MAP22: Dead Echo (Speed of Doom)
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Speed of Doom maps 21-30 |
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This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.
MAP22: Dead Echo is the twenty-second map of Speed of Doom. It was designed by Darkwave0000 and uses the music track "Sign of Evil" by Bobby Prince.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- From the start, head to where you can find the super shotgun, then go to the right (north). At the dead end, there's a patch of brown sludge with the blood. Go inside the bloodfall at this point for two energy cell packs. (sector 502)
- On the walkway east of the start, there are several engravings in green marble on the walls. All of them are of lions, except one of a gargoyle. Use it to get two boxes of rockets. (sector 504)
- Along the path past Secret #2, there's a lift with a fence in the middle. Before you enter it, go around the back (collecting some ammo by the dead marine), enter the lift from the rear and hit the skull switch. You'll be taken further down, where a megaarmor awaits. (sector 351)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:26.77 | GrumpyCat | 2021-03-18 | sd22p026.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | 6:37.97 | Nevanos | 2012-09-05 | sd22-637.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | 2:27:31.11 | Aqfaq | 2021-02-18 | sd22t14731.zip | |
UV pacifist | 0:26.77 | GrumpyCat | 2021-03-18 | sd22p026.zip | |
NoMo | 0:41.97 | Kyle McAwesome | 2022-04-30 | sd22o041.zip |
The data was last verified in its entirety on May 2, 2022.
Statistics
Map data
Things | 600 |
Vertices | 3439* |
Linedefs | 3381 |
Sidedefs | 5586 |
Sectors | 642 |
Things
This level contains the following numbers of things per skill level:
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