MAP21: Terror Trap (Bella II)

Bella II maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
31 32 33 34 35
Secret maps: 36 37 38 39 40
Bonus maps: 97 98 99

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
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MAP21: Terror Trap is the twenty-first map of Bella II. It was designed by Paul Corfiatis and uses the music track "". The par time defined in MAPINFO is 1:40.

Contents

WalkthroughEdit

Map of Terror Trap
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. Open the yellow door and head east to the next room. Get to the south side of the southeast pole and use the switch here to reveal a room to the east with energy cells, a plasma gun, and a megasphere. The platform with the megasphere counts as the secret. (sector 165)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 21, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing east. (thing 21)
  2. facing south. (thing 22)
  3. facing west. (thing 23)
  4. facing south. (thing 24)

StatisticsEdit

Map dataEdit

Things 128
Vertices 1347*
Linedefs 1314
Sidedefs 1957
Sectors 166
* The vertex count without the effect of node building is 1070.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit