WalkthroughEdit
EssentialsEdit
Other points of interestEdit
- In the northwest of the map there's a green-floored area with a lion switch that lowers a large lift in the centre of the area; on top of the lift there is a green teleporter used to exit the area. Hidden behind this lift is a secret with a plasma rifle. (sector 222)
- On the way to that area, you pass a small alcove with a switch in it, immediately to the northwest of the central room with five columns which lower to reveal yellow keys. Go all the way into the alcove and turn around; to your left there is a switch which teleports you to a secret. (sector 131)
- In the southwest of the level, there's an L-shaped room filled with animated yellow/black scenery. At the corner of the L there's an alcove with a lion switch used to get the red key. The back of the alcove can also be activated to lower it as a lift into a secret area. (sector 313)
- The L-shaped room in the previous secret was reached by running up a series of pillars to jump into it. Rather than doing so, you can jump off the third pillar to the right to hit a teleporter just to the southwest. This teleports you to another teleporter which teleports you to a secret. (sector 283)
- From the previous secret, a teleporter is easily visible to the north, and you can run into it from the platform you are on to reach another secret. (sector 65)
Non-officialEdit
It's not necessary to open all five of the columns in the central area to complete the level; each one reveals a yellow keycard which triggers an ambush, and each one is opened by a brown switch somewhere else in the level. One of these is hidden: if instead of running into the teleporter in the last secret you avoid it, you can then run off the platform it is on, onto another platform to the north with the last brown switch.
Demo filesEdit
Areas / screenshotsEditSpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on August 2, 2022.
StatisticsEdit
* The vertex count without the effect of node building is 4619.
This level contains the following numbers of things per skill level:
|
Cooperative
|
---|
Monsters |
1-2 |
3 |
4-5
|
---|
Shotgun guy |
8 |
5 |
5
| Heavy weapon dude |
24 |
26 |
20
| Imp |
44 |
31 |
23
| Revenant |
12 |
19 |
22
| Pain elemental |
4
| Hell knight |
6
| Mancubus |
2 |
2 |
3
| Arch-vile |
2 |
5 |
7
| Cyberdemon |
0 |
0 |
1
| Weapons |
1-2 |
3 |
4-5
|
---|
Shotgun |
0 |
1 |
1
| Super shotgun |
1 |
1 |
0
| Chaingun |
2 |
1 |
1
| Rocket launcher |
1
| Plasma gun |
1 |
1 |
2
| BFG9000 |
1
| Ammunition |
1-2 |
3 |
4-5
|
---|
Clip |
24 |
18 |
18
| Box of bullets |
2
| 4 shotgun shells |
18 |
12 |
17
| Box of shotgun shells |
5 |
4 |
4
| Rocket |
17 |
17 |
19
| Box of rockets |
4
| Energy cell |
3 |
3 |
10
| Energy cell pack |
1 |
1 |
3
| Health & Armor |
1-2 |
3 |
4-5
|
---|
Stimpack |
7 |
0 |
0
| Medikit |
20 |
18 |
16
| Armor |
6 |
6 |
5
| Items |
1-2 |
3 |
4-5
|
---|
Armor bonus |
4
| Supercharge |
4
| Megasphere |
1
| Berserk |
2 |
3 |
3
| Keys |
1-2 |
3 |
4-5
|
---|
Red keycard |
1
| Yellow keycard |
5
| Miscellaneous |
1-2 |
3 |
4-5
|
---|
Cooperative start |
4
| Teleport landing |
18
| Voodoo doll |
12
|
|
Technical informationEdit
Inspiration and developmentEdit
External linksEdit