Difference between revisions of "MAP24: Io Lab (Memento Mori II)"
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(New page: {{map|slot=MAP24}} {{Memento Mori II 21-30}} '''MAP24: Io Lab''' is the twenty-fourth level of Memento Mori II. It was designed by Sean Birkel in a techbase style reminiscent of [[Kne...) |
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'''MAP24: Io Lab''' is the twenty-fourth level of [[Memento Mori II]]. It was designed by Sean Birkel in a techbase style reminiscent of [[Knee-Deep in the Dead]], similar to his famous [[Doom]] episode replacement, [[Fava Beans]]. It uses the music track "GloomKeep" by [[David "Tolwyn" Shaw]]. | '''MAP24: Io Lab''' is the twenty-fourth level of [[Memento Mori II]]. It was designed by Sean Birkel in a techbase style reminiscent of [[Knee-Deep in the Dead]], similar to his famous [[Doom]] episode replacement, [[Fava Beans]]. It uses the music track "GloomKeep" by [[David "Tolwyn" Shaw]]. | ||
− | The level appears to be based on "Shit for DOOM" (SHIT.WAD,) an incomplete Doom level that Birkel had submitted to the [[idgames archive]] when he lost mapping inspiration. The original was a replacement for [[E1M7: Computer Station (Doom)|E1M7: Computer Station]], and was influenced by that level. | + | The level appears to be based on "Shit for DOOM" (SHIT.WAD,) an incomplete Doom level that Birkel had submitted to the [[idgames archive]] when he lost mapping inspiration. The original was a replacement for [[E1M7: Computer Station (Doom)|E1M7: Computer Station]], and was influenced by that level. The beginning area of this level is highly reminiscent of that of [[E1M7: Titan's Anomaly (Fava Beans)|E1M7: Titan's Anomaly]] from Fava Beans. |
== Mission briefing == | == Mission briefing == |
Revision as of 16:50, 1 June 2007
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MAP24: Io Lab is the twenty-fourth level of Memento Mori II. It was designed by Sean Birkel in a techbase style reminiscent of Knee-Deep in the Dead, similar to his famous Doom episode replacement, Fava Beans. It uses the music track "GloomKeep" by David "Tolwyn" Shaw.
The level appears to be based on "Shit for DOOM" (SHIT.WAD,) an incomplete Doom level that Birkel had submitted to the idgames archive when he lost mapping inspiration. The original was a replacement for E1M7: Computer Station, and was influenced by that level. The beginning area of this level is highly reminiscent of that of E1M7: Titan's Anomaly from Fava Beans.
Contents
Mission briefing
According to both the text file and the Infopack:
- This region was one of the first human on Io. The technics [sic] are old and of no use, but the enemy might be interested in it. We don't expect any humans in there, since these buildings were closed months ago. The thing is, when you're back we don't want to have ANY creature out there anymore. So, get going. Nice and easy, you've got plenty of time for this.
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- In the northern room with two barrels under skylights, the silver pillar in the southwest corner can be lowered to reveal a switch. Flip it, and then return to the staircase opposite the blue key door to find that a tunnel has opened to reveal an armor bonus. (sector 115) At the end of this tunnel, press on the metal wall to lower it, and obtain a blur artifact.
- Immediately after the red key door, a portion of the northern wall has taller panels than the rest. Open it to reveal a secret stairway leading to an alcove east of the containment area, allowing you to jump onto the crates. (sector 142)
- Enter secret #2, and then jump to the tall stack of crates over which a twitching corpse hangs. After this, jump to the westernmost stack to obtain a plasma rifle. (sector 190)
- To the west of secret #3 is a recess in the wall. Open it to find a computer map. (sector 198)
- At the northwest of the toxic pools, there is a tunnel that ends with a switch. Flip this switch, and then return to the southwest of the map, in the hallway leading to where you found the yellow keycard. There, you will find a green portion of the wall, standing out from the brown walls around it. Open it to reveal a secret tunnel; if you flipped the aforementioned switch, you will be able to head outside, where you can find a medikit, seven clips, a set of shells, a box of shells, a bulk cell, two boxes of rockets, a rocket launcher, and a soul sphere. (sector 32)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 04:03 | Miguel "myk" Folatelli | 2003-03-03 | m224-403.zip | |
NM speed | |||||
UV max | 05:42 | Eugene Kapustin | 2004-03-14 | m224-542.zip | |
NM100S | |||||
UV -fast | 09:05 | Chris "Ryback" Ratcliff | 2001-08-28 | m224f905.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 386 |
Vertexes | 835 |
Linedefs | 1102 |
Sidedefs | 1460 |
Sectors | 244 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | |||
Arch-Viles | |||
Barons of Hell | |||
Cacodemons | |||
Chaingunners | |||
Commander Keens | |||
Cyberdemons | |||
Demons | |||
Hell Knights | |||
Icon of Sin | |||
Imps | |||
Lost Souls | |||
Mancubi | |||
Pain Elementals | |||
Revenants | |||
Sergeants | |||
Spectres | |||
Spider Masterminds | |||
Troopers | |||
Wolfenstein SS | |||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | |||
Backpacks | |||
Berserk packs | |||
Blue armors | |||
Computer maps | |||
Green armors | |||
Health bonuses | |||
Invisibilities | |||
Invulnerabilities | |||
Light goggles | |||
Medikits | |||
Megaspheres | |||
Radiation suits | |||
Soul Spheres | |||
Stimpacks | |||
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | |||
Shotguns | |||
Super shotguns | |||
Chainguns | |||
Rocket launchers | |||
Plasma rifles | |||
BFG 9000s | |||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | |||
Bullet boxes | |||
Shells | |||
Shell boxes | |||
Rockets | |||
Rocket boxes | |||
Cells | |||
Bulk cells | |||
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | |||
Blue skulls | |||
Red cards | |||
Red skulls | |||
Yellow cards | |||
Yellow skulls |
Technical information
Inspiration and development
Trivia
See also
Sources
External links
- Error: no file or id given, see the instructions to use this template.
- Memento Mori II demos from the Compet-N database