Difference between revisions of "MAP22: Locus Perditus (Plutonia 2)"

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== Deathmatch ==
 
== Deathmatch ==
 
[[File:PL2 MAP22 deathmatch.png|thumb|300x300px|Map of MAP22's deathmatch arena]]
 
[[File:PL2 MAP22 deathmatch.png|thumb|300x300px|Map of MAP22's deathmatch arena]]
This is one of two maps in Plutonia 2 that has a separate area for deathmatch. The other map is [[MAP33: Chocolate (Plutonia 2)|MAP33: Chocolate]].
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This is one of two maps in Plutonia 2 that has a separate arena for deathmatch. The other map is [[MAP33: Chocolate (Plutonia 2)|MAP33: Chocolate]].
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===Player spawns===
 
===Player spawns===
 
This arena contains four spawn points:
 
This arena contains four spawn points:

Revision as of 15:23, 16 October 2018

Plutonia 2 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32 33

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.

MAP22: Locus Perditus is the twenty-second map of Plutonia 2. It was designed by Erik Alm and Adolf Vojta (Gusta), and uses the music track "Deep into the Code" by Robert Prince.

Walkthrough

Map of Locus Perditus
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

You will start on top of a berserk pack, so use it to kill the revenant and then enter the teleporter. Use the switch straight ahead and you will lower into the first big area. You will fight with a ton of monsters in this large area, and you need to cross to the east. To do so you need the blue key and the red key. Head inside the main structure and walk into the lava to find the blue key, but look out for the many monsters who guard it (you can use barrels to your advantage here). For the red key, go along the walkways outside of the main structure, and then into the dark hallway. The hall forks to the west where you can retrieve the key. When you have both keys, return to where you entered the area and there should be two doors, red and blue, that will raise the bridges to the other side.

As the bridges are rising, some mancubi will teleport on the other side, so kill them before proceeding. Grab the blur artifact and tear your way to the eastern side of the map. You need the yellow key here, but first you must press a few switches. The walkways that follow have switches on the north and south sides, which open up hallways behind them. You need to press both for the halls to be fully open. Of great help in this area is an invulnerability right next to the key pedestal (if you are not playing on Ultra-Violence or higher) and a megasphere when you enter. Now press the switches at the end of this hall to get the yellow key platform to lower. Upon grabbing the key, the two yellow doors behind it open revealing cyberdemons, and other monsters teleport in. Dispose of them, and open the exit doors, taking the teleporter to the exit.

Other points of interest

To get a BFG9000, head into the main structure on the west side of the map and take either teleporter inside. You will teleport into a square where a spider mastermind is. Behind him is another teleporter, which takes you on top of a BFG9000, possibly telefragging a chaingunner if he was not killed already. Trying to get off the teleporter takes you back to the entrance switch.

Secrets

  1. On the way to getting the red key down the stairs, turn right into the lava pool. Then turn right again, and behind the column with the demon wallpaper on it, is a hole in the building. Go into it (#1) for a berserk pack and a blue armor.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

This is possible to get to the eastern portion of the level without collecting the red key. When the eastern half of the bridge will be rising when you activate switch in the blue door this would be enough to drop on it to get to the eastern part of the level.

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:36 Jakub Razák (Method) 2009-12-23 p222-036.zip
NM speed
UV max 08:43 Tatsuya Ito (Tatsurd-cacocaco) 2010-07-17 p222-843.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 00:39 Red-XIII 2010-10-15 p222p039.zip

Last updated on June 14, 2013.

Miscellaneous Demos

Run Time Player Date File Notes

Last updated on June 14, 2013.

Deathmatch

Map of MAP22's deathmatch arena

This is one of two maps in Plutonia 2 that has a separate arena for deathmatch. The other map is MAP33: Chocolate.

Player spawns

This arena contains four spawn points:

  1. facing north. (thing 347)
  2. facing west. (thing 348)
  3. facing south. (thing 349)
  4. facing north-west. (thing 587)

Things

The following things (per skill level) are placed in the arena:

Weapons 1-2 3 4-5
Super shotgun 4
Rocket launcher 2
Plasma gun 2
Ammunition 1-2 3 4-5
Box of shotgun shells 18
Health & Armor 1-2 3 4-5
Medikit 9
Miscellaneous 1-2 3 4-5
Deathmatch start 4

Statistics

Map data

Things 711
Vertices 3859*
Linedefs 3734
Sidedefs 5567
Sectors 692
* The vertex count without the effect of node building is 3037.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links