MAP22: Limbo (Console Doom)
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◂ | Limbo | ▸ | ||
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◂ | Limbo | ▸ | ||
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MAP22: Limbo is the twenty-second and penultimate level of most console versions of Doom, based on the original E3M7: Limbo with modifications made to adapt to the consoles' memory and ROM size limitations. It was converted by American McGee and originally designed by Sandy Petersen. The map first appeared in the Atari Jaguar version, and is additionally used in the 3DO, Game Boy Advance, Sony PlayStation, and Sega Saturn versions.
Contents
Walkthrough
Essentials
Main route
Alternative route
Exit
Other points of interest
Secrets
- (sector 31)
- (sector 51)
- (sector 130)
Bugs
A set of 4 shotgun shells (Thing 59) and an energy cell (Thing 120) have no flags set for any of the difficulty classes, so they do not actually appear in the level.
Comparison of versions
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Numerous changes exist in the level as compared to its PC version:
Geometry simplification
- Lorem ipsum
New design
Some rooms in the level were redesigned:
- Lorem ipsum
Other
- Lorem ipsum
PlayStation
Some additional changes were made in the PlayStation port:
- Lorem ipsum
Areas / screenshots
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Atari Jaguar screenshots
3DO screenshots
PlayStation screenshots
Sega Saturn screenshots
Game Boy Advance screenshots
Music
The map uses the following music tracks:
Port | Track | Composer | Notes |
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Atari Jaguar | "Kitchen Ace (And Taking Names)" | Robert Prince | Only plays in the intermission screen after the map is completed. |
3DO | "On the Hunt" | Robert Prince | Re-orchestrated version played by live band |
Game Boy Advance | "Waltz of the Demons" | Robert Prince | |
Sony PlayStation | "Twisted Beyond Reason" | Aubrey Hodges | |
Sega Saturn | "Retribution Dawns" | Aubrey Hodges |
Deathmatch
Player spawns
This level contains four spawn points:
- facing north. (thing 134)
- facing north. (thing 135)
- facing north. (thing 136)
- facing north. (thing 137)
Statistics
Map data
Things | 151 |
Vertices | 955* |
Linedefs | 901 |
Sidedefs | 1132 |
Sectors | 155 |
Things
This level contains the following numbers of things per skill level:
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