MAP23: Gloom Keep (Hadephobia)

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Revision as of 19:22, 19 August 2019 by 188.106.123.213 (talk) (language)


Hadephobia maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Bonus maps: 33 34 35

This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.
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MAP23: Gloom Keep is the twenty-third map of Hadephobia. It was designed by Olympus and uses the music track " ". The par time defined in the DEHACKED lump is 3:00.

Walkthrough

Map of Gloom Keep
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. From the starting room, walk through the octagonal hub straight ahead into a corridor where four skulls adorn the walls. Press the red-eyed one and get the soul sphere from the room behind. (sector 135)
  2. Past the blue door go straight. In the room lit in shape of a diagonal cross go through the door to your right, and fire at the mask in the inaccessible room in front of you, top left in the wall. That opens a new room to your right (sector 405) which contains a plasma gun and some ammunition.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Statistics

Map data

Things 215
Vertices 2159*
Linedefs 2336
Sidedefs 3431
Sectors 413
* The vertex count without the effect of node building is 1872.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links