Difference between revisions of "MAP22: Crypt of Unsilence (MAYhem 2048)"

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{{MAYhem 2048 21-30}}
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{{map|slot=MAP22}}
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##########  ACHTUNG  ##########
 
###############################
 
###############################
 
 
 
Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
-->
 
{{*series* **-**}}
 
{{map|slot=MAP22|nocat=false}}
 
 
{{Level stub}}
 
{{Level stub}}
'''MAP22: Crypt of Unsilence''' is the twenty-second map of [[MAYhem 2048]]. It was designed by [[ ]] and uses the [[music]] track " ".
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'''MAP22: Crypt of Unsilence''' is the twenty-second map of [[MAYhem 2048]]. It was designed by [[Sebastian Graham (General Rainbow Bacon)]] and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]".
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Crypt of Unsilence]]
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[[File:MAYhem 2048 MAP22 map.png|thumb|300x300px|Map of Crypt of Unsilence]]
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# ('''sector 95''')
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# After you get the red [[key]], go back to the dark halls at the southwest end, then to the brighter section. Look at the south wall and shoot it, then quickly run east all the way to get to a switch with a candle in front of it. This switch will close in five seconds. The switch opens up a [[teleporter]] to the southwest. Quickly get there before it rises and you will teleport to a fiery area. Go west and open the wall to get the [[BFG9000]]. ('''sector 95''')
  
 
===Bugs===
 
===Bugs===
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===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
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The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
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! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
 
|[[UV speed]]|| || || || ||
 
|[[UV speed]]|| || || || ||
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|[[UV max]]|| || || || ||
 
|[[UV max]]|| || || || ||
 
|-
 
|-
|[[NM100S]]|| || || || ||
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|[[NM 100S]]|| || || || ||
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
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|}
 
|}
  
===Miscellaneous demos===
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''The (absence of) data was last verified in its entirety on December 13, 2021.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || ||[ftp://.zip .zip]||
 
|}
 
 
 
== Deathmatch ==
 
  
 
== Statistics ==
 
== Statistics ==
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{{col-begin}}
 
{{col-begin}}
{{col-break|width=33%}}
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{{col-break}}
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Single-player
 
!colspan="4"|Single-player
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|-
 
|-
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|10
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|10
|}
 
{{col-break}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Multiplayer
 
|-
 
!Monsters!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Zombieman||colspan="3"|22
 
|-
 
|style="text-align: left;"|Shotgun guy||17||21||21
 
|-
 
|style="text-align: left;"|Heavy weapon dude||4||8||12
 
|-
 
|style="text-align: left;"|Spectre||3||5||7
 
|-
 
|style="text-align: left;"|Revenant||4||8||12
 
|-
 
|style="text-align: left;"|Cacodemon||4||8||12
 
|-
 
|style="text-align: left;"|Pain elemental||1||3||6
 
|-
 
|style="text-align: left;"|Hell knight||18||32||44
 
|-
 
|style="text-align: left;"|Baron of Hell||8||1||1
 
|-
 
|style="text-align: left;"|Arch-vile||7||10||11
 
|-
 
|style="text-align: left;"|Cyberdemon||0||1||3
 
|-
 
!Weapons!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Super shotgun||colspan="3"|1
 
|-
 
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
|style="text-align: left;"|BFG9000||colspan="3"|1
 
|-
 
!Ammunition!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|4 shotgun shells||colspan="3"|4
 
|-
 
|style="text-align: left;"|Box of shotgun shells||colspan="3"|8
 
|-
 
|style="text-align: left;"|Box of rockets||colspan="3"|27
 
|-
 
|style="text-align: left;"|Energy cell||colspan="3"|6
 
|-
 
|style="text-align: left;"|Energy cell pack||colspan="3"|4
 
|-
 
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Stimpack||colspan="3"|7
 
|-
 
|style="text-align: left;"|Medikit||colspan="3"|6
 
|-
 
!Items!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Megasphere||colspan="3"|1
 
|-
 
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
|style="text-align: left;"|Berserk||colspan="3"|1
 
|-
 
!Keys!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Teleport landing||colspan="3"|10
 
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}
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== External links ==
 
== External links ==
*
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* {{dsda2|wad=mayhem14|title=MAYhem 2048 demos}}
  
[[Category:**** levels]]
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[[Category:Sebastian Graham levels]]

Latest revision as of 10:22, 11 January 2022

MAYhem 2048 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Bonus maps: 33 34 35

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP22: Crypt of Unsilence is the twenty-second map of MAYhem 2048. It was designed by Sebastian Graham (General Rainbow Bacon) and uses the music track "".

Walkthrough[edit]

Map of Crypt of Unsilence
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After you get the red key, go back to the dark halls at the southwest end, then to the brighter section. Look at the south wall and shoot it, then quickly run east all the way to get to a switch with a candle in front of it. This switch will close in five seconds. The switch opens up a teleporter to the southwest. Quickly get there before it rises and you will teleport to a fiery area. Go west and open the wall to get the BFG9000. (sector 95)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2021.

Statistics[edit]

Map data[edit]

Things 253
Vertices 563*
Linedefs 596
Sidedefs 886
Sectors 108
* The vertex count without the effect of node building is 500.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]