |- | ||
− | |[[ | + | |[[Imp]]s||67||79||79 |
|- | |- | ||
− | |[[ | + | |[[Lost Soul]]s||7||15||15 |
|- | |- | ||
− | |[[ | + | |[[Pain Elemental]]s||3||10||13 |
|- | |- | ||
− | |[[ | + | |[[Revenant]]s||4||12||13 |
|- | |- | ||
− | |[[ | + | |[[Sergeant]]s||38||46||44 |
|- | |- | ||
− | |[[ | + | |[[Spectre]]s||2||5||7 |
|- | |- | ||
− | + | |[[Trooper]]s||4||4||4 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |[[Trooper]]s|| || || | ||
− | |||
− | |||
|- | |- | ||
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM | ![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM | ||
|- | |- | ||
− | + | |[[Backpack]]s||4||4||4 | |
− | |||
− | |[[Backpack]]s|| || || | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | |[[ | + | |[[Combat armor|Blue armor]]s||1||1||1 |
|- | |- | ||
− | |[[ | + | |[[Computer map]]s||1||1||1 |
|- | |- | ||
− | |[[ | + | |[[Security armor|Green armor]]s||1||1||1 |
|- | |- | ||
− | |[[ | + | |[[Health bonus]]es||13||13||13 |
|- | |- | ||
− | |[[ | + | |[[Medikit]]s||36||34||24 |
|- | |- | ||
− | |[[Radiation suit]]s|| || || | + | |[[Radiation suit]]s||1||0||0 |
|- | |- | ||
− | |[[Soul Sphere]]s|| || || | + | |[[Soul Sphere]]s||2||2||2 |
|- | |- | ||
− | |[[Stimpack]]s|| || || | + | |[[Stimpack]]s||14||17||23 |
|- | |- | ||
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM | ![[Weapons]]||ITYTD and HNTR||HMP||UV and NM | ||
|- | |- | ||
− | |[[Chainsaw]]s|| || || | + | |[[Chainsaw]]s||1||1||1 |
|- | |- | ||
− | |[[Shotgun]]s|| || || | + | |[[Shotgun]]s||7||7||7 |
|- | |- | ||
− | |[[Super shotgun]]s|| || || | + | |[[Super shotgun]]s||6||6||6 |
|- | |- | ||
− | |[[Chaingun]]s|| || || | + | |[[Chaingun]]s||5||5||5 |
|- | |- | ||
− | |[[Rocket launcher]]s|| || || | + | |[[Rocket launcher]]s||4||4||4 |
|- | |- | ||
− | |[[Plasma rifle]]s|| || || | + | |[[Plasma rifle]]s||5||5||5 |
|- | |- | ||
− | |[[BFG 9000]]s|| || || | + | |[[BFG 9000]]s||1||1||1 |
|- | |- | ||
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM | ![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM | ||
|- | |- | ||
− | |[[Ammo clip]]s|| || || | + | |[[Ammo clip]]s||1||5||5 |
|- | |- | ||
− | |[[Box of ammo|Bullet boxes]]|| || || | + | |[[Box of ammo|Bullet boxes]]||5||4||4 |
|- | |- | ||
− | |[[Shotgun shells|Shell]]s|| || || | + | |[[Shotgun shells|Shell]]s||22||22||22 |
|- | |- | ||
− | |[[Box of shells|Shell boxes]]|| || || | + | |[[Box of shells|Shell boxes]]||14||14||15 |
|- | |- | ||
− | |[[Rocket]]s|| || || | + | |[[Rocket]]s||3||3||3 |
|- | |- | ||
− | |[[Box of rockets|Rocket boxes]]|| || || | + | |[[Box of rockets|Rocket boxes]]||4||4||4 |
|- | |- | ||
− | |[[Cell]]s|| || || | + | |[[Cell]]s||18||18||18 |
|- | |- | ||
− | |[[Bulk cell]]s|| || || | + | |[[Bulk cell]]s||12||11||10 |
|- | |- | ||
![[Keys]]||ITYTD and HNTR||HMP||UV and NM | ![[Keys]]||ITYTD and HNTR||HMP||UV and NM | ||
|- | |- | ||
− | |Blue | + | |[[Blue skull]]s||1||1||1 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | |[[Red skull]]s||1||1||1 |
|- | |- | ||
− | |Yellow | + | |[[Yellow skull]]s||1||1||1 |
|- | |- | ||
|} | |} | ||
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* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=mm2 Memento Mori II demos from the Compet-N database] | * [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=mm2 Memento Mori II demos from the Compet-N database] | ||
− | |||
[[Category:Levels by name|Sanctuary (Memento Mori II)]] | [[Category:Levels by name|Sanctuary (Memento Mori II)]] | ||
[[Category:Andy Badorek levels]] | [[Category:Andy Badorek levels]] |
Revision as of 21:03, 22 September 2009
This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
Memento Mori II maps 21-30 |
---|
01
02
03
04
05
06
07
08
09
10 |
MAP21: Sanctuary is the twenty-first level of Memento Mori II. It was designed by Andy Badorek and uses the music track "Dredge" by Mark Klem. It contains a separate area for multiplayer competition.
