Difference between revisions of "MAP23: Tombstone (The Plutonia Experiment)"

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(Milo Made This)
(Speedrunning: Marked the later record by vdgg (UV -fast). Also differentiated vertices.)
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'''MAP23: Tombstone''' is the twenty-third map of [[The Plutonia Experiment]]. It was designed by [[Milo Casali]] and uses the music track "Bye Bye American Pie" from [[Doom II]] (the same as Doom II's [[MAP23: Barrels o' Fun (Doom II)|MAP23: Barrels o' Fun]]).
 
'''MAP23: Tombstone''' is the twenty-third map of [[The Plutonia Experiment]]. It was designed by [[Milo Casali]] and uses the music track "Bye Bye American Pie" from [[Doom II]] (the same as Doom II's [[MAP23: Barrels o' Fun (Doom II)|MAP23: Barrels o' Fun]]).
  
==Strategy==
+
==Walkthrough==
 
[[Image:Plutonia MAP23 map.png|thumb|right|300px|Map of MAP23]]
 
[[Image:Plutonia MAP23 map.png|thumb|right|300px|Map of MAP23]]
===Walkthrough===
+
===Essentials===
  
 
===Secrets===
 
===Secrets===
# At the very beginning of the level, head straight forward until you hit a wall. Open it to get some rockets.
+
# At the very beginning of the level, head straight forward until you hit a wall. Open it to get some [[rocket]]s.
# From the level start, heading either east or west will take you to identical blood-floored rooms. In addition to this main passage running between the two, there are two additional narrow passages to the north and south. Go through the south one (which is lined with armor bonuses). About halfway through you'll see a section of the grey brick wall that lacks the green slime found on the surrounding walls. Open it to get some more rocket ammunition.
+
# From the level start, heading either east or west will take you to identical blood-floored rooms. In addition to this main passage running between the two, there are two additional narrow passages to the north and south. Go through the southern one (which is lined with [[armor bonus]]es). About halfway through you will see a section of the grey brick wall that lacks the green slime found on the surrounding walls. Open it to get some more rocket ammunition.
# There is a yellow door just northeast of the starting rooms. The wall next to it, like the previous two secrets, lacks the green slime on the other walls. There are even more rockets behind it, as well as a teleport pad.
+
# There is a yellow door just northeast of the starting rooms. The wall next to it, like the previous two secrets, lacks the green slime the other walls have. There are even more rockets behind it, as well as a [[teleporter]] pad.
# Step onto the (fake) teleport pad in secret #3 to lower a nearby column, revealing a megasphere.
+
# Step onto the (fake) teleporter pad in secret #3 to lower a nearby column, revealing a [[megasphere]].
# In the blood-floored room the red skull key is in, there is a dark passage off to the south, between two glowing skull decorations. Step onto the platform at the end of this passage and flip the switch to lower the lift to a hidden soul sphere.
+
# In the blood-floored room the [[Keys|red skull key]] is in, there is a dark passage off to the south, between two glowing skull decorations. Step onto the platform at the end of this passage and flip the switch to lower the lift to a hidden [[soul sphere]].
  
 
===Bugs===
 
===Bugs===
* This level can not be played in Deathmatch, because there are no Deathmatch Starts. This bug is not present in an alternate version of [[PLUTONIA.WAD]] found on a specific version of the [[id Anthology]].
+
* This level can not be played in [[deathmatch]], because there are no deathmatch starts. This bug is not present in an alternate version of [[PLUTONIA.WAD]] found on a specific version of the [[id Anthology]].
  
===Screenshots===
+
==Areas / screenshots==
 
<gallery>
 
<gallery>
 
Image:Plutonia-map23-start.png|View on the start.
 
Image:Plutonia-map23-start.png|View on the start.
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===Routes and tricks===
 
===Routes and tricks===
  
===Records===
+
===Current records===
 
The [[Compet-N]] records for the map are:
 
The [[Compet-N]] records for the map are:
 
{| {{prettytable}}
 
{| {{prettytable}}
Line 33: Line 33:
 
|[[UV speed]]||01:31||[[Adam Williamson]]||2003-03-09||{{competnftp|plutonia/speed/pl23-131.zip|pl23-131.zip}}||
 
|[[UV speed]]||01:31||[[Adam Williamson]]||2003-03-09||{{competnftp|plutonia/speed/pl23-131.zip|pl23-131.zip}}||
 
|-
 
|-
|[[NM speed]]||01:51||[[Drew "stx-Vile" DeVore]]||2002-11-13||{{competnftp|plutonia/nmare/pn23-151.zip|pn23-151.zip}}||
+
|[[NM speed]]||01:51||[[Drew DeVore (stx-Vile)]]||2002-11-13||{{competnftp|plutonia/nmare/pn23-151.zip|pn23-151.zip}}||
 
|-
 
|-
|[[UV max]]||06:26||[[Drew "stx-Vile" DeVore]]||2002-05-26||{{competnftp|plutonia/max/pl23-626.zip|pl23-626.zip}}||
+
|[[UV max]]||06:26||[[Drew DeVore (stx-Vile)]]||2002-05-26||{{competnftp|plutonia/max/pl23-626.zip|pl23-626.zip}}||
 
|-
 
|-
|[[NM100S]]||02:15||[[Drew "stx-Vile" DeVore]]||2003-03-04||{{competnftp|plutonia/nm100s/ps23-215.zip|ps23-215.zip}}||
+
|[[NM100S]]||02:15||[[Drew DeVore (stx-Vile)]]||2003-03-04||{{competnftp|plutonia/nm100s/ps23-215.zip|ps23-215.zip}}||
 
|-
 
|-
|[[UV -fast]]||18:25||[[George I. Bell]]||1996-12-08||{{competnftp|plutonia/fast/plt23-gm.zip|plt23-gm.zip}}||
+
|[[UV -fast]]||09:22||[[vdgg]]||2011-08-13||{{competnftp|plutonia/fast/pf23-922.zip|pf23-922.zip}}||
 
|-
 
|-
 
|[[UV -respawn]]|| || || || ||
 
|[[UV -respawn]]|| || || || ||
Line 47: Line 47:
 
|[[UV pacifist]]||01:39||[[Adam Williamson]]||2003-03-08||{{competnftp|plutonia/pacifist/pp23-139.zip|pp23-139.zip}}||
 
|[[UV pacifist]]||01:39||[[Adam Williamson]]||2003-03-08||{{competnftp|plutonia/pacifist/pp23-139.zip|pp23-139.zip}}||
 
|}
 
|}
 +
''The data was last verified in its entirety on February 9, 2013.''
  
 
==Statistics==
 
==Statistics==
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|[[Things]]||547
 
|[[Things]]||547
 
|-
 
|-
|[[Vertices]]||1916
+
|[[Vertices]]||1916*
 
|-
 
|-
 
|[[Linedefs]]||1958
 
|[[Linedefs]]||1958
Line 61: Line 62:
 
|[[Sectors]]||245
 
|[[Sectors]]||245
 
|}
 
|}
 +
''* The vertex count [[Vertex#Lump size|without the effect of node building]] is 1682.''
  
 
===Things===
 
===Things===

Revision as of 18:50, 9 February 2013

Plutonia maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.

MAP23: Tombstone is the twenty-third map of The Plutonia Experiment. It was designed by Milo Casali and uses the music track "Bye Bye American Pie" from Doom II (the same as Doom II's MAP23: Barrels o' Fun).

Walkthrough

Map of MAP23

Essentials

Secrets

  1. At the very beginning of the level, head straight forward until you hit a wall. Open it to get some rockets.
  2. From the level start, heading either east or west will take you to identical blood-floored rooms. In addition to this main passage running between the two, there are two additional narrow passages to the north and south. Go through the southern one (which is lined with armor bonuses). About halfway through you will see a section of the grey brick wall that lacks the green slime found on the surrounding walls. Open it to get some more rocket ammunition.
  3. There is a yellow door just northeast of the starting rooms. The wall next to it, like the previous two secrets, lacks the green slime the other walls have. There are even more rockets behind it, as well as a teleporter pad.
  4. Step onto the (fake) teleporter pad in secret #3 to lower a nearby column, revealing a megasphere.
  5. In the blood-floored room the red skull key is in, there is a dark passage off to the south, between two glowing skull decorations. Step onto the platform at the end of this passage and flip the switch to lower the lift to a hidden soul sphere.

Bugs

  • This level can not be played in deathmatch, because there are no deathmatch starts. This bug is not present in an alternate version of PLUTONIA.WAD found on a specific version of the id Anthology.

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:31 Adam Williamson 2003-03-09 pl23-131.zip
NM speed 01:51 Drew DeVore (stx-Vile) 2002-11-13 pn23-151.zip
UV max 06:26 Drew DeVore (stx-Vile) 2002-05-26 pl23-626.zip
NM100S 02:15 Drew DeVore (stx-Vile) 2003-03-04 ps23-215.zip
UV -fast 09:22 vdgg 2011-08-13 pf23-922.zip
UV -respawn
UV Tyson
UV pacifist 01:39 Adam Williamson 2003-03-08 pp23-139.zip

The data was last verified in its entirety on February 9, 2013.

Statistics

Map data

Things 547
Vertices 1916*
Linedefs 1958
Sidedefs 2961
Sectors 245

* The vertex count without the effect of node building is 1682.

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 28 28 28
Spectres 22 22 22
Imps 30 30 30
Demons 7 7 7
Barons of Hell 3 3 3
Troopers 16 16 16
Cacodemons 16 16 16
Arch-Viles 3 3 3
Pain Elementals 7 7 7
Chaingunners 20 20 20
Revenants 36 36 36
Mancubi 1 1 1
Hell Knights 7 7 7
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 34 34 34
Soul spheres 2 2 2
Health bonuses 65 65 65
Armor bonuses 27 27 27
Green armors 1 1 1
Blue armors 2 2 2
Invisibilities 1 1 1
Megasphere 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Rocket launchers 1 1 1
Plasma guns 1 1 1
BFG 9000s 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 4 4 4
Shells 44 44 44
Rockets 53 53 53
Rocket boxes 7 7 7
Energy cells 17 17 17
Shell boxes 11 11 11
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Yellow skulls 1 1 1
Blue skulls 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 18 18 18

External links