MAP23: Hell's Gymnasium (Perdition's Gate)

Perdition's Gate maps
Earth

01 02 03 04 05 06 07 08 09 10 11

World of the Ancients

12 13 14 15 16 17 18 19 20

Planet Hell
World of Wonders

31 32

This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.

MAP23: Hell's Gymnasium is the twenty third map of Perdition's Gate. It was designed by Jimmy Sieben (Evil Genius) and uses the music track "Liquid" by Tom Mustaine.

Plot: You're moving into yet another fortified area. Whatever lies beyond must be big, the most valued technology stolen from destroyed cicilizations.

Contents

WalkthroughEdit

Map of Hell's Gymnasium
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Pick up the large amount of supplies and head into the arena flanked by two large cages of monsters, many of which will teleport down to greet you. Press the switch on the small tower at the opposite end of the arena to raise stairs up into the cages where you will find the red and blue keys.

Climb the small stairs back near where you entered the arena up to the blue and yellow bars. Open them and press the switch behind them to lower the cages revealing a number of monsters behind them.

Head to the top of newly exposed area on the right to find a small alcove containing a teleporter which will take you up into the small tower in the middle of the arena. Jump off the tower and a wall will open in front of you, behind which is the red key. A cyberdemon and couple of arch-viles will teleport into the arena once you do.

Head to the top left of the arena to find the red bars, behind which is the exit.

Other points of interestEdit

SecretsEdit

  1. The part of the western wall of the starting room can be lowered, revealing a plasma rifle and a teleporter that will take you to the central part of the map. (sector 66)
  2. After going behind the blue and yellow bars, you might notice a medikit half embedded in a wall. This wall is fake. You can walk through it to a small alcove. (sector 62)
  3. Press the eastern wall in secret #2 to reveal another alcove that overlooks the main area of the map. (sector 61)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:22.77 Ryan Krafnick (Kraflab) 2015-04-17 pg_lmps.zip
NM speed 0:23.57 Ryan Krafnick (Kraflab) 2015-04-17 pg_lmps.zip
UV max 0:49.17 Aleksey Kamenev (4shockblast) 2016-01-03 pg_lmps.zip
NM 100S 0:26.11 Ryan Krafnick (Kraflab) 2015-04-08 pg_lmps.zip
UV -fast 0:53.43 Ryan Krafnick (Kraflab) 2015-04-08 pg_lmps.zip
UV -respawn 0:47.06 Ryan Krafnick (Kraflab) 2015-08-21 pg_lmps.zip
UV Tyson 6:36.14 Ryan Krafnick (Kraflab) 2015-01-06 pg_lmps.zip
UV pacifist 0:27.40 Ryan Krafnick (Kraflab) 2015-01-05 pg_lmps.zip
NoMo 0:16.91 Aleksey Kamenev (4shockblast) 2015-01-08 pg_lmps.zip
NoMo 100S 0:20.91 Ryan Krafnick (Kraflab) 2016-04-16 pg_lmps.zip

The data was last verified in its entirety on June 2, 2022.

DeathmatchEdit

Player spawnsEdit

This level contains five spawn points:

  1. facing north. (thing 133)
  2. facing north. (thing 137)
  3. facing south. (thing 138)
  4. facing west. (thing 139)
  5. facing east. (thing 140)

StatisticsEdit

Map dataEdit

Things 208
Vertices 676*
Linedefs 668
Sidedefs 939
Sectors 70
* The vertex count without the effect of node building is 573.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit