MAP22: Power Trip (Doom II: 25 Years on Earth)
25 Years on Earth maps 21-30 |
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This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP22: Power Trip is the twenty-second map of Doom II: 25 Years on Earth. It was designed by James Cresswell (Phobus) and uses the MIDI rendition of "Power Trip" by Chimaira as its music track.
Contents
WalkthroughEdit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
EssentialsEdit
Other points of interestEdit
SecretsEdit
- At the start, look at the three white lights on the east wall. Use the light in the middle to open the terminal and take the corridor to a megaarmor. (sector 20)
- After the lava area, head north and flip the switch, then head back up the forming steps and head right to the next room. Go through the south wall to find a teleporter back to the starting point. (sector 314)
- Head east from where Secret #2 is into the water area. As soon as you enter, two pillars at the north and south ends will lower, then rise again. The north pillar contains a megasphere and the south pillar contains an invulnerability. Make sure to get one of the items before either pillar rises as this secret can only be lowered once. (sector 374)
BugsEdit
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 3:19.74 | sapphics | 2021-07-13 | ph_25yoe22m319.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 3, 2022.
StatisticsEdit
Map dataEdit
Things | 403 |
Vertices | 2518* |
Linedefs | 2488 |
Sidedefs | 3792 |
Sectors | 408 |
ThingsEdit
This level contains the following numbers of things per skill level:
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