MAP23: God is Dead (A.L.T.)
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Revision as of 04:52, 17 November 2022 by XymphBot (talk | contribs) (→Speedrunning: Automated edit - Update DSDA map records)
A.L.T. maps 21-30 |
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This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP23: God is Dead is the twenty-third map of A.L.T.. It was designed by Michailo Kolybenko (Azamael) and uses the music track "".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the block-filled area, get to south side and flip the switch, then get on the platform that the sword points to at the east side. Ride it up and jump north to a backpack. (sector 319)
- In the large nukage pit at the southeast part of the map, go all the way west and north through a corridor and up the steps to a radiation suit, a box of shotgun shells, and a medikit. (sector 608)
- When you reach the lift leading down to the exit, as it is lowering, jump northwest to the computer area map. If you miss it, get on the lift again for it to rise up. (sector 665)
- In the northeast lecture hall, use the south wall to pick up a berserk pack. (sector 767)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 1:07.66 | Elmle | 2022-11-09 | al23-107.zip | |
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on November 17, 2022.
Statistics[edit]
Map data[edit]
Things | 524 |
Vertices | 5681* |
Linedefs | 5621 |
Sidedefs | 9461 |
Sectors | 773 |
Things[edit]
This level contains the following numbers of things per skill level:
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