Difference between revisions of "MAP22: Pharaoh's Claim (TNT: Revilution)"

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{{Level stub}}
 
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'''MAP22: Pharaoh's Claim''' is the twenty-second map of [[TNT: Revilution]]. It was designed by [[Olympus]], [[Steve Muller (Kyka)]] and [[Darryl Steffen (dobu gabu maru)]], and uses the [[Adding custom music|music]] track "TermiNate and Torture," by [[Viscra Maelstrom]].
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'''MAP22: Pharaoh's Claim''' is the twenty-second map of [[TNT: Revilution]]. It was designed by [[Olympus]], [[Steve Muller (Kyka)]] and [[Darryl Steffen (dobu gabu maru)]], and uses the [[Adding custom music|music]] track "TermiNate and Torture," by [[Viscra Maelstrom]]. The [[par time]] is 4:00.
  
 
== Walkthrough ==
 
== Walkthrough ==

Revision as of 16:14, 4 July 2019

TNT: Revilution maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP22: Pharaoh's Claim is the twenty-second map of TNT: Revilution. It was designed by Olympus, Steve Muller (Kyka) and Darryl Steffen (dobu gabu maru), and uses the music track "TermiNate and Torture," by Viscra Maelstrom. The par time is 4:00.

Walkthrough

Map of Pharaoh's Claim
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Open the wall behind the shotgun at the start to find a berserk pack guarded by a baron of Hell (or Hell knight on Hey, Not Too Rough or lower). (sector 70)
  2. Your starting room has four pillars, three of which have monsters on them (imps or revenants depending on your skill setting). The northwest pillar does not have any monster on it. Look on the west side of this pillar to find a pharoah's painting instead of a skull. Shoot at the painting to open the wall directly behind your starting point. Going here reveals, among other things, a megaarmor, shotgun shells, and a few enemies to kill. There are also bars at the end of the passage here, which can be opened from two other secrets in the map. (sector 571)
  3. Head to the room to the right of the starting point. As you head up the steps, there is a satyr switch tucked beneath the steps which you cannot yet reach. At the section of the hall with two medikits and three candles, face east and shoot at the wall. You will actually hit a pharoah's painting which is in Secret #4, but out of reach there. Shooting the painting allows you to reach the aforementioned satyr switch, which in turn, opens the wall at the south end of the room. In this blood-filled cavern, you can find several supplies underneath crushers, as well as a super shotgun next to a switch. You can find an eye switch at the very end of the cavern, opening up one set of the bars in Secret #2. (sector 337)
  4. Head to the room to the right of the starting point and ascend the steps to the high ledge. Open the metal wall between the two torches to find a shotgun, health and armor bonuses, and a chaingun (which will actually be replaced with a chaingunner on Ultra-Violence or higher). There will also be a pharoah's painting here that you cannot actually shoot from here, but you can do it outside to get Secret #3. (sector 339)
  5. In the outdoor area to the left of the starting point, open the big door to the north. In the next hall, a pharoah's painting is up on a high wall. Climb the steps and head around until you can find a point where you can shoot this painting. After doing so, head to the entrance of this hall to spot an alcove with a switch in the northeast corner. Press it, then return outside and go south to the secret area. The lava-filled area here has several monsters and supplies, including a plasma gun that lowers when you flip a switch on the ankh. Flipping that switch also lowers several monster-filled walls as well. Keep going southeast and you will eventually find another eye switch, which opens up a set of bars where the end of the passage in Secret #2 is. (sector 644)
  6. Once you press both eye switches mentioned in Secret #3 and Secret #5, go back to Secret #2 and the passage will have extended further. After jumping down the long chasm, go all the way south to teleport to the BFG9000 sitting above the yellow key area. (sector 245)
  7. In the dark passage at the west side of the map, lower the terminal at the north end and go down the steps following the rocket and armor bonuses. This secret room has a computer area map on a high ledge, but the hallway nearby has several switches over lava. Two of these switches are not traps, while the other ones lower the lava causing you more damage since you stay on the lava longer. To get the computer area map, go to the second set of lava switches, turn right, and between the two switches here, use the left one, which will lower the computer area map's ledge. Another safe switch here will actually unlock Secret #10. To find it, go to the third set of lava switches, turn left, and between the two switches here, use the right (southwest) one. (sector 510)
  8. In the northeastern area with all the blood, you can walk through the bloodfall surrounded by three barrels to find a teleporter. (sector 418)
  9. Take the teleporter in Secret #8 and follow the rocks up. Jump to the crate and jump down to the adjacent crate to get a backpack. (sector 367)
  10. Press the correct skull switch in Secret #7 above, then go through the teleporter in Secret #8. Climb up the first step and notice the yellow skull on the left end of the second step. If you press use on the step, you reveal a new passage, with armor bonuses leading to a pit that takes you down to a secret room with an invulnerability and a teleporter. The teleporter lets you telefrag a cyberdemon and puts you in the exit room. (sector 419)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains six spawn points:

  1. facing east. (thing 913)
  2. facing west. (thing 914)
  3. facing south. (thing 915)
  4. facing south. (thing 916)
  5. facing south-east. (thing 917)
  6. facing south-west. (thing 918)

Statistics

Map data

Things 923
Vertices 5481*
Linedefs 5728
Sidedefs 8733
Sectors 780
* The vertex count without the effect of node building is 4571.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

This level is one of seven in Revilution that was originally part of TNT 2: Devilution, having been cut from the project in 2014 during the events that led to Revilution becoming its own project. It was originally called Arenaphobia, and featured several large battlegrounds. Late in development, all but one of these was cut, and the level was renamed to Pharaoh's Claim.

Trivia

See also

Sources

External links