Difference between revisions of "MAP23: Ascending to the Stars (Hell Revealed)"
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==Strategy== | ==Strategy== | ||
[[Image:HR MAP23 map.png|thumb|230px|Automap view of MAP23: Ascending to the Stars]] | [[Image:HR MAP23 map.png|thumb|230px|Automap view of MAP23: Ascending to the Stars]] | ||
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+ | ===Walkthrough=== | ||
Be prepared for massive battles in every room-from the beginning where you start till the very end. Ammo is plentiful throughout this level, so don't worry about unloading your strongest weapons at the adversaries you'll face. | Be prepared for massive battles in every room-from the beginning where you start till the very end. Ammo is plentiful throughout this level, so don't worry about unloading your strongest weapons at the adversaries you'll face. | ||
− | + | The massive swarms of [[Arch-vile|Arch-viles]] at the end area of the level can present a challenging exit-you won't get through without being hit at least once, and to make matters worse, there's a [[Cyberdemon]] at the other end! Fortunarely, there's plenty of rocket pickups at your disposal. Use them well. | |
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===Secrets=== | ===Secrets=== | ||
#After the long corridor and after crossing the "bridge" you enter a rectangular room with a central pillar. In the eastern wall is a secret door revealing a [[Combat armor]], shotgun ammo and a [[Backpack]]. | #After the long corridor and after crossing the "bridge" you enter a rectangular room with a central pillar. In the eastern wall is a secret door revealing a [[Combat armor]], shotgun ammo and a [[Backpack]]. |
Revision as of 13:43, 21 October 2009
Hell Revealed maps 21-30 |
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01
02
03
04
05
06
07
08
09
10
11 |
MAP23: Ascending to the Stars, designed by Yonatan Donner, is the twenty-third map of Hell Revealed.
Contents
Description
According to the Hell Revealed info pack:
- You enter some sort of a flying technological base with heavy resistance, especially around the red key. You will have to penetrate Blue Sector, a little-known radioactive area, in order to get one of the keys. Your mission is to destroy the main reactor of the base.
- Size: large
- Difficulty: very hard
Strategy
Walkthrough
Be prepared for massive battles in every room-from the beginning where you start till the very end. Ammo is plentiful throughout this level, so don't worry about unloading your strongest weapons at the adversaries you'll face.
The massive swarms of Arch-viles at the end area of the level can present a challenging exit-you won't get through without being hit at least once, and to make matters worse, there's a Cyberdemon at the other end! Fortunarely, there's plenty of rocket pickups at your disposal. Use them well.
Secrets
- After the long corridor and after crossing the "bridge" you enter a rectangular room with a central pillar. In the eastern wall is a secret door revealing a Combat armor, shotgun ammo and a Backpack.
- In the blueish radiation-area you have to ascend a staircase to a room with a central pillar. Activate either of the flat sides of the pillar to lower a platform you can ride up on to collect two Bulk cells.
- In the very same room as secret #2 open the eastern wall (directly opposite of the niche with the teleporter) to open yet another niche with yet another teleporter. This will take you to the large area where the Spider Mastermind was - collect a Megasphere there.
Note: Since there are two Computer map-items in this level it´s impossible to reach 100% item-ratio.
Speedrunning
See:
Statistics
Map data
Things | 646 |
Vertices | 1901 |
Linedefs | 2094 |
Sidedefs | 3311 |
Sectors | 295 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Spider Masterminds | 0 | 1 | 1 |
Sergeants | 2 | 2 | 2 |
Cyberdemons | 1 | 4 | 7 |
Arch-Viles | 4 | 9 | 31 |
Chaingunners | 25 | 28 | 33 |
Revenants | 6 | 12 | 16 |
Mancubi | 10 | 25 | 33 |
Arachnotrons | 15 | 29 | 29 |
Hell Knights | 6 | 30 | 15 |
Romero's heads | 3 | 3 | 3 |
Imps | 52 | 83 | 115 |
Demons | 9 | 9 | 9 |
Barons of Hell | 31 | 38 | 44 |
Troopers | 16 | 16 | 16 |
Cacodemons | 5 | 11 | 16 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Megaspheres | 2 | 2 | 1 |
Stimpacks | 10 | 10 | 10 |
Medikits | 30 | 30 | 30 |
Soul spheres | 4 | 4 | 4 |
Blue armors | 2 | 2 | 2 |
Radiation suits | 2 | 2 | 2 |
Computer maps | 2 | 2 | 2 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Super shotguns | 1 | 1 | 1 |
Shotguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 0 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Bulk cells | 14 | 14 | 12 |
Rocket boxes | 35 | 35 | 35 |
Shell boxes | 64 | 64 | 64 |