Difference between revisions of "MAP24: Io Lab (Memento Mori II)"

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(New page: {{map|slot=MAP24}} {{Memento Mori II 21-30}} '''MAP24: Io Lab''' is the twenty-fourth level of Memento Mori II. It was designed by Sean Birkel in a techbase style reminiscent of [[Kne...)
 
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'''MAP24: Io Lab''' is the twenty-fourth level of [[Memento Mori II]].  It was designed by Sean Birkel in a techbase style reminiscent of [[Knee-Deep in the Dead]], similar to his famous [[Doom]] episode replacement, [[Fava Beans]].  It uses the music track "GloomKeep" by [[David "Tolwyn" Shaw]].
 
'''MAP24: Io Lab''' is the twenty-fourth level of [[Memento Mori II]].  It was designed by Sean Birkel in a techbase style reminiscent of [[Knee-Deep in the Dead]], similar to his famous [[Doom]] episode replacement, [[Fava Beans]].  It uses the music track "GloomKeep" by [[David "Tolwyn" Shaw]].
  
The level appears to be based on "Shit for DOOM" (SHIT.WAD,) an incomplete Doom level that Birkel had submitted to the [[idgames archive]] when he lost mapping inspiration.  The original was a replacement for [[E1M7: Computer Station (Doom)|E1M7: Computer Station]], and was influenced by that level.
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The level appears to be based on "Shit for DOOM" (SHIT.WAD,) an incomplete Doom level that Birkel had submitted to the [[idgames archive]] when he lost mapping inspiration.  The original was a replacement for [[E1M7: Computer Station (Doom)|E1M7: Computer Station]], and was influenced by that level.  The beginning area of this level is highly reminiscent of that of [[E1M7: Titan's Anomaly (Fava Beans)|E1M7: Titan's Anomaly]] from Fava Beans.
  
 
== Mission briefing ==
 
== Mission briefing ==

Revision as of 16:50, 1 June 2007

This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.
Memento Mori II maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Top-secret maps: 01 02

MAP24: Io Lab is the twenty-fourth level of Memento Mori II. It was designed by Sean Birkel in a techbase style reminiscent of Knee-Deep in the Dead, similar to his famous Doom episode replacement, Fava Beans. It uses the music track "GloomKeep" by David "Tolwyn" Shaw.

The level appears to be based on "Shit for DOOM" (SHIT.WAD,) an incomplete Doom level that Birkel had submitted to the idgames archive when he lost mapping inspiration. The original was a replacement for E1M7: Computer Station, and was influenced by that level. The beginning area of this level is highly reminiscent of that of E1M7: Titan's Anomaly from Fava Beans.

Mission briefing

According to both the text file and the Infopack:

This region was one of the first human on Io. The technics [sic] are old and of no use, but the enemy might be interested in it. We don't expect any humans in there, since these buildings were closed months ago. The thing is, when you're back we don't want to have ANY creature out there anymore. So, get going. Nice and easy, you've got plenty of time for this.

Walkthrough

Map of MAP24
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the northern room with two barrels under skylights, the silver pillar in the southwest corner can be lowered to reveal a switch. Flip it, and then return to the staircase opposite the blue key door to find that a tunnel has opened to reveal an armor bonus. (sector 115) At the end of this tunnel, press on the metal wall to lower it, and obtain a blur artifact.
  2. Immediately after the red key door, a portion of the northern wall has taller panels than the rest. Open it to reveal a secret stairway leading to an alcove east of the containment area, allowing you to jump onto the crates. (sector 142)
  3. Enter secret #2, and then jump to the tall stack of crates over which a twitching corpse hangs. After this, jump to the westernmost stack to obtain a plasma rifle. (sector 190)
  4. To the west of secret #3 is a recess in the wall. Open it to find a computer map. (sector 198)
  5. At the northwest of the toxic pools, there is a tunnel that ends with a switch. Flip this switch, and then return to the southwest of the map, in the hallway leading to where you found the yellow keycard. There, you will find a green portion of the wall, standing out from the brown walls around it. Open it to reveal a secret tunnel; if you flipped the aforementioned switch, you will be able to head outside, where you can find a medikit, seven clips, a set of shells, a box of shells, a bulk cell, two boxes of rockets, a rocket launcher, and a soul sphere. (sector 32)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 04:03 Miguel "myk" Folatelli 2003-03-03 m224-403.zip
NM speed
UV max 05:42 Eugene Kapustin 2004-03-14 m224-542.zip
NM100S
UV -fast 09:05 Chris "Ryback" Ratcliff 2001-08-28 m224f905.zip
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 386
Vertexes 835
Linedefs 1102
Sidedefs 1460
Sectors 244

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Technical information

Inspiration and development

Trivia

See also

Sources

External links