Difference between revisions of "MAP21: Sanctuary (Memento Mori II)"

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# In the room where you lower the green pillars blocking the yellow skull key room, you can walk through the eastern door, upon which an alcove will open in the southeast.  Head to this alcove, and look to the south to find that a section of the brick wall is not worn out.  Open this to find a [[clip]], a [[computer map]], and a switch. ('''sector 333''')
 
# In the room where you lower the green pillars blocking the yellow skull key room, you can walk through the eastern door, upon which an alcove will open in the southeast.  Head to this alcove, and look to the south to find that a section of the brick wall is not worn out.  Open this to find a [[clip]], a [[computer map]], and a switch. ('''sector 333''')
 
# Flip the switch in secret #4, and return to the hallway where the green pillars are or were to find that you can now access the multiplayer portion of the level. ('''sector 331''')  Here, you can obtain four medikits, two [[box of shells|boxes of shells]], two boxes of rockets, and a [[bulk cell]].
 
# Flip the switch in secret #4, and return to the hallway where the green pillars are or were to find that you can now access the multiplayer portion of the level. ('''sector 331''')  Here, you can obtain four medikits, two [[box of shells|boxes of shells]], two boxes of rockets, and a [[bulk cell]].
# In the yellow skull key room's elevator, there is a recess in the north.  Open it when the elevator is lowered to find a [[soul sphere]]. ('''sector 386''')
+
# In the [[yellow skull]] key room's elevator, there is a recess in the north.  Open it when the elevator is lowered to find a [[soul sphere]]. ('''sector 386''')
  
 
===Bugs===
 
===Bugs===
 +
The platform with 4 sets of [[shell]]s and, more importantly, the blue skull key can be lowered by pressing a satyr switch available after completing the first part of the level ([[linedef]] 316), but also by pressing 'use' on the eastern part of one of the metal pillars supporting the ceiling (linedef 28).
  
 
===Demo files===
 
===Demo files===
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![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
 
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
 
|-
 
|-
|[[Arachnotron]]s|| || ||  
+
|[[Arch-Vile]]s||3||4||4
 
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|[[Arch-Vile]]s|| || ||  
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|[[Baron of Hell|Barons of Hell]]||2||9||13
 
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|[[Baron of Hell|Barons of Hell]]|| || ||  
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|[[Cacodemon]]s||20||25||28
 
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|[[Chaingunner]]s||9||22||29
 
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|[[Cyberdemon]]s||2||2||2
 
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|[[Hell Knight]]s||9||8||10
 
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|[[Icon of Sin]]|| || ||  
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|[[Imp]]s|| || ||  
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|[[Lost Soul]]s|| || ||  
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|[[Sergeant]]s||38||46||44
 
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|[[Mancubus|Mancubi]]|| || ||  
+
|[[Spectre]]s||2||5||7
 
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|[[Pain Elemental]]s|| || ||
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|[[Trooper]]s||4||4||4
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|[[Sergeant]]s|| || ||
 
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|[[Spectre]]s|| || ||
 
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|[[Spider Mastermind]]s|| || ||
 
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|[[Trooper]]s|| || ||  
 
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|[[Wolfenstein SS]]|| || ||
 
 
|-
 
|-
 
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
 
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Armor bonus]]es|| || ||
+
|[[Backpack]]s||4||4||4
|-
 
|[[Backpack]]s|| || ||  
 
|-
 
|[[Berserk pack]]s|| || ||
 
|-
 
|[[Combat armor|Blue armor]]s|| || ||
 
|-
 
|[[Computer map]]s|| || ||
 
|-
 
|[[Security armor|Green armor]]s|| || ||
 
|-
 
|[[Health bonus]]es|| || ||
 
 
|-
 
|-
|[[Blur artifact|Invisibilities]]|| || ||  
+
|[[Combat armor|Blue armor]]s||1||1||1
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]|| || ||  
+
|[[Computer map]]s||1||1||1
 
|-
 
|-
|[[Light amplification visor|Light goggles]]|| || ||  
+
|[[Security armor|Green armor]]s||1||1||1
 
|-
 
|-
|[[Medikit]]s|| || ||  
+
|[[Health bonus]]es||13||13||13
 
|-
 
|-
|[[Megasphere]]s|| || ||  
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|[[Medikit]]s||36||34||24
 
|-
 
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|[[Radiation suit]]s|| || ||  
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|[[Radiation suit]]s||1||0||0
 
|-
 
|-
|[[Soul Sphere]]s|| || ||  
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|[[Soul Sphere]]s||2||2||2
 
|-
 
|-
|[[Stimpack]]s|| || ||  
+
|[[Stimpack]]s||14||17||23
 
|-
 
|-
 
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
 
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Chainsaw]]s|| || ||  
+
|[[Chainsaw]]s||1||1||1
 
|-
 
|-
|[[Shotgun]]s|| || ||  
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|[[Shotgun]]s||7||7||7
 
|-
 
|-
|[[Super shotgun]]s|| || ||  
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|[[Super shotgun]]s||6||6||6
 
|-
 
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|[[Chaingun]]s|| || ||  
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|[[Chaingun]]s||5||5||5
 
|-
 
|-
|[[Rocket launcher]]s|| || ||  
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|[[Rocket launcher]]s||4||4||4
 
|-
 
|-
|[[Plasma rifle]]s|| || ||  
+
|[[Plasma rifle]]s||5||5||5
 
|-
 
|-
|[[BFG 9000]]s|| || ||  
+
|[[BFG 9000]]s||1||1||1
 
|-
 
|-
 
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Ammo clip]]s|| || ||  
+
|[[Ammo clip]]s||1||5||5
 
|-
 
|-
|[[Box of ammo|Bullet boxes]]|| || ||  
+
|[[Box of ammo|Bullet boxes]]||5||4||4
 
|-
 
|-
|[[Shotgun shells|Shell]]s|| || ||  
+
|[[Shotgun shells|Shell]]s||22||22||22
 
|-
 
|-
|[[Box of shells|Shell boxes]]|| || ||  
+
|[[Box of shells|Shell boxes]]||14||14||15
 
|-
 
|-
|[[Rocket]]s|| || ||  
+
|[[Rocket]]s||3||3||3
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]|| || ||  
+
|[[Box of rockets|Rocket boxes]]||4||4||4
 
|-
 
|-
|[[Cell]]s|| || ||  
+
|[[Cell]]s||18||18||18
 
|-
 
|-
|[[Bulk cell]]s|| || ||  
+
|[[Bulk cell]]s||12||11||10
 
|-
 
|-
 
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
 
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|Blue cards|| || ||
+
|[[Blue skull]]s||1||1||1
|-
 
|Blue skulls|| || ||
 
|-
 
|Red cards|| || ||
 
|-
 
|Red skulls|| || ||  
 
 
|-
 
|-
|Yellow cards|| || ||  
+
|[[Red skull]]s||1||1||1
 
|-
 
|-
|Yellow skulls|| || ||  
+
|[[Yellow skull]]s||1||1||1
 
|-
 
|-
 
|}
 
|}
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* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=mm2 Memento Mori II demos from the Compet-N database]
 
* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=mm2 Memento Mori II demos from the Compet-N database]
 
 
[[Category:Levels by name|Sanctuary (Memento Mori II)]]
 
[[Category:Levels by name|Sanctuary (Memento Mori II)]]
 
[[Category:Andy Badorek levels]]
 
[[Category:Andy Badorek levels]]

Revision as of 21:03, 22 September 2009

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
Memento Mori II maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Top-secret maps: 01 02

MAP21: Sanctuary is the twenty-first level of Memento Mori II. It was designed by Andy Badorek and uses the music track "Dredge" by Mark Klem. It contains a separate area for multiplayer competition.

Mission briefing

According to both the text file and the Infopack:

Okay marines, you are in for trouble. Massive enemy activity has been reported in your destination area, strategically important places have been occupied by large numbers of enemy forces.
Our scout team has reported that enemy forces concentrate around a place called SANCTUARY, which seems to be of special interest to the enemy. Unfortunately the scout team could not get close enough because the entryway was locked and surrounding buildings were well guarded.
Your task is to jump in and clear the area of enemy presence, then proceed in order to find SANCTUARY, and, if possible, find out why it is important to the enemy.
The scout team has discovered abandonned [sic] ammonition [sic] stocks in several places but you are advised to keep count on your ammo or you'll end up throwing stones at those beasts. You may expect massive opposition and ambush attacks.
Before we lost contact with our scouts they reported a sudden rocket attack in a large square room in the most western part of your destination area. It is probably better to avoid that room if you want to make it home in one piece.
Good luck.

Walkthrough

Map of MAP21
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the north of the level, you can press upon the metal pillar to lower it like an elevator. (sector 218) Take it up and pass through the opening to get a soul sphere.
  2. When you reenter the starting area through the red key door south of the southern stairway, an alcove will be revealed in the northeast corner. Drop into the water and use the stone elevator; take it up, and jump into the alcove. Open the metal section in the north to reveal a secret tunnel with a medikit and a bulk cell. (sector 277)
  3. At the southern stairway, climb onto its edges from the top, and then jump to the platform in the north. Open the next two doors to find a switch; flip it, and the Arch-Vile's pillbox to the north will open. Jump out the window, and enter the pillbox to collect a box of rockets and a rocket launcher. (sector 187)
  4. In the room where you lower the green pillars blocking the yellow skull key room, you can walk through the eastern door, upon which an alcove will open in the southeast. Head to this alcove, and look to the south to find that a section of the brick wall is not worn out. Open this to find a clip, a computer map, and a switch. (sector 333)
  5. Flip the switch in secret #4, and return to the hallway where the green pillars are or were to find that you can now access the multiplayer portion of the level. (sector 331) Here, you can obtain four medikits, two boxes of shells, two boxes of rockets, and a bulk cell.
  6. In the yellow skull key room's elevator, there is a recess in the north. Open it when the elevator is lowered to find a soul sphere. (sector 386)

Bugs

The platform with 4 sets of shells and, more importantly, the blue skull key can be lowered by pressing a satyr switch available after completing the first part of the level (linedef 316), but also by pressing 'use' on the eastern part of one of the metal pillars supporting the ceiling (linedef 28).

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 02:27 Oyvind Stenhaug 2003-05-14 m221-227.zip
NM speed
UV max 14:59 Anthony Soto 2003-02-16 m2211459.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 697
Vertexes 2381
Linedefs 2861
Sidedefs 3914
Sectors 441

Things

Monsters ITYTD and HNTR HMP UV and NM
Arch-Viles 3 4 4
Barons of Hell 2 9 13
Cacodemons 20 25 28
Chaingunners 9 22 29
Cyberdemons 2 2 2
Demons 17 19 19
Hell Knights 9 8 10
Imps 67 79 79
Lost Souls 7 15 15
Pain Elementals 3 10 13
Revenants 4 12 13
Sergeants 38 46 44
Spectres 2 5 7
Troopers 4 4 4
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 4 4 4
Blue armors 1 1 1
Computer maps 1 1 1
Green armors 1 1 1
Health bonuses 13 13 13
Medikits 36 34 24
Radiation suits 1 0 0
Soul Spheres 2 2 2
Stimpacks 14 17 23
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 7 7 7
Super shotguns 6 6 6
Chainguns 5 5 5
Rocket launchers 4 4 4
Plasma rifles 5 5 5
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 1 5 5
Bullet boxes 5 4 4
Shells 22 22 22
Shell boxes 14 14 15
Rockets 3 3 3
Rocket boxes 4 4 4
Cells 18 18 18
Bulk cells 12 11 10
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Red skulls 1 1 1
Yellow skulls 1 1 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links