MAP23: In Flight (Sunlust)

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Sunlust maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.

MAP23: In Flight is the twenty-third map of Sunlust. It was designed by Zachary Stephens (Ribbiks) and uses the music track "Menu" from Secret of Evermore.

Contents

WalkthroughEdit

Map of In Flight
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

OfficialEdit

  1. In the northwest of the map there's a green-floored area with a lion switch that lowers a large lift in the centre of the area; on top of the lift there is a green teleporter used to exit the area. Hidden behind this lift is a secret with a plasma rifle. (sector 222)
  2. On the way to that area, you pass a small alcove with a switch in it, immediately to the northwest of the central room with five columns which lower to reveal yellow keys. Go all the way into the alcove and turn around; to your left there is a switch which teleports you to a secret. (sector 131)
  3. In the southwest of the level, there's an L-shaped room filled with animated yellow/black scenery. At the corner of the L there's an alcove with a lion switch used to get the red key. The back of the alcove can also be activated to lower it as a lift into a secret area. (sector 313)
  4. The L-shaped room in the previous secret was reached by running up a series of pillars to jump into it. Rather than doing so, you can jump off the third pillar to the right to hit a teleporter just to the southwest. This teleports you to another teleporter which teleports you to a secret. (sector 283)
  5. From the previous secret, a teleporter is easily visible to the north, and you can run into it from the platform you are on to reach another secret. (sector 65)

Non-officialEdit

It's not necessary to open all five of the columns in the central area to complete the level; each one reveals a yellow keycard which triggers an ambush, and each one is opened by a brown switch somewhere else in the level. One of these is hidden: if instead of running into the teleporter in the last secret you avoid it, you can then run off the platform it is on, onto another platform to the north with the last brown switch.

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:23.83 KillerDog745 2016-11-10 sl23p023.zip Cross-listed from Pacifist
NM speed 0:41.17 0xf00ba12 2018-11-28 sl23n041.zip
UV max 3:18.37 j4rio 2017-07-19 sl23-318.zip
NM 100S 1:11.60 0xf00ba12 2018-11-30 sl23s111.zip
UV -fast
UV -respawn
UV Tyson 13:40.94 Maribo 2022-07-23 sl23t1340.zip
UV pacifist 0:23.83 KillerDog745 2016-11-10 sl23p023.zip
NoMo 0:13.97 Kyle McAwesome 2016-06-15 sl23o013.zip
NoMo 100S 0:47.31 Starduster 2020-08-10 sl23os047.zip

The data was last verified in its entirety on August 2, 2022.

StatisticsEdit

Map dataEdit

Things 335
Vertices 6105*
Linedefs 5564
Sidedefs 9836
Sectors 568
* The vertex count without the effect of node building is 4619.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit