Difference between revisions of "MAP22: Arachnophobia (Requiem)"

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[checked revision][checked revision]
(Fold in edit by User:Ducon (haha, i can vandalize the levels namespace all I want!))
(Speedrunning: New records: NM speed and NM100S (Jim Leonard) and UV -fast and UV -respawn (Revved). Vertices)
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|[[UV speed]]||03:18||[[Adam Williamson]]||2001-12-22||{{competnftp|pwads/requiem/speed/rq22-318.zip|rq22-318.zip}}||
 
|[[UV speed]]||03:18||[[Adam Williamson]]||2001-12-22||{{competnftp|pwads/requiem/speed/rq22-318.zip|rq22-318.zip}}||
 
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|[[NM speed]]|| || || || ||
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|[[NM speed]]||07:53||[[Jim Leonard (Xit Vono)]]||2007-10-19||{{competnftp|pwads/requiem/nmare/rn22-753.zip|rn22-753.zip}}||
 
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|[[UV max]]||05:18||[[Henning Skogsto]]||2002-07-10||{{competnftp|pwads/requiem/max/rq22-518.zip|rq22-518.zip}}||
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|[[UV max]]||05:18||[[Henning Skogstø]]||1999-06-04||{{competnftp|pwads/requiem/max/rq22-518.zip|rq22-518.zip}}||
 
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|[[NM100S]]|| || || || ||
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|[[NM100S]]||07:53||[[Jim Leonard (Xit Vono)]]||2007-10-19||{{competnftp|pwads/requiem/nm100s/rn22-753.zip|rn22-753.zip}}||
 
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|[[UV -fast]]|| || || || ||
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|[[UV -fast]]||10:55||[[Revved]]||2010-08-02||{{competnftp|pwads/requiem/fast/rf221055.zip|rf221055.zip}}||
 
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|[[UV -respawn]]|| || || || ||
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|[[UV -respawn]]||07:20||[[Revved]]||2013-01-25||{{competnftp|pwads/requiem/respawn/rr22-720.zip|rr22-720.zip}}||
 
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''The data was last verified in its entirety on June 13, 2013.''
  
 
===Miscellaneous demos===
 
===Miscellaneous demos===
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|[[Things]]||297
 
|[[Things]]||297
 
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|[[Vertex]]es||1862
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|[[Vertex]]es||2355*
 
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|[[Linedefs]]||2401
 
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''* The vertex count [[Vertex#Lump size|without the effect of node building]] is 1862.''
  
 
===Things===
 
===Things===

Revision as of 14:42, 13 June 2013

Requiem maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.

MAP22: Arachnophobia is the twenty-second map of Requiem. It was designed by Iikka Keränen, and uses the music track "Reason for Nothing" by Mark Klem.

Description

There is no description provided for this level in both the text file and the Requiem info pack.

Walkthrough

Map of MAP22
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. On your way through the storage room to the switch enabling access to the red key, one stack of two crates has a tiny, inexplicable gap between them. Press on the bottom crate, and it will turn out to be a lift, leading you to a soul sphere and a box of rockets. (sector 31)
  2. Once you enter the building where the red key is, a section of the central building's east wall will lower, revealing two arachnotrons. In this room, you will find an alcove with a box of rockets at the north. Press on the tile at the east side of the northern wall to find combat armor. (sector 205)
  3. In the room immediately following the red key-locked door, flags hang at each corner. Push on the southwest flag to find a soul sphere. (sector 243)

Bugs

Due to the way in which the level's REJECT lump is composed, all monsters in sector 293 will be unable to detect your presence, even if you are standing right in front of them, and will not move until they are attacked. Furthermore, all actors standing in this sector are immune to blast damage. Whether this was intentional or not is unknown.

The lift involved in secret #1 consists of two sectors: an outer sector (sector 30) and an inner sector (sector 31.) However, both the front and back sides of the lines separating the two sectors (linedefs 226, 227, and 228) are untextured, and it is possible to block the outer sector while the inner sector continues to rise. If this happens, a hall of mirrors effect will be visible until the outer sector rises.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 03:18 Adam Williamson 2001-12-22 rq22-318.zip
NM speed 07:53 Jim Leonard (Xit Vono) 2007-10-19 rn22-753.zip
UV max 05:18 Henning Skogstø 1999-06-04 rq22-518.zip
NM100S 07:53 Jim Leonard (Xit Vono) 2007-10-19 rn22-753.zip
UV -fast 10:55 Revved 2010-08-02 rf221055.zip
UV -respawn 07:20 Revved 2013-01-25 rr22-720.zip
UV Tyson
UV pacifist

The data was last verified in its entirety on June 13, 2013.

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 297
Vertexes 2355*
Linedefs 2401
Sidedefs 3545
Sectors 294

* The vertex count without the effect of node building is 1862.

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons 11 21 33
Barons of hell 0 1 2
Cacodemons 3 5 8
Chaingunners 8 16 18
Demons 4 6 8
Hell knights 8 10 11
Imps 30 38 42
Mancubi 3 10 13
Revenants 7 15 20
Sergeants 4
Spider masterminds 1
Weapons ITYTD and HNTR HMP UV and NM
BFG 9000s 1
Chainsaws 1
Plasma guns 1
Rocket launchers 1
Shotguns 4
Super shotguns 1
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 4
Berserks 1
Blue armors 1
Green armors 1
Medikits 9
Soul spheres 2
Stim packs 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo boxes 15
Ammo clips 2
Bulk cells 6
Energy cells 2
Rocket boxes 9
Rockets 2
Shell boxes 8
Shells 24
Keys ITYTD and HNTR HMP UV and NM
Blue keycards 1
Red keycards 1
Yellow keycards 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links