Contents
Mission briefing
According to both the text file and the Infopack:
- Okay marines, you are in for trouble. Massive enemy activity has been reported in your destination area, strategically important places have been occupied by large numbers of enemy forces.
- Our scout team has reported that enemy forces concentrate around a place called SANCTUARY, which seems to be of special interest to the enemy. Unfortunately the scout team could not get close enough because the entryway was locked and surrounding buildings were well guarded.
- Your task is to jump in and clear the area of enemy presence, then proceed in order to find SANCTUARY, and, if possible, find out why it is important to the enemy.
- The scout team has discovered abandonned [sic] ammonition [sic] stocks in several places but you are advised to keep count on your ammo or you'll end up throwing stones at those beasts. You may expect massive opposition and ambush attacks.
- Before we lost contact with our scouts they reported a sudden rocket attack in a large square room in the most western part of your destination area. It is probably better to avoid that room if you want to make it home in one piece.
- Good luck.
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- At the north of the level, you can press upon the metal pillar to lower it like an elevator. (sector 218) Take it up and pass through the opening to get a soul sphere.
- When you reenter the starting area through the red key door south of the southern stairway, an alcove will be revealed in the northeast corner. Drop into the water and use the stone elevator; take it up, and jump into the alcove. Open the metal section in the north to reveal a secret tunnel with a medikit and a bulk cell. (sector 277)
- At the southern stairway, climb onto its edges from the top, and then jump to the platform in the north. Open the next two doors to find a switch; flip it, and the Arch-Vile's pillbox to the north will open. Jump out the window, and enter the pillbox to collect a box of rockets and a rocket launcher. (sector 187)
- In the room where you lower the green pillars blocking the yellow skull key room, you can walk through the eastern door, upon which an alcove will open in the southeast. Head to this alcove, and look to the south to find that a section of the brick wall is not worn out. Open this to find a clip, a computer map, and a switch. (sector 333)
- Flip the switch in secret #4, and return to the hallway where the green pillars are or were to find that you can now access the multiplayer portion of the level. (sector 331) Here, you can obtain four medikits, two boxes of shells, two boxes of rockets, and a bulk cell.
- In the yellow skull key room's elevator, there is a recess in the north. Open it when the elevator is lowered to find a soul sphere. (sector 386)
Bugs
The platform with 4 sets of shells and, more importantly, the blue skull key can be lowered by pressing a satyr switch available after completing the first part of the level (linedef 316), but also by pressing 'use' on the eastern part of one of the metal pillars supporting the ceiling (linedef 28).
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 02:27 | Oyvind Stenhaug | 2003-05-14 | m221-227.zip | |
NM speed | |||||
UV max | 14:59 | Anthony Soto | 2003-02-16 | m2211459.zip | |
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 697 |
Vertexes | 2381 |
Linedefs | 2861 |
Sidedefs | 3914 |
Sectors | 441 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arch-Viles | 3 | 4 | 4 |
Barons of Hell | 2 | 9 | 13 |
Cacodemons | 20 | 25 | 28 |
Chaingunners | 9 | 22 | 29 |
Cyberdemons | 2 | 2 | 2 |
Demons | 17 | 19 | 19 |
Hell Knights | 9 | 8 | 10 |
Imps | 67 | 79 | 79 |
Lost Souls | 7 | 15 | 15 |
Pain Elementals | 3 | 10 | 13 |
Revenants | 4 | 12 | 13 |
Sergeants | 38 | 46 | 44 |
Spectres | 2 | 5 | 7 |
Troopers | 4 | 4 | 4 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 4 | 4 | 4 |
Blue armors | 1 | 1 | 1 |
Computer maps | 1 | 1 | 1 |
Green armors | 1 | 1 | 1 |
Health bonuses | 13 | 13 | 13 |
Medikits | 36 | 34 | 24 |
Radiation suits | 1 | 0 | 0 |
Soul Spheres | 2 | 2 | 2 |
Stimpacks | 14 | 17 | 23 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | 1 | 1 | 1 |
Shotguns | 7 | 7 | 7 |
Super shotguns | 6 | 6 | 6 |
Chainguns | 5 | 5 | 5 |
Rocket launchers | 4 | 4 | 4 |
Plasma rifles | 5 | 5 | 5 |
BFG 9000s | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | 1 | 5 | 5 |
Bullet boxes | 5 | 4 | 4 |
Shells | 22 | 22 | 22 |
Shell boxes | 14 | 14 | 15 |
Rockets | 3 | 3 | 3 |
Rocket boxes | 4 | 4 | 4 |
Cells | 18 | 18 | 18 |
Bulk cells | 12 | 11 | 10 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue skulls | 1 | 1 | 1 |
Red skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |