Difference between revisions of "MAP22: Hated Attic (NOVA II)"

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{{NOVA II New Dawn 21-30}}
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{{map|slot=MAP22}}
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##########  ACHTUNG  ##########
 
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Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
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{{*series* **-**}}
 
{{map|slot=MAP22|nocat=false}}
 
 
{{Level stub}}
 
{{Level stub}}
'''MAP22: Hated Attic''' is the twenty-second map of [[NOVA II]]. It was designed by [[ ]] and uses the [[music]] track " ".
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'''MAP22: Hated Attic''' is the twenty-second map of [[NOVA II]]. It was designed by [[Ryan Anderson (obake)]] and uses the [[adding custom music|music]] track "Simple Solutions," originally composed by [[Mark Klem]] for [[STRAIN]].
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Hated Attic]]
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[[File:NOVA 2 MAP22 map.png|thumb|300x300px|Map of Hated Attic]]
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# ('''sector 80''')
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# Enter the checkerboard hallway and go south. When it expands a bit, look northwest and use the lift with the TNT logo on it. Ride this lift up and walk through the middle wall to receive a [[rocket launcher]]. ('''sector 80''')
# ('''sector 157''')
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# This time, use the lift mentioned above but run through and into the central room. Flip the switch here to make some stairs, then at the top, jump to the rock dead ahead. Maneuver around the vines until you find an opening so you can retrieve a [[backpack]]. ('''sector 157''')
# ('''sector 367''')
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# A [[berserk pack]] sits on top of a block in the red-floored intersection at the southeastern part of the map. To get it, you must enter the southwestern area, where the red key is, but instead of falling down, get to the other side of the fence from the circular drop off. From there, you can sidle alongside the outer ledge taking either side all the way to the southwest. This may be tough, since there are some parts of the fence sticking out and you need to get past them without falling off. When you reach the wall at the opposite end, open it and take the [[teleporter]] to receive the berserk pack. ('''sector 367''')
# ('''sector 437''')
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# Take the northernmost door at the red-floored intersection, then take the lift down. Heading northwest, when you reach the large stairs, look to the left and use the lion switch, which will open the wall nearby as well as one on the opposite end of the hallway that led you to the intersection. Head in here to a small area with a lamp, a [[medikit]], and a candle. Press on the wall where the candle is to get a [[megaarmor]]. ('''sector 437''')
  
 
===Bugs===
 
===Bugs===
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== Deathmatch ==
 
== Deathmatch ==
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===Player spawns===
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This level contains ten spawn points:
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# facing north-east. ('''thing 3''')
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# facing west. ('''thing 168''')
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# facing north. ('''thing 175''')
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# facing north-west. ('''thing 176''')
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# facing north-west. ('''thing 220''')
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# facing north-east. ('''thing 235''')
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# facing east. ('''thing 236''')
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# facing north-west. ('''thing 252''')
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# facing west. ('''thing 289''')
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# facing north-east. ('''thing 692''')
  
 
== Statistics ==
 
== Statistics ==
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== Inspiration and development ==
 
== Inspiration and development ==
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According to the map's author, the map was originally going to resemble the upper rafters of a gigantic attic, where players would traverse over a dark void. Despite the idea being scrapped, the name stuck. Remnants of the attic design remain as well, with ceiling details resembling lattices.
  
 
== Trivia ==
 
== Trivia ==
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South of the spiral staircase is an area with blood irrigating in odd shapes. Look closely at the paths and one will see that there are various remote-control button symbols engraved into the floor, such as the symbol for "on/off", and "stop".
  
 
== See also ==
 
== See also ==
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== External links ==
 
== External links ==
*
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* {{dsda|id=2745|title=NOVA II: New Dawn demos}}
  
[[Category:**** levels]]
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[[Category:Ryan Anderson levels]]

Revision as of 12:44, 18 December 2018

NOVA II: New Dawn maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP22: Hated Attic is the twenty-second map of NOVA II. It was designed by Ryan Anderson (obake) and uses the music track "Simple Solutions," originally composed by Mark Klem for STRAIN.

Walkthrough

Map of Hated Attic
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Enter the checkerboard hallway and go south. When it expands a bit, look northwest and use the lift with the TNT logo on it. Ride this lift up and walk through the middle wall to receive a rocket launcher. (sector 80)
  2. This time, use the lift mentioned above but run through and into the central room. Flip the switch here to make some stairs, then at the top, jump to the rock dead ahead. Maneuver around the vines until you find an opening so you can retrieve a backpack. (sector 157)
  3. A berserk pack sits on top of a block in the red-floored intersection at the southeastern part of the map. To get it, you must enter the southwestern area, where the red key is, but instead of falling down, get to the other side of the fence from the circular drop off. From there, you can sidle alongside the outer ledge taking either side all the way to the southwest. This may be tough, since there are some parts of the fence sticking out and you need to get past them without falling off. When you reach the wall at the opposite end, open it and take the teleporter to receive the berserk pack. (sector 367)
  4. Take the northernmost door at the red-floored intersection, then take the lift down. Heading northwest, when you reach the large stairs, look to the left and use the lion switch, which will open the wall nearby as well as one on the opposite end of the hallway that led you to the intersection. Head in here to a small area with a lamp, a medikit, and a candle. Press on the wall where the candle is to get a megaarmor. (sector 437)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains ten spawn points:

  1. facing north-east. (thing 3)
  2. facing west. (thing 168)
  3. facing north. (thing 175)
  4. facing north-west. (thing 176)
  5. facing north-west. (thing 220)
  6. facing north-east. (thing 235)
  7. facing east. (thing 236)
  8. facing north-west. (thing 252)
  9. facing west. (thing 289)
  10. facing north-east. (thing 692)

Statistics

Map data

Things 716
Vertices 6342*
Linedefs 5702
Sidedefs 10425
Sectors 721
* The vertex count without the effect of node building is 5061.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

According to the map's author, the map was originally going to resemble the upper rafters of a gigantic attic, where players would traverse over a dark void. Despite the idea being scrapped, the name stuck. Remnants of the attic design remain as well, with ceiling details resembling lattices.

Trivia

South of the spiral staircase is an area with blood irrigating in odd shapes. Look closely at the paths and one will see that there are various remote-control button symbols engraved into the floor, such as the symbol for "on/off", and "stop".

See also

Sources

External links